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> Does this thread belong here?, pieces of quest
ghastley
post Feb 12 2011, 07:58 PM
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Most of the threads in this forum are naturally about "my character's adventures in a TES world", and the rest are meta-threads about writing them.

I'm coming from a completely different direction, or maybe not. I'm trying to create quest mods for Oblivion with a whole lot of NPC's who have linked stories, and I need all the help I can get with those. It's not entirely a different problem from writing the support cast in a regular FF, but it does leave out the central character, who will be the player, and I don't want to write that one.

I like to build a character in Oblivion and play it for a while before making an NPC from it, as this helps to give me some idea of how a pure mage thinks, or an archer, or an axe-wielding Orc, and I can make the NPC more credible that way. I'm currently playing a stereotypical big dumb blonde Nord called Hidy Heidi, who aspires to joining the Imperial Mountain Riders and patrolling the Jerrals on a white bear. I started her off trying to use poisoned daggers and stealth, but found that it's not too viable at low levels, because the damage she could inflict was never enough for a one-hit kill, and using a dagger put her too close for comfort in the remainder of the encounter. So she switched to a Claymore to better use her Blade skill, although she still tries a sneak attack with a dagger first, some of the time. She'd probably use the Claymore if she got a bear to ride, so maybe it's for the best.

This experience now has to be distilled down to some dialog for the NPC in-game, and that of her colleagues, and that's the sort of thing I'd want to post here for criticism and advice. And the content of books, notes, journal entries for the quests. Many of you have experience of rewriting bits of lore for your narratives, or fitting a new piece into the incomplete jigsaw puzzle Betheda provided, so I know it will help me if it works.

Heidi is intended to become part of this mod, of which only the first two quests have been released as a beta. I have another dozen or so in development, including an arc of quests that happen after the player is both CoC and Madgod, based on the idea of Dagon taking revenge on the player by opening gates in his/her new realm.



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ghastley
post Mar 21 2011, 12:27 AM
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I've created most of the final(?) quest of the SI arc. Now I need to go back a bit and get everyone in place for it, but before I get too far away from where I left off in Tamriel, here's another quest on the way there.

quick screenshot from Ordered Oblivion

---------

Gudrun's Tale

When the Hero of Kvatch next passed by the Rider's Lodge, Timo was just leaving to go into town. "Did you speak to Gudrun?" he asked. "She was looking for you."

"What did she want?"

"She was heading into the Imperial City, and was hoping you could go with her. Could you meet her at the Waterfront?"

Timo didn't know any more than that. Nor did Magnus, the barman, and all the Riders were out on patrol. If he wanted to find out what was going on, he'd have to visit the City.

---

The residents of the Waterfront had seen Gudrun down on the docks near the Galleon at the Western end, talking to the crew. She was still there when he wandered down, in conversation with one of the beggars. She noticed him arriving and came over.

"Good, You're here! Now we can go look at the location for the new office." she began.

"Office?"

"Yes, Chancellor Ocato is still insisting that the Valus Mountains need more patrols. I keep telling him there aren't any trails and I can't get the riders." she replied. "He just won't listen, so I asked for an office in the city, thinking that would put him off, but it hasn't. We're here to look at a place."

WIth that, she turned and walked over to a large door next to the archway that lead through to his own small shack. She took a key from somewhere (how can there be pockets in a uniform like hers?) and unlocked the door. They went inside and Gudrun lit a torch.

There were spider webs everywhere, and broken crates and barrels littered the stairs. Picking their way through the debris, they reached a modestly-sized cellar space, just as full of trash as the way in.

And there, standing in the corner watching them, was the reason the place was unused. The ghostly figure of an Argonian lifted his eyes and gazed in their direction. "Why did I ever open that restaurant?" he asked.

"What restaurant?" they asked in return.

The ghost began to explain. He'd rented this cellar from the Imperial Trading Company for several years. He had a hunter for a partner, who would gather venison in the Great Forest, bring it into the City and store it down here. Once a week, a small boat would ferry the meat down to Leyawiin, where he would create his culinary masterpieces.

This arrangement had worked well for quite some time, each of the two doing what they did best, and making a decent profit from it. They didn't meet often, but they didn't need to.

But then it had all gone wrong. The boat arrived in Leyawiin with a cargo of rat carcasses, and no venison. He didn't know what to do!

"For a short time, I was able to serve the rat meat instead, using my heaviest sauces, and in spicy stews, but eventually the customers noticed." he told them "So I came here to wait for Jim, and find out what was going on. When he turned up, he told me he was a goblin now, and stuck a dagger in me. I bled to death here in the cellar, while he ran off. Now I can't rest until I get my revenge on Jim."

"So who was this Jim?"

"Although Jim was my partner, I never knew the rest of his name." the ghost confessed. "I heard that he came from Skingrad, so maybe you'll find out more there."

---

In Skingrad, nobody remembered a hunter called Jim, but one woman mentioned that Ah-Malz and Parwen at the Fighters Guild were both fond of hunting goblins. Since the Argonian had mentioned Jim saying that he was a goblin before he stabbed him, it was at least a clue. They went over to talk to them.

Neither of those two could tell them anything useful, but there they met an Imperial named Fadus Calidius, who told them about a large cave outside town called "Goblin Jim's". This was too much of a coincidence, so they asked him to point it out on the map.

It was nearly half-way to Chorrol, but this was the best lead they'd had so far. They set out straight away.

---

Goblin Jim's Cave had the usual pair of skirmisher guards outside, but they had to deal with a Flame Atronach and a bear as well before they even entered the cave door. The goblins had tribal tattoos on their arms, which made it likely that this was a major settlement, home to a whole tribe of them.

"Remind me why we're here" asked Gudrun, as she re-sharpened her claymore..

"We need Jim, because we need the Argonian to leave the cellar."

"Oh, yes, the cellar. The one I told Ocato we needed as an office. Why did I come up with that idea?"

They headed into the cave, Gudrun carrying a torch and following the Hero down the first passage.

Fortunately, the tunnels were narrow and no more than two goblins could reach them at once. Progress through the warren was slow but steady. There were traps everywhere, but the goblins themselves tripped a lot of them before they could do any harm. Pausing frequently to heal and repair, they continued downward into Whiteskin City.

The second level contained more and nastier goblins, including a war chief that took forever to take down. But still no Jim.

A side passge they'd almost overlooked led to another door marked "Pantry". This turned out to be yet another level of caves, with even more goblins. What appeared to be a house, or at least the frame and roof of one, stood on a ledge. Inside it, they saw the green swirl of an illusion spell being cast and heard a human voice. Something they couldn't see sent a fireball in their direction.

Gudrun and the Hero dodged the fireball in opposite directions, and continued to either side of where it came from. If they kept Jim between them, he couldn't attack both at once with an area spell. But where was he? Gudrun swung her long claymore in a wide arc, just hoping Jim was in range.

She didn't make contact, but he had to dodge out of the way, and couldn't fire off another attack before the chameleon effect faded. They both saw him at once and lunged. Jim shot a bolt of frost from the staff he was carrying, but chose the wrong target. Gudrun's uniform did its job, and the frost shield enchantment nullified the spell. Jim died with a puzzled look on his face.

"I didn't think I'd ever need the frost shield" said Gudrun, when she could breathe again. "Not with a desk job, and not having to ride a bear. Wrong again."

---

Back at the waterfront, the Argonian was pleased to hear of Jim's demise. "Now I can rest, and you can have the cellar."

He walked off as only a ghost can, through the wall.

"Where'd he go?" asked Gudrun, but she didn't wait for an answer. "Well, I know where I'm going, and that's shopping! I'll have to buy new furniture for the place, but Ocato's paying the bills, so It will be nice and comfortable when I'm done. Come back in a couple of days and see what I manage!"

For the next two days he could hear sawing and hammering whenever he passed the door, and a woman's voice giving the workmen orders. Eventually the door was unlocked and she beckoned him inside.

The place was completely transformed. A wooden counter divided the space in two, with a pair of benches on the public side for applicants to wait. A screened-off area at the back concealed a comfortable bed and storage chest, while the other corner held a table, chair and bookshelf. Candle stands in all the corners made up for the lack of windows, Legion banners hid the bare stone of the walls and there was an opulent-looking rug on the floor behind the counter.

"Cozy, isn't it?" asked Gudrun. "I won't mind living here for a while, especially with the Market District shops just across town."

He came back again a few days later and aked how recruiting was going.

"I've had a few men offer to join me, but that had nothing to do with Legion business" she replied. "But no girls. Not even unsuitable ones. There's probably no point being here all the time, so I'll come down from Bruma once a month for a few days. After all, I don't want Timo getting rusty!"

With that, she picked up a number of large bags and headed for the door. Divine Elegance's mark was printed on several of them.

This post has been edited by ghastley: Sep 19 2018, 07:46 PM


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Posts in this topic
ghastley   Does this thread belong here?   Feb 12 2011, 07:58 PM
ghastley   As an example of what I'd like to post for you...   Feb 12 2011, 08:14 PM
haute ecole rider   Just one little nit for me regarding the bit of bo...   Feb 12 2011, 08:23 PM
ghastley   Good point. This is a manual, so it probably needs...   Feb 12 2011, 08:43 PM
SubRosa   I echo h.e.r.'s comment on girls. It makes the...   Feb 12 2011, 08:45 PM
ghastley   The weapon was dictated originally by the picture ...   Feb 12 2011, 08:56 PM
Ahrenil   Hmm, one problem the riders may have is the fact ...   Feb 13 2011, 01:06 AM
Ahrenil   Woops double post.   Feb 13 2011, 01:06 AM
Acadian   Although I am not a fan of steel bikinis, this see...   Feb 13 2011, 04:30 AM
ghastley   OK, time to try my hand at a bit of what the forum...   Feb 27 2011, 03:56 AM
mALX   Interesting and intriguing !!! WOO HO...   Feb 27 2011, 04:06 AM
Acadian   This is fabulous. You develop Unna a great deal i...   Feb 27 2011, 04:28 AM
ghastley   @mALX : The start's the easy part, it will be ...   Feb 27 2011, 09:04 PM
SubRosa   That was a nice little piece introducing Claudia. ...   Feb 27 2011, 09:12 PM
Acadian   Another great little story that gives folks a very...   Feb 28 2011, 02:30 AM
ghastley   @Acadian: I see what you mean about running them t...   Feb 28 2011, 03:43 AM
mALX   What I find most exciting about this is that at so...   Feb 28 2011, 04:42 AM
ghastley   The first two tales in this short series featured ...   Mar 2 2011, 01:24 AM
SubRosa   Another nice little piece about Svana and Palla. T...   Mar 2 2011, 01:45 AM
mALX   Another nice little piece about Svana and Palla. ...   Mar 2 2011, 02:57 AM
Acadian   Nice background-building on the bear riders, and p...   Mar 2 2011, 03:21 AM
ghastley   @SubRosa: That's the in-game dialog that they ...   Mar 2 2011, 04:27 AM
Cardboard Box   This conversation does take place on a bleak, snow...   Mar 3 2011, 01:01 AM
Grits   I have enjoyed the persistent image of a strapping...   Mar 3 2011, 01:47 AM
ghastley   To help with the persistent images. I'll try a...   Mar 3 2011, 02:37 AM
Grits   Oh my! Does the Captain’s desk chair also find...   Mar 3 2011, 02:52 AM
Thomas Kaira   We-heh-ell.... I know the Nords love the cold but...   Mar 3 2011, 03:17 AM
ghastley   Well I guess that means the link worked. She wea...   Mar 3 2011, 04:49 AM
mALX   Well I guess that means the link worked. She we...   Mar 3 2011, 06:37 AM
ghastley   ...and how in the world you thought of all this.....   Mar 3 2011, 04:15 PM
mALX   ...and how in the world you thought of all this....   Mar 3 2011, 04:31 PM
ghastley   Academic airhead is a great description. Heidi...   Mar 3 2011, 04:45 PM
mALX   Academic airhead is a great description. Heidi...   Mar 3 2011, 04:55 PM
Acadian   Academic airhead is a great description. Heidi...   Mar 3 2011, 05:35 PM
ghastley   A picture may be worth a thousand words, but I fee...   Mar 6 2011, 03:19 AM
Acadian   Oh, I like this one! Just the right touch of ...   Mar 6 2011, 04:22 AM
mALX   Oh! This is that one quest where you help her...   Mar 6 2011, 01:53 PM
ghastley   I've been busy trying to build a new quest to ...   Mar 9 2011, 02:54 AM
Acadian   This was a delightful little story and quest! ...   Mar 9 2011, 04:23 AM
King Coin   DLed the beta. LETS DO THIS   Mar 9 2011, 05:15 AM
ghastley   @Acadian nit fixed. That was a case of adding the ...   Mar 9 2011, 04:08 PM
King Coin   It will probably be a while before my character wa...   Mar 9 2011, 05:42 PM
Grits   Now all the girls are going to want to upgrade the...   Mar 12 2011, 01:58 PM
ghastley   I've been busy adding to the mod itself, and r...   Mar 18 2011, 01:27 AM
SubRosa   Neat combination of an oblivion gate with Order py...   Mar 18 2011, 01:32 AM
ghastley   Neat combination of an oblivion gate with Order p...   Mar 18 2011, 01:45 AM
SubRosa   Neat combination of an oblivion gate with Order ...   Mar 18 2011, 02:34 AM
King Coin   You know... That sounds like a lot of fun!   Mar 18 2011, 02:18 AM
haute ecole rider   Ah, so now two mysteries are explained! The m...   Mar 21 2011, 12:38 AM
ghastley   Of course Weebam-Na couldn't afford to eat the...   Mar 21 2011, 12:42 AM
Acadian   Another fun segment, this one focused on Gudrun an...   Mar 21 2011, 02:18 AM
ghastley   I'm experiencing "Modder's Block...   Mar 31 2011, 01:24 AM
Acadian   Yay! Slow thinking, hard drinking, wobbly Hei...   Mar 31 2011, 02:53 AM
King Coin   Just got done reading all of them, good back story...   Mar 31 2011, 04:05 AM
mALX   GAAAH!!! Your links are broken to the...   Apr 6 2011, 09:40 PM
ghastley   GAAAH!!! Your links are broken to th...   Apr 6 2011, 11:42 PM
mALX   GAAAH!!! Your links are broken to t...   Apr 11 2011, 03:12 AM
Grits   Looks great, ghastley!! Lots of fun. :)   Apr 6 2011, 11:56 PM
ghastley   Mod construction is progressing and I've made ...   May 1 2011, 02:00 AM
King Coin   Mod construction is progressing and I've made...   May 1 2011, 03:04 AM
Acadian   Fabulous loading screen! :goodjob: I'm...   May 1 2011, 02:50 AM
mALX   Will Shivering Isles be required for the mod to wo...   May 29 2011, 07:21 AM
ghastley   By the time I release it, I'll most likely hav...   May 29 2011, 03:53 PM
mALX   By the time I release it, I'll most likely ha...   May 29 2011, 06:59 PM
ghastley   I haven't posted anything for ages, because I...   Jun 28 2011, 06:16 PM
Acadian   Why am I smiling? Because this story involving Ma...   Jun 29 2011, 01:15 AM
mALX   This mod must be AWESOME !!! Your ima...   Jul 2 2011, 04:30 PM
ghastley   I'm trying to get myself thinking about this o...   Jul 3 2011, 02:55 PM
Acadian   'She particularly liked it when Prietus did th...   Jul 4 2011, 12:24 AM
ghastley   The updated mod is now on TesNexus [b]here. The fi...   Jul 5 2011, 01:05 AM
King Coin   The updated mod is now on TesNexus [url=http://ww...   Jul 5 2011, 02:31 AM
ghastley   No it's now properly split into SI and non-SI ...   Jul 5 2011, 02:50 AM
Acadian   Very clever weaving of the Oblivion Gates and new ...   Jul 6 2011, 12:17 AM
MyCat   I played the old mod. I'll play the new one. W...   Jul 6 2011, 02:43 AM
ghastley   Malandil's tale had been a bit of a roadblock ...   Jul 7 2011, 02:23 AM
Acadian   Well, I'll be spanked! A pretty creative ...   Jul 7 2011, 03:10 AM
Grits   The Madgod sent her to get dressed. The new Syl mi...   Jul 7 2011, 03:59 PM
mALX   Acadian already quoted my favorite line, displayin...   Jul 8 2011, 03:26 AM
minque   Very nice mod! And you really did a great thin...   Jul 12 2011, 08:55 AM
ghastley   My understanding of the TES world is that magic is...   Jul 17 2011, 02:02 PM
mALX   BWAAHAA !! I love this !! En...   Jul 17 2011, 02:37 PM
ghastley   I just noticed that I'd never put up the final...   Feb 19 2012, 02:45 AM
mALX   GAAAAH !!! I'm totally out of sy...   Feb 19 2012, 04:09 AM
Acadian   What fascinating take on the whole SI thing from t...   Feb 20 2012, 01:33 AM
ghastley   There was one more quest in the mod that never had...   Mar 10 2012, 04:38 AM
Acadian   Whew! Glad Pala and the Hero got to Ystrel b...   Mar 10 2012, 04:58 AM
Grits   It must be fun to have a bear rider as a follower...   Mar 10 2012, 05:35 AM
mALX   I love these ridable following bears, I've see...   Mar 12 2012, 12:03 AM


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