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> Shards of a Broken Empire, A Remake of the Original RP
Uleni Athram
post Sep 19 2011, 06:21 PM
Post #1


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Joined: 19-September 11
From: From: From: From



(Some of you already know the basic story of this RP, but I'll delve deeper for those who don't know. Or, you could just go to the old one.)

It is in the first year of the Fourth Era, and chaos reigns supreme. The Crisis took a part of the world with it to Oblivion, and the greedy hearts of men, elves and beasts had allowed for the Breaking of the Empire to occur. Each province has declared its independence and each has walked down the lesser path by following their heart's desire.

Morrowind and Argonia took the chance of the Empire being weakened to settle old feuds. The guerilla lizards have put up a decent fight, but the Dunmeri were unstoppable. Two Argonian cities have fallen, and many more will if there aren't any outside help. The Dark Elves seek the Roots of Svelkreen, a green gem supposedly able to stop time itself.


The restraint the Empire had on Hammerfell and Skyrim now gone, the two warrior race have entered full-blown war and the dead are piling up in mountains. The two race seek an artifact known as Kronos' Limb, a gem that could slow time itself. Set in a deadlock, only an outside influence can break the stalemate.


Burning hate between the Khajiit and the Wood Elves now exploded as the two enter the battlefield. For several months, it was a war that only inculded ambushes and raids. When the Khajiit learns of a gem called the Apple, a gem that could fast-forward time itself, they press the attack and the Bosmer are pushed back. It is clear that without any help, the Elves would lose.


The magickal provinces of High Rock and the Summerset Isles now tears at the very fabric of reality as they each search for the Garaviniel, a broken shard of a gem that could lend the wielder control of time itself. Daedra are summoned, the undead raised.. If one were to step foot into Breton soil or swim in the Altmeri see, one would be literally shocked at how the raw magick there are sizzling.



As chaos spreads throughout the Empire, the Imperial race stand in the middle, confused and impotent. The legions can't be used to stop the wars, as they are busy protecting the borders. The guilds are practically useless, even more so the Mages Guild.

To stop this chaos, only the likes of the Champion can. Adventurers. The Emperor Martin now recruits YOU, experienced adventurers and veteran mercs, to quell this anarchy and bring peace to Tamriel. You would be remembered in history as the ones who gathered the Shards of a Broken Empire.

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The Rules

1. I, to some extent, control important NPCs. Only NPCs that could forward the plot though.
2. You get to create as many characters as you want, assuming of course you can keep track of them.
3. Romance is allowed, to some extent. No blatant ... scenes, OK?
4. A balanced character is generally preferred, but Uber characters aren't.
5. Errr, have fun?
6. Character death is very much encouraged. Oh yes. I want your characters to die! Muahaha! Nah, I'm kidding, but my point still stands. Being wounded or outright killed can dramatize the plot and even help character growth! So be a sadist on your characters!

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The Character Sheet

Name:
Age:
Gender:
Race:

Appearance:
Weapons:
Armor:
Other Gear (Potions, Alchemy Apparatus etc):

History and Background:
Opinions (so we can now how she reacts accordingly when setting foot in the respective province):

-Summurset Isles:
-Valenwood:
-Morrowind:
Cyrodiil:
-High Rock:
-Hammerfell:
-Skyrim:
-Black Marsh
-Elsweyr:
-Orsinium:

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Any questions? Feel free to ask!

This post has been edited by Uleni Athram: Oct 1 2011, 04:44 PM


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Lord Revan
post Sep 28 2011, 01:15 AM
Post #2


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Joined: 6-May 06
From: Texas, USA



I'll finish this out over the next couple of days.

Valero
Age: 31
Sex: Male
Race: Imperial/Nord

Appearance: As part of his Nordic heritage, Valero stands taller than the average Imperial at 5’10. He ties his hair into a ponytail, but otherwise does not bother himself with it.
Weapons: Valero wields an Orcish War Axe acquired during his wanderings in Wayrest and Orsinium. He uses a steel buckler to parry and as a secondary weapon in a pinch. Although inferior to his war axe in combat, Valero keeps his old iron hatchet for more honest work.
Armor: Black Brigandine

History: Raised in Skingrad by the Chapel of Julianos, Valero showed an innate grasp for the healing arts. As a young man, he helped keep the local goblin population down alongside the Fighters Guild and Skingrad Guard and helping the homesteaders in the West Weald.
To further his knowledge of the body’s inner workings, Valero left Cyrodiil for 3 years of study in Wayrest. His mentors were necromancers that had fled Cyrodiil following Hannibal Traven’s banning of necromantic practices. Although he does not practice necromancy, Valero uses those lessons to enhance his ability to manipulate both his body and others. As a healer, Valero holds sacred an oath to never use his powers to harm a living being (the exceptions being Daedra, the undead, or animals).
Impressive though his abilities are, Valero can only perform them through direct contact and they tend not to be quick-fixes. These limitations serve to ration his finite reserves of magicka in addition to placing less stress on the patient's body.

Opinions-
Valenwood- Having never set foot in the province, Valero knows only what he has heard. He doubts there’s much for him there, given the Bosmers’ protectiveness of flora.
Morrowind- Valero has little interest in the ravaged land of the Dunmer. He does not agree with the Dunmers’ practice of slavery or their close-mindedness.
Summerset Isle- Although he could learn much from the Altmer, Valero has no plans to visit the isle, as it has no shortage of healers. The High Elves are a force to be reckoned with, but also a potential source of knowledge.
Cyrodiil- A shadow of its former glory, there is much work to be done in his homeland.
Black Marsh- An alien place to man and mer, neither the land nor its inhabitants are to be taken lightly.
Hammerfell- A savagely beautiful region inhabited by a people of admirable strength and honesty.
Skyrim- About as harsh as Black Marsh to the unwary, but as much a home as Cyrodiil.

This post has been edited by Lord Revan: Sep 29 2011, 11:26 PM
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