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> TK's Quickie-Vids, Mod demos, random gameplay, etc.
Thomas Kaira
post Apr 4 2011, 04:44 AM
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Joined: 10-December 10
From: Flyin', Flyin' in the sky!



First off, big thanks to King Coin for the idea! biggrin.gif

So, now in my quest to do everything there is possible on this forum ( laugh.gif ), I'm uploading videos, too! For the first one, it's a mod demo vid: Archery with Symphony of Violence.

I'm not doing anything special here, just shooting some goblins with my bow to demonstrate the new sounds. Only thing is, I think my character knew that I had turned on the magic moving painting device, so she gave a pretty nice performance. happy.gif

Also, if you're wondering, yes, the arrows have been modified, as well; primarily to lengthen them as I thought the vanilla models were just too short.

This post has been edited by Thomas Kaira: Apr 4 2011, 04:47 AM


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Thomas Kaira
post Apr 22 2011, 12:36 AM
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Joined: 10-December 10
From: Flyin', Flyin' in the sky!



I'm using a new night-eye shader, I simply have yet to obtain the effect there.

I was able to see perfectly well in-game, so I'm thinking that quality loss is more to blame here than brightness levels. In either case, I am going to be shopping around for a night-eye spell very soon. That darkness is something I enjoy in my game, and it is not going to be changed, ergo I am not taking criticism on the light levels of in-game footage (because I know very well that the lighting is dim in areas and I want it like that, particularly in dungeons, where it gets pitch-black inside). I simply don't care for the huge amounts of ambient light the vanilla game places in every interior.

Everything I do to my game is chosen with care, and to add to the atmosphere. This is not the modern world with incandescent light bulbs and electric lamps, ergo you are not going to be able to see very well in a candlelit dockside shack in the middle of a late-night thunderstorm.

But I digress, it does make for a bad atmosphere for cinematic pieces. I will likely not be picking this up again until I have a way of helping the viewers to see better what is going on. Really, I do not lie when I say that the dungeons are pitch-black.

This post has been edited by Thomas Kaira: Apr 22 2011, 12:45 AM


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