COBL is an example of a mod that has been packaged as "BAIN-ready." All those sub-folders contain all the various options available for thew mod. Lucky for you, I use it myself, so I'll talk you through it.
A BAIN-ready mod is designed so that you can drop it into the Bash Installers folder It's where Oblivion's base directory is located, but separated, usually XXX/XXX/Bethesda Softworks/Oblivion Mods/Bash Installers. Drop the package in there and BAIN will see it. From there, you will see a list of Sub-packages in the package config. window.
-Tick the checkbox beside "00 Cobl Core," and then a list of ESPs will appear in the ESM/P filter window. Check the ones you want. The only ones you should concern yourself with at this point are Cobl Core, Cobl Glue, Cobl Tweaks, and Cobl SI.
-Balanced Races does not concern you unless you want Cobl Races, and for that you need to download a separate 200Mb cosmetics package.
-If you want to overhaul Salmo the Baker and give him a proper shop, go ahead and add him in as well, but take note that Salmo's plugin has a tendency to cause CTDs, and no one has any good fix on why.
-Ignore the TNR entries.
-Everything else is either obsolete or doesn't concern the lay user.
I would also suggest looking over the BAIN chapter in the Wrye Bash pictorial guide, as it is a very powerful and very useful tool, and every second you spend learning how Bash works is a second well spent.
For OBSE, it's mostly just drop-n-pop. However, you will need to use the special launcher they provide so that OBSE can be injected into Oblivion.EXE. You'll know it's working if you see a black command prompt box appear for a second then vanish before Oblivion starts.
And don't worry too much about getting to the point where you can play with hundreds of plugins installed with few conflicts. We all have to start somewhere. Just take it slow, add one mod at a time for whatever tickles your fancy at the time, play to make sure it's working right before adding another, and always always
always ask whatever questions you might have. There is nothing wrong with an inquisitive new modder, it shows us you care about what you are doing to the game.
This post has been edited by Thomas Kaira: Apr 19 2011, 12:20 AM