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> Does this thread belong here?, pieces of quest
ghastley
post Feb 12 2011, 07:58 PM
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Most of the threads in this forum are naturally about "my character's adventures in a TES world", and the rest are meta-threads about writing them.

I'm coming from a completely different direction, or maybe not. I'm trying to create quest mods for Oblivion with a whole lot of NPC's who have linked stories, and I need all the help I can get with those. It's not entirely a different problem from writing the support cast in a regular FF, but it does leave out the central character, who will be the player, and I don't want to write that one.

I like to build a character in Oblivion and play it for a while before making an NPC from it, as this helps to give me some idea of how a pure mage thinks, or an archer, or an axe-wielding Orc, and I can make the NPC more credible that way. I'm currently playing a stereotypical big dumb blonde Nord called Hidy Heidi, who aspires to joining the Imperial Mountain Riders and patrolling the Jerrals on a white bear. I started her off trying to use poisoned daggers and stealth, but found that it's not too viable at low levels, because the damage she could inflict was never enough for a one-hit kill, and using a dagger put her too close for comfort in the remainder of the encounter. So she switched to a Claymore to better use her Blade skill, although she still tries a sneak attack with a dagger first, some of the time. She'd probably use the Claymore if she got a bear to ride, so maybe it's for the best.

This experience now has to be distilled down to some dialog for the NPC in-game, and that of her colleagues, and that's the sort of thing I'd want to post here for criticism and advice. And the content of books, notes, journal entries for the quests. Many of you have experience of rewriting bits of lore for your narratives, or fitting a new piece into the incomplete jigsaw puzzle Betheda provided, so I know it will help me if it works.

Heidi is intended to become part of this mod, of which only the first two quests have been released as a beta. I have another dozen or so in development, including an arc of quests that happen after the player is both CoC and Madgod, based on the idea of Dagon taking revenge on the player by opening gates in his/her new realm.



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ghastley
post Jul 5 2011, 01:05 AM
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The updated mod is now on TesNexus here. The final quest in the Isles still doesn't have an ending, but you can play it all. It's divided into two esp's, so you can just install the first part if you don't have SI. Easiest install is using Wrye Bash, as the installer is set up for BAIN.

I also updated Gweden Brothel and the Warrior Nuns mod with some bug fixes, and wrote another piece of stuff for here.

We're in SI now, so the Hero has become the Madgod. He's still a nondescript Bendu Olo of no specific build, trying not to get in the way too much.

--------------------------

Dyus' Tale

Dyus was uncertain, a state he found most distressing. He'd lived his very long life with the ability to calculate all the events in the Shivering Isles, but that had faded with the arrival of the new Madgod.

He realised what was happening, of course. The Realm was changing to suit its new ruler, and the old rules, the basis of all his calculations, no longer applied. He knew he would, in time, change with it. Right now, unfortunately, it was changing faster than he could adjust.

The Mazken that came to him was no surprise. He had calculated that Haskill would need help as he, too, adjusted to the new order. No, "Order" was not the right word to use. That was a concept of the past, and one he hoped was gone with the old Jyggalag. Would there be a new Jyggalag? He was pleased to tell himself that he didn't know.

He followed the Mazken as she led him to New Sheoth. The path was familiar to him, but there were signs of change all around. Fewer balliwogs than expected, less decay in the mushroom trees. He might like the new Realm if he lived to see it.

That was another new point to ponder. The old Sheogorath had forbidden him to die, at the same time as confining him to Knifepoint Hollow. Would the new Sheogorath renew that decree? It seemed likely, but uncertain. He didn't like uncertain, although he liked the direction the Realm was taking.

Haskill met him at the Palace, and confirmed his recent predictions of Jyggalag's eventual defeat. The differences in detail from his projection were minor, and he began to feel that his abilities weren't entirely gone. If he could just incorporate this new random element into his formulae, ...

The randomness didn't appear to bother Haskill, but he'd dealt more with the Sheogorath side of the Madgod than with the Jyggalag aspect. He would not have seen the patterns in the Madgod's mind that made him just as predictable in his madness as he was in his ordered mood.

Haskill had further troubling news for him. Mehrunes Dagon had opened gates in the Isles, and he'd just returned from one. He'd been able to contact the new Madgod, and left Mazken guarding the path through the Deadlands.

Dagon was another factor he'd never had to consider before. A new challenge, but a new reason for his continued existence. He felt needed again, which was not an unpleasant feeling.

The new Madgod was expected to arrive shortly, but first Haskill had something to show him. "It's a game called Backgammon," the chamberlain explained. "It incorporates aspects of randomness and calculation, in a way that might help you adjust to to the way things are now."

A reasonable proposition, and it might help pass the time until the Madgod arrived.

---

The game did indeed help, as he reformulated his understanding of the new Realm, but he realized that something more was required. He reached his new conclusion just as the Madgod entered the palace. There was one person who had the ability to help him process this new situation, to reach valid conclusions from insufficient data. That was Syl, and Syl was dead.

"No matter," he thought to himself. "We can build a new one. The Mazken have the body, Relmyna has a copious supply of hearts, and Ciirta's other eye will help bind them together and enhance the vision she needs."

He explained his conclusions to the new Sheogorath, who actually seemed to be paying attention to what he said. A distinct improvement over the prior one.

When the Madgod left to start gathering the pieces for the new Syl, he resumed his work on recalculating the events to come. There was still a troubling aspect of the new Syl's personality that was eluding him.

---

Relmyna arrived at the Palace and summoned Herdir to help her prepare for the rebirth of Syl. They moved out the old Syl's torture cage, and put a stone tub in its place. When Dylora and the other Mazken brought Syl's body to the palace, he directed them to Relmyna and her preparations.

Everything was in place when the Madgod arrived with the eye and the heart. Dyus followed into the Ducal palace to watch the ceremony. It was a simple process, similar to the one that rebuilt the Gatekeeper, but on a smaller scale. Relmyna spoke an incantion, and at the appropriate times, the eye and the heart were added to the tub, while the swirling contents churned and bubbled.

At the end of the ritual, a naked Syl stood where the Tub of Rebirth had been. She appeared to be less troubled by her nudity than the old Syl would have been. To her, it would have triggered feelings of vulnerability, and provoked some kind of violent reaction to her fears. The new one apparently took the blame for her condition on herself.

"Have I been naughty?" she asked. "Naked is naughty, isn't it?"

"Not if you've just been born," replied the Madgod. "In your case, born again. But you should go and put some clothes on. Do you remember where the Duchess' quarters are?"

The new Syl didn't remember much about being the Duchess at all, but she did know the way. She soon returned wearing part of one of the Duchess' dresses. She'd left off the flamboyant skirt and collar, and just wore the body suit, exposing more cleavage than the old Syl ever had.

Especially at the back. She bent over to make sure he'd noticed. "Please spank me, I know I must have been naughty! If I get my punishment, it will all be accounted for, and I won't have to worry any more."

Dyus recalled his prior misgivings about the new Syl. "I've created a monster!". He was certain of that.

This post has been edited by ghastley: Jul 6 2011, 02:56 PM


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Posts in this topic
ghastley   Does this thread belong here?   Feb 12 2011, 07:58 PM
ghastley   As an example of what I'd like to post for you...   Feb 12 2011, 08:14 PM
haute ecole rider   Just one little nit for me regarding the bit of bo...   Feb 12 2011, 08:23 PM
ghastley   Good point. This is a manual, so it probably needs...   Feb 12 2011, 08:43 PM
SubRosa   I echo h.e.r.'s comment on girls. It makes the...   Feb 12 2011, 08:45 PM
ghastley   The weapon was dictated originally by the picture ...   Feb 12 2011, 08:56 PM
Ahrenil   Hmm, one problem the riders may have is the fact ...   Feb 13 2011, 01:06 AM
Ahrenil   Woops double post.   Feb 13 2011, 01:06 AM
Acadian   Although I am not a fan of steel bikinis, this see...   Feb 13 2011, 04:30 AM
ghastley   OK, time to try my hand at a bit of what the forum...   Feb 27 2011, 03:56 AM
mALX   Interesting and intriguing !!! WOO HO...   Feb 27 2011, 04:06 AM
Acadian   This is fabulous. You develop Unna a great deal i...   Feb 27 2011, 04:28 AM
ghastley   @mALX : The start's the easy part, it will be ...   Feb 27 2011, 09:04 PM
SubRosa   That was a nice little piece introducing Claudia. ...   Feb 27 2011, 09:12 PM
Acadian   Another great little story that gives folks a very...   Feb 28 2011, 02:30 AM
ghastley   @Acadian: I see what you mean about running them t...   Feb 28 2011, 03:43 AM
mALX   What I find most exciting about this is that at so...   Feb 28 2011, 04:42 AM
ghastley   The first two tales in this short series featured ...   Mar 2 2011, 01:24 AM
SubRosa   Another nice little piece about Svana and Palla. T...   Mar 2 2011, 01:45 AM
mALX   Another nice little piece about Svana and Palla. ...   Mar 2 2011, 02:57 AM
Acadian   Nice background-building on the bear riders, and p...   Mar 2 2011, 03:21 AM
ghastley   @SubRosa: That's the in-game dialog that they ...   Mar 2 2011, 04:27 AM
Cardboard Box   This conversation does take place on a bleak, snow...   Mar 3 2011, 01:01 AM
Grits   I have enjoyed the persistent image of a strapping...   Mar 3 2011, 01:47 AM
ghastley   To help with the persistent images. I'll try a...   Mar 3 2011, 02:37 AM
Grits   Oh my! Does the Captain’s desk chair also find...   Mar 3 2011, 02:52 AM
Thomas Kaira   We-heh-ell.... I know the Nords love the cold but...   Mar 3 2011, 03:17 AM
ghastley   Well I guess that means the link worked. She wea...   Mar 3 2011, 04:49 AM
mALX   Well I guess that means the link worked. She we...   Mar 3 2011, 06:37 AM
ghastley   ...and how in the world you thought of all this.....   Mar 3 2011, 04:15 PM
mALX   ...and how in the world you thought of all this....   Mar 3 2011, 04:31 PM
ghastley   Academic airhead is a great description. Heidi...   Mar 3 2011, 04:45 PM
mALX   Academic airhead is a great description. Heidi...   Mar 3 2011, 04:55 PM
Acadian   Academic airhead is a great description. Heidi...   Mar 3 2011, 05:35 PM
ghastley   A picture may be worth a thousand words, but I fee...   Mar 6 2011, 03:19 AM
Acadian   Oh, I like this one! Just the right touch of ...   Mar 6 2011, 04:22 AM
mALX   Oh! This is that one quest where you help her...   Mar 6 2011, 01:53 PM
ghastley   I've been busy trying to build a new quest to ...   Mar 9 2011, 02:54 AM
Acadian   This was a delightful little story and quest! ...   Mar 9 2011, 04:23 AM
King Coin   DLed the beta. LETS DO THIS   Mar 9 2011, 05:15 AM
ghastley   @Acadian nit fixed. That was a case of adding the ...   Mar 9 2011, 04:08 PM
King Coin   It will probably be a while before my character wa...   Mar 9 2011, 05:42 PM
Grits   Now all the girls are going to want to upgrade the...   Mar 12 2011, 01:58 PM
ghastley   I've been busy adding to the mod itself, and r...   Mar 18 2011, 01:27 AM
SubRosa   Neat combination of an oblivion gate with Order py...   Mar 18 2011, 01:32 AM
ghastley   Neat combination of an oblivion gate with Order p...   Mar 18 2011, 01:45 AM
SubRosa   Neat combination of an oblivion gate with Order ...   Mar 18 2011, 02:34 AM
King Coin   You know... That sounds like a lot of fun!   Mar 18 2011, 02:18 AM
ghastley   I've created most of the final(?) quest of the...   Mar 21 2011, 12:27 AM
haute ecole rider   Ah, so now two mysteries are explained! The m...   Mar 21 2011, 12:38 AM
ghastley   Of course Weebam-Na couldn't afford to eat the...   Mar 21 2011, 12:42 AM
Acadian   Another fun segment, this one focused on Gudrun an...   Mar 21 2011, 02:18 AM
ghastley   I'm experiencing "Modder's Block...   Mar 31 2011, 01:24 AM
Acadian   Yay! Slow thinking, hard drinking, wobbly Hei...   Mar 31 2011, 02:53 AM
King Coin   Just got done reading all of them, good back story...   Mar 31 2011, 04:05 AM
mALX   GAAAH!!! Your links are broken to the...   Apr 6 2011, 09:40 PM
ghastley   GAAAH!!! Your links are broken to th...   Apr 6 2011, 11:42 PM
mALX   GAAAH!!! Your links are broken to t...   Apr 11 2011, 03:12 AM
Grits   Looks great, ghastley!! Lots of fun. :)   Apr 6 2011, 11:56 PM
ghastley   Mod construction is progressing and I've made ...   May 1 2011, 02:00 AM
King Coin   Mod construction is progressing and I've made...   May 1 2011, 03:04 AM
Acadian   Fabulous loading screen! :goodjob: I'm...   May 1 2011, 02:50 AM
mALX   Will Shivering Isles be required for the mod to wo...   May 29 2011, 07:21 AM
ghastley   By the time I release it, I'll most likely hav...   May 29 2011, 03:53 PM
mALX   By the time I release it, I'll most likely ha...   May 29 2011, 06:59 PM
ghastley   I haven't posted anything for ages, because I...   Jun 28 2011, 06:16 PM
Acadian   Why am I smiling? Because this story involving Ma...   Jun 29 2011, 01:15 AM
mALX   This mod must be AWESOME !!! Your ima...   Jul 2 2011, 04:30 PM
ghastley   I'm trying to get myself thinking about this o...   Jul 3 2011, 02:55 PM
Acadian   'She particularly liked it when Prietus did th...   Jul 4 2011, 12:24 AM
King Coin   The updated mod is now on TesNexus [url=http://ww...   Jul 5 2011, 02:31 AM
ghastley   No it's now properly split into SI and non-SI ...   Jul 5 2011, 02:50 AM
Acadian   Very clever weaving of the Oblivion Gates and new ...   Jul 6 2011, 12:17 AM
MyCat   I played the old mod. I'll play the new one. W...   Jul 6 2011, 02:43 AM
ghastley   Malandil's tale had been a bit of a roadblock ...   Jul 7 2011, 02:23 AM
Acadian   Well, I'll be spanked! A pretty creative ...   Jul 7 2011, 03:10 AM
Grits   The Madgod sent her to get dressed. The new Syl mi...   Jul 7 2011, 03:59 PM
mALX   Acadian already quoted my favorite line, displayin...   Jul 8 2011, 03:26 AM
minque   Very nice mod! And you really did a great thin...   Jul 12 2011, 08:55 AM
ghastley   My understanding of the TES world is that magic is...   Jul 17 2011, 02:02 PM
mALX   BWAAHAA !! I love this !! En...   Jul 17 2011, 02:37 PM
ghastley   I just noticed that I'd never put up the final...   Feb 19 2012, 02:45 AM
mALX   GAAAAH !!! I'm totally out of sy...   Feb 19 2012, 04:09 AM
Acadian   What fascinating take on the whole SI thing from t...   Feb 20 2012, 01:33 AM
ghastley   There was one more quest in the mod that never had...   Mar 10 2012, 04:38 AM
Acadian   Whew! Glad Pala and the Hero got to Ystrel b...   Mar 10 2012, 04:58 AM
Grits   It must be fun to have a bear rider as a follower...   Mar 10 2012, 05:35 AM
mALX   I love these ridable following bears, I've see...   Mar 12 2012, 12:03 AM


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