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RagingMudcrab
post Jan 29 2011, 09:35 AM
Post #1


Evoker

Joined: 30-December 10
From: Palm Springs



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Ignore the fact that this character's name appears to be "Bendu Olo".

According to Todd Howard, it'd be The Elder Scrolls V: Skyrim.

Yes, it's that time again kids, GAME INFORMER NEWS DAY!!! Today we've got a new article on the new menu system of Skyrim. This has been a big question on the minds of the fans since the overhaul was announced, so lets drop this on the cutting board and dissect it.

In a move that nobody really asked for (well, not the fans anyway), the team at Bethesda have taken it upon themselves to develop a new menu interface for Skyrim, one that they intend to feel more "tangible".

You start out, like all Bethesda games, by pressing the B or Circle button to being up the menu. Now though, instead of opening up a journal or some other such item that stores data and things, you get a radial compass menu with four options. From there, pressing right will bring you to your inventory where all your items are sorted by type. Each item has it's own rendered 3D image and it's own unique abilities. You can zoom in and look around at the item, checking out it's fine details. No clue where the stats are, but okay. UNIQUENESS.

Pressing left on the compass menu will bring you to your magic list where each spell is broken down to describe how it works. There are over 85 spells.

Hotkeying has been replaced with "Bookmarking". What's the difference? You now go to a "favorite's menu" when pressing up on the D-pad, pausing the action. You can map anything from your spells or items menus onto your favorites, with no limit to how much stuff you can put there. Sounds kinda like making it just more of a hassle than hotkeys really. Why not just open the whole menu at that point? They're both lists. STREAMLINED.

Back to the compass menu thing, pressing down will take you to the map. You can explore the whole topography of the games world here IN HIGH-DEF 3D. From the map you can plan travel routes, manage quest icons and fast travel. Yes, it looks like fast travel is showing up once again, regardless of how many fans dislike that feature.

And lastly, pressing up on the compass menu shows you the skies where you can check out constellations and stuff. Bethesda may have ditched the class system but Astrology is here to stay. The three big nebulae in the heavens are the thief, the warrior, and the mage. Each of those represents one of the major skill sets. Within each nebula are constellations for each of the 18 skills. Any player can use any of these skills and they'll level up with use in old Elder Scrolls fashion.

A carryover from Fallout 3, whenever you raise your overall level, you can pick a perk. They each pertain and supplement one of the 18 skills. A lot of perks have their own level, so you can pick them multiple times to increase there effect. When you pick a perk, it star lights up in the constellation. This means that when you look at the sky with your high-level character, it will appear different than somebody else's sky in their game.

And that's it for the menu. Is it just me or does the "look to the heavens" part sound like they really wanted something for up on the compass but couldn't think of anything to put there? I'd have thought it'd make more sense to just have an overall character screen there. Is that actually it? Is there just more to it than we've gotten out of GI in this article, or is the character overview section somewhere else, or is there even one anymore? this just sounds like a possibly annoying interface. I'm all for innovation here, but I'm an RPG gamer. I LIVE for lists and text. Abandoning that just seems like a play to appeal to everyone. Either it's oversimplification or too much cumbersome flash. I hope I'm wrong here. In any case we will see come November, maybe earlier.

By the by, Game Informer also released a video of art director Matt Carofano talking about how the look of the game is different from previous Bethesda titles. Cool, quick watch for all you atsy kids.

BethBlog claims that next week will be the end of Game Informer's Skyrim coverage. Look for updates throughout next week for my wrap-up of the big news we've had all this month, as well as the end of Game Informer's tyranny of Elder Scrolls news oppression.

Source: Game Informer

This post has been edited by RagingMudcrab: Jan 29 2011, 09:37 AM


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RagingMudcrab
post Jan 29 2011, 11:13 PM
Post #2


Evoker

Joined: 30-December 10
From: Palm Springs



I'll hold out until we get some actual gameplay trailers, but as of right now, this more than any other bit of news has be on edge. I don't like that feeling.


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mALX
post Jan 31 2011, 05:34 AM
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QUOTE(RagingMudcrab @ Jan 29 2011, 05:13 PM) *

I'll hold out until we get some actual gameplay trailers, but as of right now, this more than any other bit of news has be on edge. I don't like that feeling.



I have to agree with you. I mean, Bethesda has always given TES their most epic efforts - but so far the storyline has not thrilled me at all, neither did the trailer. I didn't care much for the music till Jeremy Soule slid the original theme in behind all the gutteral grunts. I will love to have a new world to explore, but not very excited about what seems to me to be a rewrite of the Lore and another "Unknown Must Save The World" theme.

They said the quests will come to you by people coming up and talking, do one and they may have another for you - I agree again that THAT reeks of Fable.

The whole point about open world games (for me) is to explore them the way I want to - not be led through by the nose. I love doing quests - but at my own pace and when I feel like it. I don't like to be "confronted" and have to either say (yes or no). In Oblivion, I accepted every quest and then ignored it till I was ready - exactly what I will do in Skyrim ... if it will let me.

This is not saying I won't buy the game, of course - it is just ... tension that it is not going to measure up to my hopes and expectations for it for the last 5 years. I am usually not a pessimist, but I am not getting a great feeling on this game like I had for Oblivion in the early announcement stages.

And I know that Bethesda did not make Fallout: New Vegas - but it had to meet their approval, so why did it arrive in the stores with game ending glitches that have not been fixed to date? The game came no where near the epic feel of Fallout 3.

Is Bethesda's perfectionism slipping into commercialism? I hope not.

They sold out the lore in those two books they put out last year. What I would like to have seen - and would pay any price to buy - a series of books on the original Lore the Elder Scrolls was written on - the story is fascinating !!!

This post has been edited by mALX: Jan 31 2011, 06:22 PM


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Helena
post Jan 31 2011, 01:28 PM
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QUOTE(mALX @ Jan 31 2011, 04:34 AM) *
I will love to have a new world to explore, but not very excited about what seems to me to be a rewrite of the Lore and another "Unknown Must Save The World" theme.

This. It seems like every time they make a new game, they introduce another earth-shaking prophecy that no one's ever mentioned before for some reason. I can understand if no one's heard of the Nerevarine prophecies, and Oblivion's plot at least has a bit of buildup, but "dragons will destroy the world"? Seriously? Given the importance of the dragon motif in the Empire, you'd think it would have come up at least once or twice.

As for the quests, the Game Informer article said they'd be randomised according to your level and which places you've visited. Which means we'll presumably get dialogue like this: "Please help me, [PCNAME]! My daughter [NAME] has been kidnapped by [MONSTERS] and taken to [BORING CAVE]. Will you travel to [BORING CAVE] and bring her back?" I've seen lots of predictions about the direction Skyrim would take, but I don't think anyone guessed they'd be regressing to Daggerfall in terms of quest design.

...On the plus side, at least they've finally renamed 'fatigue' to 'stamina'.
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Posts in this topic
RagingMudcrab   What if Apple made a fantasy game?   Jan 29 2011, 09:35 AM
Kiln   Skyrim sounds like its gonna be like Fable 3, simp...   Jan 29 2011, 06:48 PM
RagingMudcrab   And I know that Bethesda did not make Fallout: New...   Jan 31 2011, 09:22 AM
mALX   And I know that Bethesda did not make Fallout: Ne...   Jan 31 2011, 06:25 PM
King Coin   As for the quests, the Game Informer article said...   Jan 31 2011, 07:18 PM
mALX   [quote name='mALX' post='123157' date='Jan 31 201...   Jan 31 2011, 08:05 PM
Helena   I can't say I find randomly-generated quests a...   Jan 31 2011, 07:54 PM
King Coin   I can't say I find randomly-generated quests ...   Jan 31 2011, 09:15 PM
Helena   The main reason I dislike random quests is that by...   Jan 31 2011, 09:58 PM
King Coin   I doubt that random quests will be the majority of...   Jan 31 2011, 10:49 PM
mALX   I doubt that random quests will be the majority o...   Jan 31 2011, 11:56 PM
King Coin   Actually, it is not a matter of being sure it will...   Feb 1 2011, 03:40 AM
mALX   Actually, it is not a matter of being sure it wil...   Feb 1 2011, 04:57 AM
Kiln   Nerves will make people gripe - but I guarantee ...   Feb 1 2011, 08:03 AM
RagingMudcrab   It looks like we've all got a mission then. We...   Feb 1 2011, 03:57 AM


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