That news both makes me happy and skeptical.
I'm happy because Bethesda is finally ditching NetImmerse/Gamebryo (or rather, the Frankensteinien hack-job they used for Oblivion and Fallout 3/NV), but Bethesda has a bit of a track record with poor coding, especially on the main TES releases. Morrowind had a number of coding flaws (some were serious), Oblivion is extremely twitchy and inefficient, and both of those plus Daggerfall (which incidentally also ran on an engine Bethsoft made in-house:
Xngine) have problems with savegame corruption.
I really don't know what to make of that announcement. I'm mostly just hoping that they put as much emphasis on stability and debugging as they did on improved rendering capabilities.
This post has been edited by Thomas Kaira: Dec 20 2010, 05:57 AM