Oh, for Pete's sake, Bethesda... you just HAD to take the lazy approach with the cities, didn't you? I know open cities is impossible on the consoles, but could you have done something a bit more creative than give us some... thing to play around with while the game we are supposed to be playing does its processing?
If this engine is as efficient as you say it is, would it have killed you to implement an immersive load-in? Like double-gating, for instance? Then you could have kept the game flow uninterrupted while the load occurs, at least.
Many of the largest cities in Medieval times were double-gated, after all. A defensive measure, when the assaulting army breaks one gate and moves in to bust down the second one, you slam down a portcullis to block the open hole and dump boiling oil on the now trapped invaders.
Still, I've already alerted the future Skyrim modding crew that Open Cities Skyrim will be necessary. Since I'm going for the PC version, which is not subject to the same memory limitations as the consoles that are requiring Bethesda to load the cities separately in the first place, I'll definitely be going for that mod not if, but when it arrives.
This post has been edited by Thomas Kaira: Aug 8 2011, 12:19 AM
--------------------
Rarely is the question asked, is our children learning?
|