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> Telekinesis Concern
Anesthetic
post May 20 2005, 02:28 PM
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In Morrowind, telekinesis was an extremely powerful spell, and easily obtainable. Telekinesis made virtually any object in the game stealable, as long as you could see it. My concern is that when Oblivion comes out, the tricks I learned in Morrowind will be applied to Oblivion, thus making my character too powerful and the game less enjoyable. While there are several ways to make your character overpowered, I think making telekinesis a much harder spell to cast, or atleast much harder to get might be a good way to go. Either that, or maybe telekinesis has a chance % to fail mid way, causing the object your moving to drop. Or perhaps make the AI more capable of noticing - or even if maybe the guards could notice the disappearances of the objects over time. I'm not really sure as to the solution, but I do think this is a problem and am interested to see if anyone else feels the same way. Thanks
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Anesthetic
post May 20 2005, 04:29 PM
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heh. Every other time I've played this game all my characters seem to be the same. They are this extremely powerful caster with a ton of ridiculous enchantments and armor, making even fighting Vivec boring. All the hype regarding oblivion has made me interested in trying to do a few things differently in morrowind. In order to restrict your character though, it really requires you to role-play and act in character as you explore the game. That's something I didn't really understand my first time around. Joining the Imperial Legion, and getting the first quest to get the land deed was awesome because I ultimately had to decided how far my character should go in order to get the deed. Whether he was more a representative of the Imperial Legion or a man of the people. heh
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