QUOTE(Thomas Kaira @ Jul 13 2011, 03:50 AM)

For the spell to summon Alix, here's what I would do for the script to start:
CODE
scn alixSummonSpellScript
begin scriptEffectStart
<Alix's EdID here>.moveto Player 20, 0, 0
end
Alix's EdID (Editor ID) is found by opening his reference data box in the CS (double-click on him in the render window) I would suggest setting it to AlixMouseREF or something similar, so it's easy to remember.
Compile this script as a Spell Effect script, and attach it to a custom spell set to use the Creature Summon visual effect.
Thank you so much for this TK !!! I def need any script help I can get !! I had his summon supposed to happen when a ring is equipped - I did find out the problem of why THAT wasn't working, I had never added the script for the summon to the ring itself, only to the "Scripts" function.
Last night I cleaned my mod with TES4Edit. Then I went completely over it - checking every single thing - that's how I found the issue with not being able to summon him.
Cleaning the mod I found two things I had altered in Skingrad - fixed those. Some advice I found on the WIKI said to rename your mod the same name and it would re-set any new changes made - did that. (and then had to re-reload all the sound files a THIRD time. ..grrr. Not sure why they keep vanishing from his file.
Went to the game and tested my aggression tweaks to see if he would defend Maxical - yeah he did !!! Er ... well - something else wrong now. A mud crab knocked him unconscious and tossed him 30 feet out to sea with one hit !!! HAVOC !!! Now what is causing that?
He has a 20% reflect damage shield, 35 strength and endurance, combat level 15 - how can a mud crab take him out? I have the check box checked to offset player and Maxical is level one, would his base form take that over his combat level stat?
And what is causing the havoc? Could it be because of his altered size or the fact that I took the 3 pound weight off his feet? I may need to try putting the weight back on his feet.
I have been up two days and nights straight in a row fiddling with this mod - I keep hoping I can get it working right before I lay down to rest, lol.
Thanks again for your help TK!
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@ Grits - Thank you so much Grits !! ROFL !! I wasn't sure if that could be seen in the vid, lol. I think Wasabi was ticked off that I brought a new and BIGGER mouse home ... or something. I hate to say this, but with all these mod difficulties I'm kind of glad that Vilja has taken to sleeping a lot - I couldn't handle her forcefullness after being up two days and nights fiddling with this mod !!!
ROFL !!! - You are right about a fight between Vilja and Alix for the sweetrolls - not sure how big that will go over either, but if she has any on her ... I just added a new package that will make Alix "find" a sweetroll if he is within 50 feet of it. I see some problems ahead, like him "taking" them from Vilja or stealing them in stores, etc. That is one of the reasons I added that, kind of add some chaos to Maxical's existance as she walks about, lol. (one of the reasons too that I always have her get the Unicorn - talk about chaos, try to do the main questline on a Daedric beast !!! ROFL !!! It gets very wild at Weynon Priory and Cloud Ruler Temple when you have the Unicorn!) Thank you so much again, Grits !!!
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@ King Coin - Thank you so much KC !!! And more than anything thanks for all the help you've given me in making it!!! I took your advice and removed the sweetroll packages - that was why Alix was following her. Without them he wasn't even my pet, just a wild rat named Alix that the guards kept shooting. I quit the game and cleaned the mod with TES4Edit before carefully going over piece by piece each step of the making of the mod - and found the problem. I had not added the "Summon" spell to the ring itself. Everything worked perfectly after that - well, except the combat.
I have not tested it out yet, but I did add back in the "Find Sweetroll" package to see if it works (since I know the "Follow Sweetroll" package works and why the summon wasn't working.
Now to figure out the HAVOC & combat issues, lol. Thanks again, KC - for everything and your Awesome support through this !!!
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This post has been edited by mALX: Jul 13 2011, 05:29 PM