|
TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool? |
|
|
Thomas Kaira |
Feb 8 2011, 06:45 AM
|
![](http://i.imgur.com/IQtUlnt.jpg)
Mouth
![Group Icon](style_images/tower/folder_team_icons/03.gif)
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
![](style_images/tower/spacer.gif)
|
First off, some useful links and utilities: The Bethesda Oblivion Mods forum, this is where you'll want to go for all the latest news and updates on the mountains of unofficial content we all take for granted. If I don't have the answer you're looking for, chances are one of the many people here do. Oblivion Mod Manager, I don't think I need to explain this one. Better Oblivion Sorting Software, this is a well maintained utility that reads the mods you have installed and suggests the best order to load them in to avoid the inevitable conflicts. This is another must-have. Wrye Bash, the Swiss army knife of Oblivion modding, and I swear by it. It's intimidating at first, but surprisingly easy to use once you figure out how it works. Finally, Once you figure out BAIN, you will never need to worry about installation problems again. Wrye Bash Pictorial Guide for Newbies, if you are just starting Bash, it can be very easy to get lost in how much it does. This will help you get on the right foot. TES4Edit, a very important tool. Most of its features don't concern the end user, but its ability to clean up dirty and unneeded edits in a plugin is invaluable. TES4Edit Cleaning Guide at the TESCS Wiki. It contains a comprehensive list of mods that need to be cleaned, mods that are already clean, and mods that should not be cleaned, as well as a comprehensive guide on how to actually do it. So, it seems I have become "Mr. Modder" around these here parts, so I've decided to open this little thread if you have any questions for me. Questions about making modding easier for yourself, how to use a specific tool, if you've encountered a rather irksome problem and can't figure out what to do about it, or if you want to make your game perform a bit better. I will be the first to admit I'm not a professional modder, as I don't make my own mods. I do have the experience needed to maintain a heavy load order with minimal issues, as well as understanding a few advanced tricks to squeeze every last drop of performance out of the game, so I do know what I'm talking about. If anyone has any doubts, this is my load order: So with that, ask away. This post has been edited by Thomas Kaira: Feb 8 2011, 06:46 AM
--------------------
Rarely is the question asked, is our children learning?
|
|
|
|
|
![Reply to this topic](style_images/tower/t_reply.gif) ![Start new topic](style_images/tower/t_new.gif) |
Replies
haute ecole rider |
Apr 18 2011, 03:53 PM
|
![](https://en.gravatar.com/userimage/14582245/b336a99d574f934ae54e3bd2eb057dd1.png)
Master
![Group Icon](style_images/tower/folder_team_icons/04.gif)
Joined: 16-March 10
From: The place where the Witchhorses play
![](style_images/tower/spacer.gif)
|
@ mALX: I already have the list of scale heights for the command console from somewhere on the UESP wiki. I'm using that and it seems to work well (on Julian that is). She's now eye to eye with Boldon! I just wonder if it would be more stable in the long run to use the CS instead for renaming generic NPC's, etc. as I just described. I'm not planning to do anything so drastic to most of them, just minor tweaks in appearance here and there. After the MQ ends though, I might get a little more ambitious with the folks at Cloud Ruler Temple. I've been trying to figure out what happens to them after Martin dies. There goes the entire reason for their existence - to protect the Dragonborn. Without another heir to step into Martin's shoes, what's there for the Blades to do? That's something I might tackle in the future, but right now I'm focused on modifying pre-existing structures and NPC's in the game. Oh, and maybe add a housecat or two . . . @TK: I had already downloaded OBMM, but haven't installed it yet. I will do that today and get to know it. I will also look for NifSkope and download that as well. I'm going to see if my Mac application can open DDS files (it's not Photoshop, but is very similar), if not, then I'm in trouble, as I'm running into difficulties installing the DDS plugin into the GIMP I've installed. It's frustrating that the GIMP app might be 64-bit, and the plugin is only 32 bit, but I can't find where to install the 32 bit GIMP. ARGH! Why do Windows programs have to be so Rube Goldbergian! ![wink.gif](style_emoticons/sinders/wink.gif)
--------------------
|
|
|
|
Thomas Kaira |
Apr 18 2011, 08:37 PM
|
![](http://i.imgur.com/IQtUlnt.jpg)
Mouth
![Group Icon](style_images/tower/folder_team_icons/03.gif)
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
![](style_images/tower/spacer.gif)
|
QUOTE(haute ecole rider @ Apr 18 2011, 08:53 AM) ![*](style_images/tower/post_snapback.gif) @TK: I had already downloaded OBMM, but haven't installed it yet. I will do that today and get to know it. I will also look for NifSkope and download that as well. I'm going to see if my Mac application can open DDS files (it's not Photoshop, but is very similar), if not, then I'm in trouble, as I'm running into difficulties installing the DDS plugin into the GIMP I've installed. It's frustrating that the GIMP app might be 64-bit, and the plugin is only 32 bit, but I can't find where to install the 32 bit GIMP. ARGH! Why do Windows programs have to be so Rube Goldbergian! ![wink.gif](style_emoticons/sinders/wink.gif) I linked the NifSkope download for you, by the way. It was a bit hard to see, I know, but it is there. ![wink.gif](style_emoticons/sinders/wink.gif) Also, if you're looking for a good program you can use to make minor texture edits, I'd suggest Paint.NET, as well. It's not as powerful as Photoshop and Co., but it supports DDS out of the box. ![smile.gif](style_emoticons/sinders/smile.gif) EDIT: If you are looking for a mod that does something after the fact with the folk at Cloud Ruler, there is a pretty huge project nearing completion called Reclaiming Sancre Tor. You can follow development over at TES Alliance. This post has been edited by Thomas Kaira: Apr 18 2011, 08:40 PM
--------------------
Rarely is the question asked, is our children learning?
|
|
|
|
Posts in this topic
Thomas Kaira TK's Mod Questions Thread Feb 8 2011, 06:45 AM TheOtherRick Thanks for starting this thread TK. :goodjob: You ... Feb 9 2011, 03:54 AM Thomas Kaira The code for spoiler boxes is [*/spoiler] tags (re... Feb 9 2011, 04:23 AM TheOtherRick OK...so Step 1 completed! Thank you for the qu... Feb 9 2011, 04:51 AM Thomas Kaira 1. In conjunction with. Occasionally BOSS will hap... Feb 9 2011, 05:02 AM![](style_images/tower/to_down_pipe.gif) TheOtherRick
... Just watch out for a few of the mods that are... Feb 9 2011, 03:41 PM![](style_images/tower/to_down_pipe.gif) ![](style_images/tower/spacer.gif) Thomas Kaira
Confusion here...Why would there even be a mod th... Feb 9 2011, 08:57 PM Acadian Wow, TK knows mods, and can cook too! :P
T... Feb 9 2011, 02:37 PM mALX Thank you so much for starting this thread TK ... Feb 9 2011, 03:45 PM mALX When you have just downloaded a mod, unzipped it -... Feb 11 2011, 02:22 PM Thomas Kaira Actually, I do not recommend manual installation, ... Feb 11 2011, 05:36 PM![](style_images/tower/to_down_pipe.gif) mALX
Actually, I do not recommend manual installation,... Feb 11 2011, 05:50 PM Thomas Kaira OBMM and OBSE don't touch anything inside the ... Feb 11 2011, 06:24 PM![](style_images/tower/to_down_pipe.gif) mALX
OBMM and OBSE don't touch anything inside the... Feb 12 2011, 06:46 PM Thomas Kaira Default music tracks:
Battle folder:
-battle_01 t... Feb 12 2011, 07:19 PM![](style_images/tower/to_down_pipe.gif) mALX
Default music tracks:
Battle folder:
-battle_01 ... Feb 12 2011, 09:32 PM Thomas Kaira They should be in the music folder, unless the wer... Feb 12 2011, 09:40 PM![](style_images/tower/to_down_pipe.gif) mALX
They should be in the music folder, unless the we... Feb 12 2011, 10:21 PM Thomas Kaira Not sure I follow. Do you have the battle_01 throu... Feb 12 2011, 10:24 PM mALX Never mind, they are playing their sucky music now... Feb 12 2011, 10:25 PM mALX Okay, what they have done is number theirs so they... Feb 12 2011, 10:29 PM Thomas Kaira Yup, go ahead and let Maxical give 'em an expl... Feb 12 2011, 10:30 PM mALX Just in case, I am moving them to a folder on my d... Feb 12 2011, 10:33 PM mALX Next time I am attacked by a mudcrab or am dungeon... Feb 12 2011, 10:48 PM TheOtherRick Alright...I have downloaded and briefly scanned ov... Feb 18 2011, 02:24 PM Thomas Kaira The "Data" folder provided in Bash will ... Feb 18 2011, 07:40 PM King Coin Well I added this mod to my game:
http://www.tesne... Feb 18 2011, 07:57 PM Thomas Kaira That download doesn't provide the extra resour... Feb 18 2011, 08:37 PM King Coin That would be nice if they had mentioned that. The... Feb 18 2011, 08:43 PM King Coin Well I grabbed the mesh/texture pack and applied t... Feb 19 2011, 05:46 PM Thomas Kaira That's because you didn't set the BSAs up ... Feb 19 2011, 07:36 PM![](style_images/tower/to_down_pipe.gif) King Coin THANK YOU!!!!
They skimped that O... Feb 20 2011, 02:21 AM Thomas Kaira Archiveinvalidation Invalidated!
It's a ... Feb 20 2011, 02:31 AM King Coin Ok this isn't a pressing problem, it's jus... Feb 22 2011, 08:56 PM Thomas Kaira That's why you don't want to mix-and-match... Feb 22 2011, 09:59 PM King Coin This is going to be lol. I'm sure I have lots ... Feb 23 2011, 12:23 AM Thomas Kaira These two mods are what's causing the problem:... Feb 23 2011, 01:06 AM King Coin thanks.
I'll just deal with it because I don... Feb 23 2011, 01:09 AM![](style_images/tower/to_down_pipe.gif) Thomas Kaira
thanks.
I'll just deal with it because I don... Feb 23 2011, 01:11 AM King Coin Find any other problems with my load order? everyt... Feb 23 2011, 01:29 AM Thomas Kaira I've provided the link to BOSS (Better Oblivio... Feb 23 2011, 01:37 AM King Coin That sucker completely changed the load order lol.... Feb 23 2011, 01:59 AM Thomas Kaira Quick bulletin on how to improve your game's p... Feb 24 2011, 01:12 AM King Coin Nice. I'll consider turning them off, I have h... Feb 24 2011, 01:24 AM mALX Can you turn it off by going to the game menu opti... Feb 24 2011, 02:15 AM Thomas Kaira In the video settings, the option is Water Reflect... Feb 24 2011, 03:06 AM![](style_images/tower/to_down_pipe.gif) mALX
In the video settings, the option is Water Reflec... Feb 24 2011, 03:34 AM Thomas Kaira What card model do you have? Feb 24 2011, 03:57 AM![](style_images/tower/to_down_pipe.gif) mALX
What card model do you have?
8600GT Feb 24 2011, 04:13 AM Thomas Kaira Latest for XP
Latest for Vista/7 x32
Latest for V... Feb 24 2011, 05:02 AM![](style_images/tower/to_down_pipe.gif) mALX
Latest for XP
Latest for Vista/7 x32
Latest for ... Feb 24 2011, 05:24 AM Bolzmania This a very pointless comment but I also have 8600... Mar 9 2011, 07:01 PM mALX I wonder if when you have to do a System Restore i... Mar 11 2011, 10:05 PM Thomas Kaira Did you try undoing your System Restore? There sho... Mar 11 2011, 10:12 PM![](style_images/tower/to_down_pipe.gif) mALX
Did you try undoing your System Restore? There sh... Mar 11 2011, 10:25 PM Thomas Kaira System restore only deals with the system files in... Mar 11 2011, 10:41 PM![](style_images/tower/to_down_pipe.gif) mALX
System restore only deals with the system files i... Mar 11 2011, 10:56 PM![](style_images/tower/to_down_pipe.gif) TheOtherRick
System restore only deals with the system files i... Mar 13 2011, 08:36 PM![](style_images/tower/to_down_pipe.gif) ![](style_images/tower/spacer.gif) Thomas Kaira
[quote name='Thomas Kaira' post='125453' date='Ma... Mar 13 2011, 11:39 PM mALX Ok, I just blue-screened again, and got the info (... Mar 14 2011, 04:13 AM![](style_images/tower/to_down_pipe.gif) TheOtherRick
Ok, I just blue-screened again, and got the info ... Mar 14 2011, 04:56 AM![](style_images/tower/to_down_pipe.gif) ![](style_images/tower/spacer.gif) mALX
Ok, I just blue-screened again, and got the info... Mar 14 2011, 05:00 AM Thomas Kaira @mALX: I have posted my response to your problems ... Mar 14 2011, 05:21 AM TheOtherRick Okay then....new mod question...Is there a Better ... Mar 17 2011, 10:39 PM![](style_images/tower/to_down_pipe.gif) Thomas Kaira
Okay then....new mod question...Is there a Better... Mar 23 2011, 11:16 PM Thomas Kaira Plenty. The best IMHO are EVE HGEC and Robert... Mar 17 2011, 10:50 PM Thomas Kaira Quick update from me:
I have recently exorcised a... Mar 19 2011, 08:16 AM![](style_images/tower/to_down_pipe.gif) TheOtherRick
Quick update from me:
I have recently exorcised ... Mar 23 2011, 02:34 PM![](style_images/tower/to_down_pipe.gif) SubRosa
Quick update from me:
I have recently exorcised ... Mar 24 2011, 12:16 AM mALX GAAAAH! I use GE Force NVidia 8600 GT - ..... Mar 23 2011, 04:38 PM Thomas Kaira That's one of the downsides of playing a heavi... Mar 24 2011, 09:18 AM Thomas Kaira Alright guys, this time I have a question for you.... Apr 10 2011, 10:45 PM mALX King Coin downloaded one of the Sutch mods and had... Apr 10 2011, 10:59 PM![](style_images/tower/to_down_pipe.gif) King Coin
King Coin downloaded one of the Sutch mods and ha... Apr 11 2011, 02:09 AM Thomas Kaira That's why I'm only interested in the abov... Apr 10 2011, 11:18 PM haute ecole rider So I downloaded nearly all the stuff mentioned in ... Apr 16 2011, 12:30 AM Thomas Kaira "Unable to load CTL file" errors mean th... Apr 16 2011, 01:08 AM![](style_images/tower/to_down_pipe.gif) SubRosa
Also, make sure you have installed the constructi... Apr 16 2011, 03:21 AM haute ecole rider That was the problem - I had the CS in its own sub... Apr 16 2011, 03:40 PM Thomas Kaira Rider, I'd also recommend you check out this w... Apr 16 2011, 07:03 PM haute ecole rider How does one add shadows? In one tutorial it says ... Apr 17 2011, 02:38 AM Thomas Kaira You can also just tick the checkbox in the vertex ... Apr 17 2011, 03:04 AM haute ecole rider These are very simple questions with potentially v... Apr 18 2011, 03:41 AM SubRosa The first is very simple. Just open the CS, go to ... Apr 18 2011, 04:15 AM![](style_images/tower/to_down_pipe.gif) haute ecole rider
The first is very simple. Just open the CS, go to... Apr 18 2011, 04:25 AM![](style_images/tower/to_down_pipe.gif) ![](style_images/tower/spacer.gif) Thomas Kaira
Actually what I want to do is change a small part... Apr 18 2011, 04:33 AM Thomas Kaira I've actually had the idea of making a sort of... Apr 18 2011, 04:21 AM![](style_images/tower/to_down_pipe.gif) haute ecole rider
I've actually had the idea of making a sort o... Apr 18 2011, 04:27 AM mALX You can change the height of specific NPCs in the ... Apr 18 2011, 04:51 AM Thomas Kaira Just don't get TOO carried away, you can screw... Apr 18 2011, 04:54 AM haute ecole rider I only want to modify specific NPC's heights t... Apr 18 2011, 02:20 PM![](style_images/tower/to_down_pipe.gif) mALX
I only want to modify specific NPC's heights ... Apr 18 2011, 03:36 PM Thomas Kaira OBMM's BSA utilities are much easier to use th... Apr 18 2011, 02:29 PM haute ecole rider I actually got GIMP to work with .dds files on my ... Apr 18 2011, 08:54 PM Thomas Kaira You need to extract the mesh from the BSA first. T... Apr 18 2011, 09:06 PM haute ecole rider Okay, now I'm getting very frustrated.
I down... Apr 18 2011, 11:55 PM Thomas Kaira COBL is an example of a mod that has been packaged... Apr 19 2011, 12:13 AM haute ecole rider So when I download the install package and save it... Apr 19 2011, 12:36 AM
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|