(Some of you already know the basic story of this RP, but I'll delve deeper for those who don't know. Or, you could just go to the old one.)
It is in the first year of the Fourth Era, and chaos reigns supreme. The Crisis took a part of the world with it to Oblivion, and the greedy hearts of men, elves and beasts had allowed for the Breaking of the Empire to occur. Each province has declared its independence and each has walked down the lesser path by following their heart's desire.
Morrowind and Argonia took the chance of the Empire being weakened to settle old feuds. The guerilla lizards have put up a decent fight, but the Dunmeri were unstoppable. Two Argonian cities have fallen, and many more will if there aren't any outside help. The Dark Elves seek the Roots of Svelkreen, a green gem supposedly able to stop time itself.
The restraint the Empire had on Hammerfell and Skyrim now gone, the two warrior race have entered full-blown war and the dead are piling up in mountains. The two race seek an artifact known as Kronos' Limb, a gem that could slow time itself. Set in a deadlock, only an outside influence can break the stalemate.
Burning hate between the Khajiit and the Wood Elves now exploded as the two enter the battlefield. For several months, it was a war that only inculded ambushes and raids. When the Khajiit learns of a gem called the Apple, a gem that could fast-forward time itself, they press the attack and the Bosmer are pushed back. It is clear that without any help, the Elves would lose.
The magickal provinces of High Rock and the Summerset Isles now tears at the very fabric of reality as they each search for the Garaviniel, a broken shard of a gem that could lend the wielder control of time itself. Daedra are summoned, the undead raised.. If one were to step foot into Breton soil or swim in the Altmeri see, one would be literally shocked at how the raw magick there are sizzling.
As chaos spreads throughout the Empire, the Imperial race stand in the middle, confused and impotent. The legions can't be used to stop the wars, as they are busy protecting the borders. The guilds are practically useless, even more so the Mages Guild.
To stop this chaos, only the likes of the Champion can. Adventurers. The Emperor Martin now recruits YOU, experienced adventurers and veteran mercs, to quell this anarchy and bring peace to Tamriel. You would be remembered in history as the ones who gathered the Shards of a Broken Empire.
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The Rules
1. I, to some extent, control important NPCs. Only NPCs that could forward the plot though. 2. You get to create as many characters as you want, assuming of course you can keep track of them. 3. Romance is allowed, to some extent. No blatant ... scenes, OK? 4. A balanced character is generally preferred, but Uber characters aren't. 5. Errr, have fun? 6. Character death is very much encouraged. Oh yes. I want your characters to die! Muahaha! Nah, I'm kidding, but my point still stands. Being wounded or outright killed can dramatize the plot and even help character growth! So be a sadist on your characters!
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The Character Sheet
Name: Age: Gender: Race:
Appearance: Weapons: Armor: Other Gear (Potions, Alchemy Apparatus etc):
History and Background: Opinions (so we can now how she reacts accordingly when setting foot in the respective province):
-Summurset Isles: -Valenwood: -Morrowind: Cyrodiil: -High Rock: -Hammerfell: -Skyrim: -Black Marsh -Elsweyr: -Orsinium:
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Any questions? Feel free to ask!
This post has been edited by Uleni Athram: Oct 1 2011, 04:44 PM
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I wanna slap people and tell them I love them
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