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> Telekinesis Concern
Anesthetic
post May 20 2005, 02:28 PM
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In Morrowind, telekinesis was an extremely powerful spell, and easily obtainable. Telekinesis made virtually any object in the game stealable, as long as you could see it. My concern is that when Oblivion comes out, the tricks I learned in Morrowind will be applied to Oblivion, thus making my character too powerful and the game less enjoyable. While there are several ways to make your character overpowered, I think making telekinesis a much harder spell to cast, or atleast much harder to get might be a good way to go. Either that, or maybe telekinesis has a chance % to fail mid way, causing the object your moving to drop. Or perhaps make the AI more capable of noticing - or even if maybe the guards could notice the disappearances of the objects over time. I'm not really sure as to the solution, but I do think this is a problem and am interested to see if anyone else feels the same way. Thanks
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Anesthetic
post May 20 2005, 02:41 PM
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I hope so. Wouldn't it be difficult to script something to allow the guards to not only recognize something moving, within their line of vision, but to respond to each individual object? I wonder how or what the appropriate reactions would be, would the guards have a % chance of detecting the source of the movement, would they follow the movement of the object? try to grab it and set it back down tongue.gif Thanks for the response(s)
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