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> Shards of a Broken Empire, A Remake of the Original RP
Uleni Athram
post Sep 19 2011, 06:21 PM
Post #1


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Joined: 19-September 11
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(Some of you already know the basic story of this RP, but I'll delve deeper for those who don't know. Or, you could just go to the old one.)

It is in the first year of the Fourth Era, and chaos reigns supreme. The Crisis took a part of the world with it to Oblivion, and the greedy hearts of men, elves and beasts had allowed for the Breaking of the Empire to occur. Each province has declared its independence and each has walked down the lesser path by following their heart's desire.

Morrowind and Argonia took the chance of the Empire being weakened to settle old feuds. The guerilla lizards have put up a decent fight, but the Dunmeri were unstoppable. Two Argonian cities have fallen, and many more will if there aren't any outside help. The Dark Elves seek the Roots of Svelkreen, a green gem supposedly able to stop time itself.


The restraint the Empire had on Hammerfell and Skyrim now gone, the two warrior race have entered full-blown war and the dead are piling up in mountains. The two race seek an artifact known as Kronos' Limb, a gem that could slow time itself. Set in a deadlock, only an outside influence can break the stalemate.


Burning hate between the Khajiit and the Wood Elves now exploded as the two enter the battlefield. For several months, it was a war that only inculded ambushes and raids. When the Khajiit learns of a gem called the Apple, a gem that could fast-forward time itself, they press the attack and the Bosmer are pushed back. It is clear that without any help, the Elves would lose.


The magickal provinces of High Rock and the Summerset Isles now tears at the very fabric of reality as they each search for the Garaviniel, a broken shard of a gem that could lend the wielder control of time itself. Daedra are summoned, the undead raised.. If one were to step foot into Breton soil or swim in the Altmeri see, one would be literally shocked at how the raw magick there are sizzling.



As chaos spreads throughout the Empire, the Imperial race stand in the middle, confused and impotent. The legions can't be used to stop the wars, as they are busy protecting the borders. The guilds are practically useless, even more so the Mages Guild.

To stop this chaos, only the likes of the Champion can. Adventurers. The Emperor Martin now recruits YOU, experienced adventurers and veteran mercs, to quell this anarchy and bring peace to Tamriel. You would be remembered in history as the ones who gathered the Shards of a Broken Empire.

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The Rules

1. I, to some extent, control important NPCs. Only NPCs that could forward the plot though.
2. You get to create as many characters as you want, assuming of course you can keep track of them.
3. Romance is allowed, to some extent. No blatant ... scenes, OK?
4. A balanced character is generally preferred, but Uber characters aren't.
5. Errr, have fun?
6. Character death is very much encouraged. Oh yes. I want your characters to die! Muahaha! Nah, I'm kidding, but my point still stands. Being wounded or outright killed can dramatize the plot and even help character growth! So be a sadist on your characters!

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The Character Sheet

Name:
Age:
Gender:
Race:

Appearance:
Weapons:
Armor:
Other Gear (Potions, Alchemy Apparatus etc):

History and Background:
Opinions (so we can now how she reacts accordingly when setting foot in the respective province):

-Summurset Isles:
-Valenwood:
-Morrowind:
Cyrodiil:
-High Rock:
-Hammerfell:
-Skyrim:
-Black Marsh
-Elsweyr:
-Orsinium:

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Any questions? Feel free to ask!

This post has been edited by Uleni Athram: Oct 1 2011, 04:44 PM


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grif11
post Sep 26 2011, 05:40 PM
Post #2


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Joined: 22-December 10
From: Merry Old England



Here he is!


Name: Taedril Uvaren
Age: 31
Gender: Male
Race: Dunmer


Appearance: Taedril Uvaren looks like a typical dunmer, except for his sky blue eyes. He has black hair that covers his ears and wears a poison resist enchanted amulet around his neck. On his chest, he has a large scar, spanning from his right shoulder to his left hip.
The Amulet resembles this, but made from plain brass.

Weapons: A curved longsword made of steel, and a spear held on his back.

Longsword
Spear

Fighting Stance: Taedril will usually fight with his spear when dealing with multiple enemies, but his sword for one-on-one combat. Sometimes, depending on his enemy, he will fight with both.

Armor: Taedril wears a set of Mithril armour, with a slight blue tinge to it. He doesn't wear a helmet.

Other Gear (Potions, Alchemy Apparatus etc): Taedril keeps a journal of his Ashlander life, to remind him of his past. He also carries a small supply of healing potions and a repair hammer, although he isn't good at repairing anything past his sword and spear.

History and Background: Taedril Uvaren was born and raised by his Dunmer Father and Breton Mother who he inherited the eyes of in Ald Velothi, a small fishing village in Morrowind. He lived a quiet life, until his desire to travel became too much and he began travelling from province to province, armed with a simple iron sword. He found his talent for the blade at a young age, and always practised his swordsmanship.

However, on one unfortunate trip from Elsweyr to Valenwood, he was ambushed by a gang of Khajiit. He had never lost against bandits before, but was struck down in seconds of pulling his sword. Left on the road with nothing but a slice across his chest, he was found, half-dead by a group of Imperial traders.

The traders were heading back to the town of Bravil, and decided to Bandage up the Dunmer as best they could and take him to the town Chapel to be healed properly. After Arriving In Bravil, He was Cared for, barely alive in the Chapel. However, even after making a full recovery, the scar has never faded.

Once Taedril was told he could leave, he spent the small amount of gold he had on an iron sword and a fur cuirass, and travelled back to his home of Morrowind. He was then recruited by a new order that had risen, called the Talon of Akatosh, who were Dunmeri who were taking drastic action to stop slavery completely. He worked for the group and in return was given food and shelter.

After many years, he had risen to some of the highest ranks, and had his own blade forged. On request of his General, he was also given an elaborate spear, which he was trained with for the next few years.

Finally at the age of thirty, he left the order, since he had had disagreements with their leader, and had decided to travel once more.

That is, until he heard of the turmoil about to destroy Tamriel.


Opinions:

-Summurset Isles:Taedril has never visited the summerset isles, since he had never enough gold for a fare, but the Altmeri themselves are not his favourite race. To him, they seem to snobbish, prefering to tinker with old artifacts and pick alchemical flowers in meadows.

-Valenwood:Valenwood is one of Taedrils

-Morrowind:His home province of Morrowind is rarely visited by Taedril, since he never liked it there. All the slavery, cliff racers, mud and rain is too depressing. The Dunmeri themselves are an odd mix of peolpe. Some can be good friends, while others will slit your throught in the name of their god.

-Cyrodiil:The land of the Imperials is a lovely place to visit. Wite gold tower can be seen for miles, and there's a brilliant view from the edges of Skyrim. The Imperials themselves are good people, who do honest trading and make fair soldiers.

-High Rock:His Mothers home Province is a place you don't want to get mixed up in politics. However, the race themselves are well mannered, and are capable mages and soldiers. They can be fairly hard to get to know, however.

-Hammerfell:Hammerfell is a land that shouts of war, ancient and recent. The Redguards are good men, like the Imperials and make even better warriors. They are far more Chivalrous tha the Nords or Orcs, but there also harder to work with, being so independant.

-Skyrim: Taedril has never liked the cold, and Skyrim, being cold, is hardly ever visited. Unless he wants a taste of some Nord brewed ale. The Nords themselves are good company for most the time, being a cheery race, but just avoid them the morning after a night of drinking.

-Black Marsh:Taedril has never visited black marsh, it being so unhspitiale to anyone other that the argonians. The reptile race are not the trustworthy type, but can make good mages who don't worry so much about getting in a mess than the Altmeri.

-Elsweyr: After his Encounter with the group of Khajiit bandits, he has never trusted them. Taedril has also never returned to Elswyr.

-Orsinium:The "Province" of the Orcs isn't visited by Taedril, since he finds the Orcs a Brutish race, built around killing and gutting people.


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Unshelled Bullets - A weary sniper tells his story of law and sacrifice.
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