In Morrowind, telekinesis was an extremely powerful spell, and easily obtainable. Telekinesis made virtually any object in the game stealable, as long as you could see it. My concern is that when Oblivion comes out, the tricks I learned in Morrowind will be applied to Oblivion, thus making my character too powerful and the game less enjoyable. While there are several ways to make your character overpowered, I think making telekinesis a much harder spell to cast, or atleast much harder to get might be a good way to go. Either that, or maybe telekinesis has a chance % to fail mid way, causing the object your moving to drop. Or perhaps make the AI more capable of noticing - or even if maybe the guards could notice the disappearances of the objects over time. I'm not really sure as to the solution, but I do think this is a problem and am interested to see if anyone else feels the same way. Thanks
[quote=Rane]Hehe, I can see some funny scenarios followed by this. Guards jumping around, trying to catch their precious weapons that are mysteriously floating above them.
Anyway, I bet the NPCs' will react to moving objects. Or at least I hope so... So far I don't think they have really told us more about telekinesis (or any other magic either).[/quote]
It'd be more fun to make a bookcase fall on them. :paperbag:
--------------------
"You’ve put up a good fight, but I’m through playing. Now I’m going to kick your [censored] and tell of my glory under the next full moon. Die well.”