QUOTE(Helena @ Jan 31 2011, 07:28 AM)

QUOTE(mALX @ Jan 31 2011, 04:34 AM)

I will love to have a new world to explore, but not very excited about what seems to me to be a rewrite of the Lore and another "Unknown Must Save The World" theme.
This. It seems like every time they make a new game, they introduce another earth-shaking prophecy that no one's ever mentioned before for some reason. I can understand if no one's heard of the Nerevarine prophecies, and Oblivion's plot at least has a
bit of buildup, but "dragons will destroy the world"? Seriously? Given the importance of the dragon motif in the Empire, you'd think it would have come up at least once or twice.
As for the quests, the Game Informer article said they'd be randomised according to your level and which places you've visited. Which means we'll presumably get dialogue like this: "Please help me, [PCNAME]! My daughter [NAME] has been kidnapped by [MONSTERS] and taken to [BORING CAVE]. Will you travel to [BORING CAVE] and bring her back?" I've seen lots of predictions about the direction Skyrim would take, but I don't think anyone guessed they'd be regressing to Daggerfall in terms of quest design.
...On the plus side, at least they've finally renamed 'fatigue' to 'stamina'.
Well that is certainly worth whatever the cost of the game is to see printed in my journal, lol!
I don't like "go fetch" quests that are pat and dried - (follow red arrow to item, retrieve and return).
Now, if they only hint at your next move and cover a series of several places you have to search for each clue - that is different. I do like it if I have to work at a solution - those type quests.
Even worse (as you pointed out): the "Go Save" quests - because (what are you going to do, say "Hell no, save them yourself!") - and then you are taxed with keeping someone alive in spite of themselves.
I can't tell you how many times I had to reload saves to keep that idiot Farwel (?) and his friend alive, or the Odill brothers, that Donton boy (Eduard's flame), - Darma, (bless her heart) - and I hate to say it, but Martin died so many times in Bruma that I won a prize from my son for breaking some kind of record.
If the quest is linear and tries to lead me around by the nose - that kills it for me as far as enjoyment goes.
(kind of still on this topic):
One of the mods I DL'd (that worked great, BTW) was the "Oblivion Werewolf Mod." It was a combination of "Legends of the North" and the "Curse of Hircine" werewolf mods. - it added a questline that was filled with mystery and intrigue, wound you via clues through several dungeons, Ayleid ruins, caves, an Arena type place - and a blue Oblivion gate that didn't take you to the known Oblivion world.
It gives you a follower before you have to fight anything (an old overweight man, and if his armor goes down to zero you will suddenly see him NUDE before you if you have modded away the men's diapers. Let's just say it was .. cough cough ... an interesting sight...or maybe NOT.
You had to fight treasure hunters, a mass of skeletons, wolves, regular werewolfs, three giant werewolfs, a giant lich, and a (massive, enormous, colossal werewolf). It gave you an awesome shield and some gems - and a summonable giant werewolf ghost spirit.
If in your fighting those werewolves you become one - from that point on the other werewolves and regular wolves never attack you again in the game. There are pods of them placed all over the mountain regions and woods that respawn as long as the mod is activated. Hearing their howls up in the Jeralls at night is an AWESOME experience.
(My dogs have wolf in their bloodlines and also howl. The puppy heard the howls and howled in response).
The mod adds an alert to watch for werewolfs to all the Legion and guards, and adds werewolf hunters to the game (that continuously respawn, and will also go after you in your changed form every certain moon cycle).
If you attack any NPC while in werewolf form, they become a werewolf in three days and follow you - unlimited number as far as I know.
To me, that mod was one of the best questlines I ever played - I had a blast playing it!
I loved both Mehrunes Razor DLC and the Knights of the Nine DLC because their questlines added a series of things to do, places to go to and explore, etc. (and some armor/weapons as a reward)
This post has been edited by mALX: Jan 31 2011, 08:09 PM