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> Shards of a Broken Empire, A Remake of the Original RP
Uleni Athram
post Sep 19 2011, 06:21 PM
Post #1


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Joined: 19-September 11
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(Some of you already know the basic story of this RP, but I'll delve deeper for those who don't know. Or, you could just go to the old one.)

It is in the first year of the Fourth Era, and chaos reigns supreme. The Crisis took a part of the world with it to Oblivion, and the greedy hearts of men, elves and beasts had allowed for the Breaking of the Empire to occur. Each province has declared its independence and each has walked down the lesser path by following their heart's desire.

Morrowind and Argonia took the chance of the Empire being weakened to settle old feuds. The guerilla lizards have put up a decent fight, but the Dunmeri were unstoppable. Two Argonian cities have fallen, and many more will if there aren't any outside help. The Dark Elves seek the Roots of Svelkreen, a green gem supposedly able to stop time itself.


The restraint the Empire had on Hammerfell and Skyrim now gone, the two warrior race have entered full-blown war and the dead are piling up in mountains. The two race seek an artifact known as Kronos' Limb, a gem that could slow time itself. Set in a deadlock, only an outside influence can break the stalemate.


Burning hate between the Khajiit and the Wood Elves now exploded as the two enter the battlefield. For several months, it was a war that only inculded ambushes and raids. When the Khajiit learns of a gem called the Apple, a gem that could fast-forward time itself, they press the attack and the Bosmer are pushed back. It is clear that without any help, the Elves would lose.


The magickal provinces of High Rock and the Summerset Isles now tears at the very fabric of reality as they each search for the Garaviniel, a broken shard of a gem that could lend the wielder control of time itself. Daedra are summoned, the undead raised.. If one were to step foot into Breton soil or swim in the Altmeri see, one would be literally shocked at how the raw magick there are sizzling.



As chaos spreads throughout the Empire, the Imperial race stand in the middle, confused and impotent. The legions can't be used to stop the wars, as they are busy protecting the borders. The guilds are practically useless, even more so the Mages Guild.

To stop this chaos, only the likes of the Champion can. Adventurers. The Emperor Martin now recruits YOU, experienced adventurers and veteran mercs, to quell this anarchy and bring peace to Tamriel. You would be remembered in history as the ones who gathered the Shards of a Broken Empire.

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The Rules

1. I, to some extent, control important NPCs. Only NPCs that could forward the plot though.
2. You get to create as many characters as you want, assuming of course you can keep track of them.
3. Romance is allowed, to some extent. No blatant ... scenes, OK?
4. A balanced character is generally preferred, but Uber characters aren't.
5. Errr, have fun?
6. Character death is very much encouraged. Oh yes. I want your characters to die! Muahaha! Nah, I'm kidding, but my point still stands. Being wounded or outright killed can dramatize the plot and even help character growth! So be a sadist on your characters!

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The Character Sheet

Name:
Age:
Gender:
Race:

Appearance:
Weapons:
Armor:
Other Gear (Potions, Alchemy Apparatus etc):

History and Background:
Opinions (so we can now how she reacts accordingly when setting foot in the respective province):

-Summurset Isles:
-Valenwood:
-Morrowind:
Cyrodiil:
-High Rock:
-Hammerfell:
-Skyrim:
-Black Marsh
-Elsweyr:
-Orsinium:

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Any questions? Feel free to ask!

This post has been edited by Uleni Athram: Oct 1 2011, 04:44 PM


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saqin
post Sep 27 2011, 07:25 AM
Post #2


Agent

Joined: 22-September 09
From: Stockholm, Sweden



Name: Deesei
Age: 30
Gender: female
Race: Argonian(Saxhleel as she'd say)

Appearance: Light green scales and short spikes on her head. Her face is slightly gaunt with an oval shape.
Weapons: Quiver of arrows.
Spells: Apprentice: Defend, Minor life detection, seductive charm and Open Easy Lock. Journeyman: Bound bow, summon daedroth, summon skeleton guardian, Dire Wound, chameleon.
Armor: Green robe and hood, leather shoes
Other Gear (Potions, Alchemy Apparatus etc): 4 each restore health potions and restore magicka potions. Bedroll, water sack and money pouch. Mortar and pestle.

History and Background: Deesei grew up in Argonia with her parents and her sister and brother. She studied magic and literature early, and after her naming day it was natural for her to go to the Arcane University to study to become a witch hunter. Though she longed for Argonia, her time at the University had caused her to run out of funds, and so she took up mercenary work in the hope of one day returning home. Though none of her magic skills reaches above journeyman, she's often been complimented for her good aim and steady hand when it comes to controlling her summons.

That work has ranged from hunting down rogue magicians for the University to assisting in the closing of an Oblivion gate during the crisis. With Cyrodiils' decent from power since the crisis ended, Deesei has come to understand that her chances of coming home are even smaller, but she has kept on working towards it nonetheless.

Opinions (so we can now how she reacts accordingly when setting foot in the respective province):

-Summurset Isles: The Altmer are worthy magicians, but since they don't care much for us “inferior” races I don't see why I should care about them.

-Valenwood: No opinion.

-Morrowind: Barren and unfriendly. I don't like it there and I've found that the people many often mirror the land. There are exceptions, but I haven't met that many.

-Cyrodiil: They have the most cultivated culture and the Arcane University which I love. The people change very much though, and due to their loss of power they can't really do much.

-High Rock: I like the Bretons to be honest, though I've never been to High Rock. They're great magical users and though conflict has always been great within their ranks I'd say they're not going down without a fight.

-Hammerfell: No opinion.

-Skyrim: Cold, lots of white and fluffy stuff and loud Nords to inhabit it. They're uncouth, can't ever stop drinking and all they've ever been good at is swinging weapons around.

-Black Marsh: I like the Marshes, I grew up in them and I know my way around. Most other people doesn't understand our ways, the ways of the Saxhleel, but I'm a part of it and wouldn't want it to be any other way.

-Elsweyr: Elsweyr is to hot, and the people are strange. Saxhleel and khajiit simply does not work well together.

-Orsinium: Uncultivated. They've got potential to be sure, but technically they don't even have their own province. As to them once being elves, it's plausible.

This post has been edited by saqin: Sep 29 2011, 04:41 PM


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I no longer use this acoount since I can't do anything with it. New username: Saquira
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