QUOTE(Destri Melarg @ May 7 2011, 01:20 AM)

First off I need to stress that I am not a Bethesda apologist here. I have the same concerns about the future of the games as the rest of you. I just don’t understand the negativity about all of this. Can’t we at least try to give Bethesda the benefit of the doubt until we have the benefit of seeing the game?
Okay, I'm going to answer this purely from my own point of view. I don't claim to speak for anyone else.
Firstly, I should point out that unlike most people here, I'm not a big fan of Oblivion. It was my introduction to the Elder Scrolls series, and I wasn't particularly impressed (especially given the insane amount of hype around the game when it was first released). Since then I've played Morrowind and a bit of Daggerfall, and I can see clear trends in the way the series has developed - which from my point of view are in completely the wrong direction. So I have no reason to expect that I'll like Skyrim any more than I liked Oblivion, and good reason to expect that I'll like it less.
Secondly, I'm still so unutterably furious with Bethesda for destroying the only part of Tamriel which I actually care about (i.e. Morrowind) that I'm not inclined to give them the benefit of the doubt on
anything, let alone the first game post-
Infernal City. It doesn't help that the setting (Skyrim, 200 years after the last game) doesn't interest me in the slightest. As far as I'm concerned, they wasted a golden opportunity to show Tamriel in the chaos following the Empire's fall - a period which could have been really interesting. Instead we just have "oh, the Empire is back but it's on the brink of collapse. Again."
And really, nothing I've seen of Skyrim so far inclines me to change my mind. Apart from the improvements in graphics and AI, which were to be expected anyway, all I see is: A plot which is basically a retread of Oblivion, with extra dragons. Gameplay which has been simplified even further in all sorts of ways. Starting off as a f*cking prisoner AGAIN (seriously, I point-blank refuse to even consider playing the game until someone mods this). A gameworld which constantly rearranges itself around your character, just like in Oblivion. Randomly-generated missions, which I've seen in various other games (including Daggerfall) and always hated. And so on. The only glimmer of hope is Todd Howard's statement that the gameworld will be closer to Morrowind in terms of design, but so far I see no evidence of that.
QUOTE
Something new does not automatically equal ‘dumbing down’ for all you PC snobs out there (ok most of the time it does

).
Well, you said it. In all honesty I couldn't care less about the 'PC vs console' debate; dumbing down is dumbing down, whatever the reason for it.
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As for the argument that attributes helped to make distinctive characters, I would ask one simple question. How? Most players max their character’s attributes.
I never got close to maxing any of my characters' attributes in either Morrowind or Oblivion. It depends on your playstyle; I don't powergame, and don't try to do everything with one character, so I always moved on to another one well before I reached that stage. That said, it
is a genuine problem - but the solution is to make attributes
more significant and less easy to maximise, not to get rid of them altogether. It's not like this would be difficult; there are player-made mods for both MW and OB that do exactly that.
And while getting rid of classes and attributes may not make a huge amount of difference from a gameplay perspective, it's absolute murder from a roleplaying perspective. I don't want my character to start off a complete non-entity, and only develop into something unique at the point where I'm getting bored of playing them. In Morrowind, I can tell a huge amount about my character just by looking at her starting stats: that she's strong and tough, not stupid but not especially intelligent or scholarly; that she considers herself a freelance mercenary; that she's a fighter, trained in various weapons and armour skills; that she's learned a little about Restoration and haggling to help her along in her daily life, but otherwise has no interest in stealth, diplomacy or magic. Already, before I've even begun the game, she has a background and a strong personality which I can then build on.
In Daggerfall, Bethesda actually plans out a detailed background for your character based on your class and starting skills. In Skyrim they seem to be going to the other extreme, giving you a character who is literally a nobody - no past, no strengths or weaknesses, no identity apart from 'hero of today's random prophecy'. The focus is all on how your character is OMG THE DRAGONBORN and none at all on what sort of person they are.
QUOTE
I think that we all have a tendency to panic whenever we feel that we are losing something from our beloved Elder Scrolls, no matter how ridiculous that something is.
Honestly, I'm not panicking. I never expected much from Skyrim in the first place, so it's hardly a huge disappointment to me that I don't like what I've seen of it so far. My overall reaction to the previews has mostly been 'meh', with a few instances of 'oh God, you cannot be serious'. But that's part of the problem; at the moment I care so little about Skyrim that I'm not even sure I'll bother to play it.