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> Shards of a Broken Empire, A Remake of the Original RP
Uleni Athram
post Sep 19 2011, 06:21 PM
Post #1


Master
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Joined: 19-September 11
From: From: From: From



(Some of you already know the basic story of this RP, but I'll delve deeper for those who don't know. Or, you could just go to the old one.)

It is in the first year of the Fourth Era, and chaos reigns supreme. The Crisis took a part of the world with it to Oblivion, and the greedy hearts of men, elves and beasts had allowed for the Breaking of the Empire to occur. Each province has declared its independence and each has walked down the lesser path by following their heart's desire.

Morrowind and Argonia took the chance of the Empire being weakened to settle old feuds. The guerilla lizards have put up a decent fight, but the Dunmeri were unstoppable. Two Argonian cities have fallen, and many more will if there aren't any outside help. The Dark Elves seek the Roots of Svelkreen, a green gem supposedly able to stop time itself.


The restraint the Empire had on Hammerfell and Skyrim now gone, the two warrior race have entered full-blown war and the dead are piling up in mountains. The two race seek an artifact known as Kronos' Limb, a gem that could slow time itself. Set in a deadlock, only an outside influence can break the stalemate.


Burning hate between the Khajiit and the Wood Elves now exploded as the two enter the battlefield. For several months, it was a war that only inculded ambushes and raids. When the Khajiit learns of a gem called the Apple, a gem that could fast-forward time itself, they press the attack and the Bosmer are pushed back. It is clear that without any help, the Elves would lose.


The magickal provinces of High Rock and the Summerset Isles now tears at the very fabric of reality as they each search for the Garaviniel, a broken shard of a gem that could lend the wielder control of time itself. Daedra are summoned, the undead raised.. If one were to step foot into Breton soil or swim in the Altmeri see, one would be literally shocked at how the raw magick there are sizzling.



As chaos spreads throughout the Empire, the Imperial race stand in the middle, confused and impotent. The legions can't be used to stop the wars, as they are busy protecting the borders. The guilds are practically useless, even more so the Mages Guild.

To stop this chaos, only the likes of the Champion can. Adventurers. The Emperor Martin now recruits YOU, experienced adventurers and veteran mercs, to quell this anarchy and bring peace to Tamriel. You would be remembered in history as the ones who gathered the Shards of a Broken Empire.

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The Rules

1. I, to some extent, control important NPCs. Only NPCs that could forward the plot though.
2. You get to create as many characters as you want, assuming of course you can keep track of them.
3. Romance is allowed, to some extent. No blatant ... scenes, OK?
4. A balanced character is generally preferred, but Uber characters aren't.
5. Errr, have fun?
6. Character death is very much encouraged. Oh yes. I want your characters to die! Muahaha! Nah, I'm kidding, but my point still stands. Being wounded or outright killed can dramatize the plot and even help character growth! So be a sadist on your characters!

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The Character Sheet

Name:
Age:
Gender:
Race:

Appearance:
Weapons:
Armor:
Other Gear (Potions, Alchemy Apparatus etc):

History and Background:
Opinions (so we can now how she reacts accordingly when setting foot in the respective province):

-Summurset Isles:
-Valenwood:
-Morrowind:
Cyrodiil:
-High Rock:
-Hammerfell:
-Skyrim:
-Black Marsh
-Elsweyr:
-Orsinium:

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Any questions? Feel free to ask!

This post has been edited by Uleni Athram: Oct 1 2011, 04:44 PM


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Ahrenil
post Sep 19 2011, 09:56 PM
Post #2


Agent

Joined: 23-February 09
From: Hertford



Sounds good, i'm in if you'll have me.

Name: Blaiddalen (Blaif-Alen)
Age: 27
Gender: Male
Race: Breton (Kinda, see below)

Appearance: Long brown hair thats tied into a pony tail which reaches midway down his back. He has pale skin, thats covered with intricate woad markings. His eyes are blue and he has slightly longer canines than most people. He's taller than most Bretons, reaching a deal over six feet, and is lean with muscle.
Weapons: A long ashwood spear, with a steel leaf blade on one end and a steel spiked counterweight as well as a tall ash longbow with a quiver of bodkin arrows.
Armor: Soft leather boots lined with rabbit fur, leather trousers with a long simple belt. A cloth shirt dyed with a mixture of forest greens and browns, with a matching cloak.
Other Gear (Potions, Alchemy Apparatus etc): An enchanted wolf's tooth necklace that gives him limited night eye and detect life.

History:Blaiddalen comes from a small group of people who have long lived in the wild lands of High Rock. Living in the unforgiving hills and the deep swamps and forests they have never embraced the feudal nature of the rest of the Bretons, and don't even consider themselves Breton at all. While centuries of inter-breeding has given a few of the wild folk a talent for magick, their lineage is actually more of a mixture of Nord and Mer, some believe the last remnants of the Falmer though the Bosmer are closer fits to their nature.

Blaiddalen won his name on his 17th birthday, his true name, the name only given to those who have accomplished something for the people. Be it hunting a worthy creature, warring on another tribe, or tending to the people to improve their lives. Blaiddalen's name was won after he saved a travelling healer from a wolf attack. The healer, in grattitude, tended to the ills of Blaiddalen's people for nearly a month. On his 21st birthday Blaiddalen won the right to take a wife, for killing the champion of a warring clan. However, the taste for battle got into his bones, and he left shortly after to take up a life of mercenary work. Lending his considerable hunting talent to anyone who could offer him a worthy a challenge.

Opinions:
-Summurset Isles: The Altmer, to Blaidalen, are too close to lordly masters to be friends with. He respects their considerable magickal powers, but believes that they have given up the true way of life, the way of toil and war, to live in decadence.
-Valenwood: Seeing the Bosmer as similar wild folk, and as great hunters, Blaiddalen has a deeper respect for them than most. However, he reserves judgement for those individuals he meets, since he knows that all people have a few who are dissapointments.
-Morrowind: The Dunmer are a strange race, fanatics and zealots they are also made strong by the land and are considerable warriors. Blaidalen always relishes the fight, since a Dunmer is master of many forms of combat, but he is wary of their tempers and their religious fervour.
Cyrodiil:The Imperials are to be judged based on individuals, they had the military prowess to best the other races in combat and the wit and knowing to best them politically as well. Now though they have fallen from the power, and while some grow fat and lazy others struggle to regain what is theirs.
-High Rock: Bretons are traitors who have given up the old ways, they seek to be Altmer, and rule those who are truly free. They have skill in magic and in arms, but they prefer to hide away and bury their heads in paper.
-Hammerfell: Redguards are warriors to the core, following old traditions and mastering the blade. However a master of a single skill is a wasted thing. While he has no great hate for redguards Blaiddalen bears them no love.
-Skyrim: Nords are a strong people, made so by their homeland. There are those who toil and hunt and fight like Blaiddalen does, and this he appreciates. However they also give in to excess, drinking and fighting when there is no need too, and no glory in it.
-Black Marsh: The Argonians live in a dangerous land, and thrive there. While they are more akin to something he would hunt, Blaiddalen realises that it must be some great wisdom and courage that allows sucn a people to exist in such an inhospitable place.
-Elsweyr: Khajit are not people to be trusted, they are cunning and sly, winning wars with trickery and deceit rather than combat. They hide their true nature under fur and whiskers, but Blaiddalen knows every cat has claws.
-Orsinium: Orcs are a noble people, seeking glory in battle and winning it most often. They are great craftsmen and fighters, but not hunters. Blaiddalen has fought orcs, and found it a rewarding past time. But as a people they are too strong willed to be loved.
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