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Opinions on a Sci Fi Story, Something I am working on the background for |
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SubRosa |
Jun 13 2011, 06:07 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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I recently got inspired to write a science fiction story, and have been working on both the setting and plot lately. Given the scope of the story, it will be big, probably be a trilogy. I have most things worked out by now, but wanted to get some other people's opinions, and possibly ideas, on how I might do a few things.
My basic inspiration is not really unique. I am going to be recreating the WWII Pacific Campaign in space. So I am working toward having technologies that make that possible, along with a galactic geography that is basically the same. It is not going to be Hard SF, but more of a space opera. My main focus here is on the character and events she is witness to.
First off, some very basics. I am using the Greek language (transliterated into Roman characters, or Greeklish) for the main character's race/nation - The Pelasgian Alliance. I am drawing most of my Pelasgian place names from Bronze Age Greece, and character names from both ancient and modern Greek. The Pelasgians themselves are actually an alliance of two main cultures, the Tritons and the Dorics. The Tritons are loosely based on Athenian Greeks, being extraordinary starfarers, merchants, and artists, with a democratic government. The Dorians are loosely based upon Sparta, with a very hierarchical class system, dominated by a warrior aristocracy and an oligarchic government. The two states see to their own internal politics, but share a common coinage and are formally joined in a federation. I have not worked out the details on the central government of the Pelasgian Alliance. If anyone has any ideas on how it might work, I would love to hear them. I am also looking for a new, permanent name for the Dorics.
How much Greek is something I would like opinions on. Right now I am giving everything Greek names, from starfighter classes to capital ship names. I am drawing the starfighter types from Greek mythology, with names like Basiliskos, Mantikhoras, Drakone, Erinys, etc.. Their code names for the enemy fighters will use regular person's names, male for the fighters and female for the bombers, so Kalidans, Arianas, Elektras, etc... Right now the main character's ship is the carrier Epixeirhs, which is one of several translations I have found for Enterprise (As IRL CV-6 was a huge inspiration for this story). I like the flavor this gives the names of the fighters, but I am uncertain about going that far with the names of individual ships like the Epixeirhs. I do not want to overdo exotic names and make it difficult for the reader to easily remember what is what. OTOH it might seem strange to have capital ships named the Indefatigable, Dauntless, Surprise, etc... along side with Basiliskos starfighters.
On a similar note, I have not worked out rankings yet. I do not know if I want to use IRL naval ranks, or use Ancient Greek military rankings (which were a lot less developed and specific). If I do go with IRL rankings, I am not sure if I want to use the titles in Greeklish, or in English. Probably in English as I think it would just confuse the reader too much if the Episminagos was giving orders to the new Anthyposminagos, while the Antisminarchos, and Antipterarchos stood by.
For the same reason, I am uncertain about the names I should use for Pelasgian month names. January, February, March are a lot simpler for the English reader than Gamelion, Anthesterion, etc... But I worry it will seem strange that an alien race has the same months as the Gregorian Calender.
I am using Hindu for the names of the antagonists, and will keep with those, as I will not really be seeing too much of the names, really just for individual ships and placenames. Sometimes the names of individual commanders. This is in keeping with IRL WWII as well, as we know the Japanese carriers as the Akagi, rather than the Red Castle, and so forth.
On Technology, I am working to try to keep things so they work in the context of the Pacific Campaign. So no teleporting from one place to another like in Star Wars. I decided to go with Alcubierre Drives for the FTL component. I like this because it is a IRL possibility (although not with 21st century technology!). I also like that it does not actually make a ship travel faster than light (which would break the law of Einstein's cop on the beat), but rather it warps the spacetime around it, sort of like scrunching up a sheet to make the distance from one end to the other shorter. Yet at the same time, one does not disappear from spacetime and reappear somewhere else. You still have to travel the intervening distance. So this means regular shipping lanes, which can be interdicted, etc...
To complement the Alcubierre Drives, I decided to go with Bias Drives for conventional speeds. Again, this is a IRL proposal for space travel, although not likely to actually work if the Universe works the way most people think it does. Basically it increases gravity in front of the ship, and decreases it behind the ship. So you basically "fall" forward. The reason I settled on this is that it ties in nicely with the Alcubierre Drive, in that it manipulates gravity and spacetime. I am calling both of these graviton technology, with the idea that both the Bias Drives and Alcubierre Drives work by manipulating gravitons.
Graviton Drives are only about 200 years old, and before that the main propulsion was Ion Drives using Hydrogen Fusion Reactors to power them. That made starships really big. Graviton Drives have gone through many generations, getting faster and smaller every time. It was only 60 years ago that a new fuel source was discovered on Pelasgia and other worlds. This is an oil extracted from special aioroumai trees. These trees literally cause the ground around them to float in the air, creating huge tracts of land that literally float miles above the surface of their worlds. The main character Eleni grew up on an aioromai tree farm in fact.
I resisted the idea of using an exotic fictional fuel source for a long time. Originally I was going to use matter/antimatter. But that had two problems for me. First, the combination of that and an Alcubierre Drive is too much like Star Trek (as in exactly). The second is that I want resources to matter in the story, as the antagonists - The Ajunta - need to be driven to acquire resources, just as the IRL Japanese were driven to gain the oil and rubber deposits in the East Indies. While antimatter does appear naturally in the Universe, it does not last for long. So you cannot mine it. You have to create it in a lab. So that put the nail in the antimatter coffin for me.
15 years before the story begins, a new generation of graviton drives came out that were smaller than ever, for the first time allowing them to be used with one and two man ships, albeit with much shorter ranges than a capital ship. So the starfighter and the carrier were born at once. This all works fine for me.
The next thing I am working on settling is detection and stealth technology. I figure Radar has long since been rendered obsolete as a detection system by radar absorbing materials and devices. My thought is that it has been replaced with a gravity based system, that detects changes in the gravity fields in the area. Basically, it picks up things with mass large enough to warp the local gravity. So good for detecting capital ships, not so good for individual starfighters. Although a group of hundreds of the latter would create a large enough local mass to detect. Still not settled on this, and do not have a name for it. There will also have to be some kind of stealth system against it, as I would like to have the equivalent to submarines "cloaked ships", on a small scale (as in not many of them, and small in size, no cloaked battleships).
Torpedoes are my final area that still needs work. It is something I do not want to gloss over, because the main character is a torpedo bomber pilot. Since this is space, there would be no distinction between dive bombers and torpedo bombers. There would just be torpedo bombers. At the beginning of the story, the Pelasgians are using smart torpedoes that lock onto a target, and change course to match it, so it literally cannot miss. The Ajuntans have an anti-torpedo technology however, that detects the lock on, and downloads a virus into the torpedo, tricking it into thinking it hit the target. So the Pelasgian torpedoes will all explode within seconds of their fighters locking onto their targets. After the first time of that, the Pelasgian solution will be to disable to homing mechanisms and target their torpedos the old fashioned way. The flight engineer/bombing officer will plot a firing solution of distance, speed, direction, etc...and send it to the pilots hud, and they will line it up in their sights and release the torpedo.
I have also been thinking that torpedos are all stealth-rigged, to prevent point defense systems from shooting them down. But a torpedo that homes in on its target, making course corrections with thrusters, would seem like something easy to detect because you would see those burns. My thoughts are that this was not accounted for by ether side at the start of the war, since no one has ever fought with this level of tech before. The Pelasgians are not really affected by this as they will disable their smart torpedoes anyway. But they will also go so far as to have it only make a single burn when it is released, and then essentially 'glide' to the target. So it would be detected at the moment of firing, but then only be seen by visual contact. The Ajuntans will do the same thing when they find their own smart torpedoes are always being blown up by Pelasgian point defense guns (which are figure are highly advanced).
Another option would be to use wire-guided torpedos, with a camera in the front that the pilot can see the feed for. Then they manually make course corrections. The Pelasgians might try this, and find that the Ajuntan point defense systems shoot down their torpedoes when they make the course-correcting burns.
I am also not sold on the warheads of the torpedos. My thoughts so far as something along the lines of a gravity/spacetime device, as that would be in keeping with the rest of the gravity-centric tech I have developed. My basic idea there would be something that so warps spacetime that it literally rips apart whatever matter is in that spot. But it seems overdone. Creating a singularity would be in keeping with the tech, but it would just be too much. I might do that to replace the Atomic Bomb at the end of the story though.
Sorry that this dragged on, but it is much briefer than my notes. If anyone has any thoughts on what I might do for the several areas I pointed out, I would love to hear them. Often a different point of view is exactly what you need to see what is right in front of your nose.
So basically, what I am looking for are answers to these questions: How much Greeklish terminology to use? What kind of calendar should I use (and in what language)? H.e.r. pretty much answered this already. How should the central government of the Pelasgian Alliance work (just in the broadest strokes, the main character is not a politician, just a farmer)? what ought the warheads on torpedoes be? What is the name of sensor technology? Just how does it work? Can it be jammed? Have chaff used against it? Wild Weasels?
This post has been edited by SubRosa: Jun 14 2011, 03:04 AM
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Replies
Olen |
Jun 15 2011, 01:03 PM
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Mouth

Joined: 1-November 07
From: most places

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'EPR Comms' and 'Quantum Signaling' amount to the same thing. I'll try to explain with an example (I wrote a more general explaination - it was horrible). Certain events create pairs of identical particles, for example the decay of certain nuclei produces pairs of photons which are emitted in exactly opposite directions with the same polarisation due to conservation of angular momentum. However when they are produced their polarisation is undefined, all we know it that it is the same for both. I should mention that undefined is not the same as unknown, there is not some 'hidden' internal perameter which tells each photon what it's polarisation is, rather they are in multiple polarisations simultaniously. If you want to know how we know this google Aspect's Experiment (or ask - depends if you're interested really). When the polarisation of one is measured it forces it to 'choose' a polarisation (known as collapsing the wavefunction) and, as they are the same, the other also takes this polarisation and does so instantly. So we have instant communication, or not. The problem is that there is no way of choosing how the wavefunction collapses so when we make the second measurement it appears totally random and it's only when both data sets are compared that we can see the wavefunction collapsed. If you could somehow force the wavefuntion to collpase in a particular way without breaking the entanglement then using this to communicate would be trivial. Certainly no one currently knows how to do this, but I don't think it has been proven impossible (though it does violate relitivity, though it seems likely relitivity is itself imperfect). Anyway the upshot of this from a narrative perspective is that the particles would probably have to be made in the same place initially and then seperated so you couldn't contact some distant unknown civilisation wihtout first discovering and visiting it to swap particles. Likewise if some ship lost all its particles (or someone broke the entanglement) it would need to visit another to get back on 'network' which obviously creates a weakness in communications. I'm not wholly sure how much that explaination made sense, depends on how much science you're done possibly, feel free to tell me it made no sense and to shut-up or the explain better  Good call on coil guns, certainly they are already a reality. One downside of coilguns compared to railguns is that they practically require a projectile made of ferromagnetic material (like iron for example). However iron seems a fairly logical choice of munition anyway seeing as it's dense enough and plentiful.
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
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SubRosa |
Jun 15 2011, 05:14 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(Olen @ Jun 15 2011, 08:03 AM)  'EPR Comms' and 'Quantum Signaling' amount to the same thing. I'll try to explain with an example (I wrote a more general explaination - it was horrible). Certain events create pairs of identical particles, for example the decay of certain nuclei produces pairs of photons which are emitted in exactly opposite directions with the same polarisation due to conservation of angular momentum. However when they are produced their polarisation is undefined, all we know it that it is the same for both. I should mention that undefined is not the same as unknown, there is not some 'hidden' internal perameter which tells each photon what it's polarisation is, rather they are in multiple polarisations simultaniously. If you want to know how we know this google Aspect's Experiment (or ask - depends if you're interested really). When the polarisation of one is measured it forces it to 'choose' a polarisation (known as collapsing the wavefunction) and, as they are the same, the other also takes this polarisation and does so instantly. So we have instant communication, or not. The problem is that there is no way of choosing how the wavefunction collapses so when we make the second measurement it appears totally random and it's only when both data sets are compared that we can see the wavefunction collapsed. If you could somehow force the wavefuntion to collpase in a particular way without breaking the entanglement then using this to communicate would be trivial. Certainly no one currently knows how to do this, but I don't think it has been proven impossible (though it does violate relitivity, though it seems likely relitivity is itself imperfect). Anyway the upshot of this from a narrative perspective is that the particles would probably have to be made in the same place initially and then seperated so you couldn't contact some distant unknown civilisation wihtout first discovering and visiting it to swap particles. Likewise if some ship lost all its particles (or someone broke the entanglement) it would need to visit another to get back on 'network' which obviously creates a weakness in communications. I'm not wholly sure how much that explaination made sense, depends on how much science you're done possibly, feel free to tell me it made no sense and to shut-up or the explain better  Good call on coil guns, certainly they are already a reality. One downside of coilguns compared to railguns is that they practically require a projectile made of ferromagnetic material (like iron for example). However iron seems a fairly logical choice of munition anyway seeing as it's dense enough and plentiful. So would the EPR Comms essentially be a closed loop then, that no one outside could eavesdrop on? I was hoping for the latter, so breaking an enemy's codes would be a useful way of gaining intelligence (such as at the RL Battle of Midway).
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Posts in this topic
SubRosa Opinions on a Sci Fi Story Jun 13 2011, 06:07 PM ghastley Are these Earth-derived human races? If so, the ... Jun 13 2011, 10:54 PM SubRosa I have not decided on whether humans are earth-der... Jun 14 2011, 12:09 AM D.Foxy Rosa. this is JUST up my alley! I will need so... Jun 14 2011, 12:54 AM haute ecole rider My kind of story too! As a matter of fact my m... Jun 14 2011, 02:06 AM Cardboard Box My immediate thoughts revolve around the torpedos.... Jun 14 2011, 02:08 AM SubRosa
Rosa. this is JUST up my alley! I will need s... Jun 14 2011, 02:43 AM Cardboard Box
Some interesting ideas for torpedo planes, but wa... Jun 14 2011, 03:48 AM Captain Hammer Okay, have read through this, and so I'll add ... Jun 14 2011, 03:42 AM SubRosa Captain Hammer: Thank you Hammer, that is exactly ... Jun 14 2011, 05:44 PM Ahrenil Well I think I can put forward some ideas as far a... Jun 14 2011, 08:48 PM Olen Looks like it should be good. Being a physicist b... Jun 14 2011, 09:07 PM King Coin
On the subject of Greek names. It's a matter... Jun 14 2011, 10:39 PM Captain Hammer Ahrenil brings up very good points, which I will n... Jun 14 2011, 09:56 PM SubRosa Ahrenil & Cap Hammer: Thank you for the ideas.... Jun 15 2011, 01:10 AM  Olen
So would the EPR Comms essentially be a closed lo... Jun 15 2011, 07:38 PM Lady Syl I have been peeking in on this thread since you po... Jun 15 2011, 05:21 PM SubRosa Lady Syl: Thank you Syl. I have never actually wri... Jun 19 2011, 05:27 AM Captain Hammer Subby, as for the names, some ideas:
For the Trit... Jun 19 2011, 06:16 AM Acadian Um, I guess that's my cue. Lol. I've b... Jun 19 2011, 03:07 PM King Coin About the cloaking device, the Mass Effect univers... Jun 19 2011, 06:56 PM SubRosa Captain Hammer: I am thinking of keeping away from... Jun 19 2011, 10:04 PM haute ecole rider I agree that cloaking technology will suck up a lo... Jun 20 2011, 12:53 AM SubRosa It is GDAR, LIDAR, and to a lesser extent visible ... Jun 20 2011, 12:58 AM SubRosa Here is a question for the physicists. Would you s... Jun 21 2011, 12:08 AM Olen Yes you would.
To expand: the apparent gravitatio... Jun 21 2011, 12:36 AM SubRosa Excellent, that is what I had hoped for. The story... Jun 21 2011, 01:04 AM mALX King Coin plays a video game that sounds exactly l... Jun 23 2011, 04:40 PM mALX Here it is, Sins of a Solar Empire:
http://www.... Jun 23 2011, 06:19 PM Destri Melarg I’m late to the party, and ghastley, hautee, Boxy,... Jun 28 2011, 08:12 PM SubRosa mALX: Hmmm, looks like Starcraft with better graph... Jun 28 2011, 10:49 PM mALX Lol, sorry about that. Once the word "sci-fi... Jun 29 2011, 12:28 AM ghastley When you're stuck for a name for something, ju... Jun 29 2011, 03:44 AM Destri Melarg The scenario that you have set up certainly makes ... Jun 30 2011, 05:36 AM McBadgere Er...Just found this thread...
Sounds fantastic..... Nov 6 2011, 12:27 PM SubRosa I wrote about half the first scene, and got sidetr... Nov 7 2011, 12:47 AM McBadgere Oh...Fair enough....
Nice one though... :) ... Nov 7 2011, 07:14 AM
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