In Morrowind, telekinesis was an extremely powerful spell, and easily obtainable. Telekinesis made virtually any object in the game stealable, as long as you could see it. My concern is that when Oblivion comes out, the tricks I learned in Morrowind will be applied to Oblivion, thus making my character too powerful and the game less enjoyable. While there are several ways to make your character overpowered, I think making telekinesis a much harder spell to cast, or atleast much harder to get might be a good way to go. Either that, or maybe telekinesis has a chance % to fail mid way, causing the object your moving to drop. Or perhaps make the AI more capable of noticing - or even if maybe the guards could notice the disappearances of the objects over time. I'm not really sure as to the solution, but I do think this is a problem and am interested to see if anyone else feels the same way. Thanks
Lurker
Joined: 17-April 05
From: The Land of Confusion
Well, if the NPCs can see the object that's being moved but not by whom I think they will examine their environment more and search for the source of the spell and the disturbance in the item's position.
So if the NPC was to walk to the item then he/she could see you, since you have to see the item in order to move it.
I expect something like this to be in.
(and your character sounds an awful lot like the prudent Nord I play most of the time )