Name: Alora Age: 25 Gender: Female Race: Bosmer Appearance: Weapons: A sturdy longbow (in comparison to bosmer size) made of bone, a quiver of arrows (also made of bone), and a trusty steel dagger. Armor: Extremely light and not very protective leather armor. She would rather not be seen, therefore puts little stock in face-to-face combat. She wears one particularly thick leather bracer on her right arm. Other Gear (Potions, Alchemy Apparatus etc): She has an enchanted bracelet that allows her to run quickly and quietly through the forest (fortify speed/agility) and a trained hunting hawk named Horos. History and Background: Alora was the youngest of seven siblings in a small village in Valenwood, where she learned the trade of the hunter, and in times of war served in the village militia. Just like any other hunter in her particular village (and many others) she was required to train a bird of prey. Horos was given to her, and though she tried her best, she never really did train him. Sure, the hawk knew how to hunt, and follow instructions, but he was a willful animal, and only obeyed if it pleased him. Nevertheless, the bosmer and the bird finally came to a mutual understanding, though Horos is still as willful as ever.
Later, she fought in the war with Elsweyr, where their village banded with many others in the defense of their home, only to fall to the cat-people. She watched many friends and family members die, and swore to avenge them. Unfortunately, there was no longer a place for her in Valenwood, so she escaped the country. The war is always on her mind, though. She has frequent flashbacks, and there is no predicting how they will affect her mood or actions. It should also be noted that she follows the Green Pact religiously. This means that she is purely carnivorous, will not personally destroy any plant, and will eat any enemies she defeats. This is why her weapons are made of bone, not wood. (it should also be noted that she has no qualms about using wooden products, or plant-derived potions, etc., as long as she wasn't the one killing the plant, and that plant didn't come from Valenwood.)
Summerset Isles: The altmer are haughty and much too bureaucratic. They have lost touch with the old ways and the true meaning of life, though knowing their affinity for magicka, she would be loathe to say any of these things to their faces. Valenwood: Her homeland. Nothin' but love. Morrowind: The dunmer can be respectable, tough, honorable folk, but usually only toward their own kind. The bosmer can relate to their xenophobia, though. Cyrodiil: Too civilized, destroying forests, depleting the land for massive stone walls, towers, and roads. Too much politics, too much deception, too much control. High Rock: Neutral opinion. Hammerfell: Neutral opinion. Skyrim: The harsh Nords. The bosmer actually respect them, for they too live at one with nature, just in a much different way. Black Marsh: The argonians too have a healthy respect for the land, and the bosmer respect that. Elsweyr: Alora holds nothing but hatred for the Khajiit. They destroyed their village and way of life. Orsinium: Burly monstrous creatures, the orcs, though utterly powerful. She has nothing really against them, but the size difference between their races would make her wary in any encounter.
This post has been edited by Dantrag: Sep 27 2011, 03:36 AM
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"Its when murder is justice that martyrs are made"
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