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> Shards of a Broken Empire, A Remake of the Original RP
Uleni Athram
post Sep 19 2011, 06:21 PM
Post #1


Master
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Joined: 19-September 11
From: From: From: From



(Some of you already know the basic story of this RP, but I'll delve deeper for those who don't know. Or, you could just go to the old one.)

It is in the first year of the Fourth Era, and chaos reigns supreme. The Crisis took a part of the world with it to Oblivion, and the greedy hearts of men, elves and beasts had allowed for the Breaking of the Empire to occur. Each province has declared its independence and each has walked down the lesser path by following their heart's desire.

Morrowind and Argonia took the chance of the Empire being weakened to settle old feuds. The guerilla lizards have put up a decent fight, but the Dunmeri were unstoppable. Two Argonian cities have fallen, and many more will if there aren't any outside help. The Dark Elves seek the Roots of Svelkreen, a green gem supposedly able to stop time itself.


The restraint the Empire had on Hammerfell and Skyrim now gone, the two warrior race have entered full-blown war and the dead are piling up in mountains. The two race seek an artifact known as Kronos' Limb, a gem that could slow time itself. Set in a deadlock, only an outside influence can break the stalemate.


Burning hate between the Khajiit and the Wood Elves now exploded as the two enter the battlefield. For several months, it was a war that only inculded ambushes and raids. When the Khajiit learns of a gem called the Apple, a gem that could fast-forward time itself, they press the attack and the Bosmer are pushed back. It is clear that without any help, the Elves would lose.


The magickal provinces of High Rock and the Summerset Isles now tears at the very fabric of reality as they each search for the Garaviniel, a broken shard of a gem that could lend the wielder control of time itself. Daedra are summoned, the undead raised.. If one were to step foot into Breton soil or swim in the Altmeri see, one would be literally shocked at how the raw magick there are sizzling.



As chaos spreads throughout the Empire, the Imperial race stand in the middle, confused and impotent. The legions can't be used to stop the wars, as they are busy protecting the borders. The guilds are practically useless, even more so the Mages Guild.

To stop this chaos, only the likes of the Champion can. Adventurers. The Emperor Martin now recruits YOU, experienced adventurers and veteran mercs, to quell this anarchy and bring peace to Tamriel. You would be remembered in history as the ones who gathered the Shards of a Broken Empire.

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The Rules

1. I, to some extent, control important NPCs. Only NPCs that could forward the plot though.
2. You get to create as many characters as you want, assuming of course you can keep track of them.
3. Romance is allowed, to some extent. No blatant ... scenes, OK?
4. A balanced character is generally preferred, but Uber characters aren't.
5. Errr, have fun?
6. Character death is very much encouraged. Oh yes. I want your characters to die! Muahaha! Nah, I'm kidding, but my point still stands. Being wounded or outright killed can dramatize the plot and even help character growth! So be a sadist on your characters!

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The Character Sheet

Name:
Age:
Gender:
Race:

Appearance:
Weapons:
Armor:
Other Gear (Potions, Alchemy Apparatus etc):

History and Background:
Opinions (so we can now how she reacts accordingly when setting foot in the respective province):

-Summurset Isles:
-Valenwood:
-Morrowind:
Cyrodiil:
-High Rock:
-Hammerfell:
-Skyrim:
-Black Marsh
-Elsweyr:
-Orsinium:

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Any questions? Feel free to ask!

This post has been edited by Uleni Athram: Oct 1 2011, 04:44 PM


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Dantrag
post Sep 27 2011, 03:12 AM
Post #2


Councilor
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Joined: 13-February 05
From: The cellar of the fortress of the fuzz



Name: Alora
Age: 25
Gender: Female
Race: Bosmer
Appearance:
Weapons: A sturdy longbow (in comparison to bosmer size) made of bone, a quiver of arrows (also made of bone), and a trusty steel dagger.
Armor: Extremely light and not very protective leather armor. She would rather not be seen, therefore puts little stock in face-to-face combat. She wears one particularly thick leather bracer on her right arm.
Other Gear (Potions, Alchemy Apparatus etc): She has an enchanted bracelet that allows her to run quickly and quietly through the forest (fortify speed/agility) and a trained hunting hawk named Horos.
History and Background: Alora was the youngest of seven siblings in a small village in Valenwood, where she learned the trade of the hunter, and in times of war served in the village militia. Just like any other hunter in her particular village (and many others) she was required to train a bird of prey. Horos was given to her, and though she tried her best, she never really did train him. Sure, the hawk knew how to hunt, and follow instructions, but he was a willful animal, and only obeyed if it pleased him. Nevertheless, the bosmer and the bird finally came to a mutual understanding, though Horos is still as willful as ever.

Later, she fought in the war with Elsweyr, where their village banded with many others in the defense of their home, only to fall to the cat-people. She watched many friends and family members die, and swore to avenge them. Unfortunately, there was no longer a place for her in Valenwood, so she escaped the country. The war is always on her mind, though. She has frequent flashbacks, and there is no predicting how they will affect her mood or actions. It should also be noted that she follows the Green Pact religiously. This means that she is purely carnivorous, will not personally destroy any plant, and will eat any enemies she defeats. This is why her weapons are made of bone, not wood. (it should also be noted that she has no qualms about using wooden products, or plant-derived potions, etc., as long as she wasn't the one killing the plant, and that plant didn't come from Valenwood.)

Summerset Isles: The altmer are haughty and much too bureaucratic. They have lost touch with the old ways and the true meaning of life, though knowing their affinity for magicka, she would be loathe to say any of these things to their faces.
Valenwood: Her homeland. Nothin' but love.
Morrowind: The dunmer can be respectable, tough, honorable folk, but usually only toward their own kind. The bosmer can relate to their xenophobia, though.
Cyrodiil: Too civilized, destroying forests, depleting the land for massive stone walls, towers, and roads. Too much politics, too much deception, too much control.
High Rock: Neutral opinion.
Hammerfell: Neutral opinion.
Skyrim: The harsh Nords. The bosmer actually respect them, for they too live at one with nature, just in a much different way.
Black Marsh: The argonians too have a healthy respect for the land, and the bosmer respect that.
Elsweyr: Alora holds nothing but hatred for the Khajiit. They destroyed their village and way of life.
Orsinium: Burly monstrous creatures, the orcs, though utterly powerful. She has nothing really against them, but the size difference between their races would make her wary in any encounter.

This post has been edited by Dantrag: Sep 27 2011, 03:36 AM


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