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> Shards of a Broken Empire, A Remake of the Original RP
Uleni Athram
post Sep 19 2011, 06:21 PM
Post #1


Master
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Joined: 19-September 11
From: From: From: From



(Some of you already know the basic story of this RP, but I'll delve deeper for those who don't know. Or, you could just go to the old one.)

It is in the first year of the Fourth Era, and chaos reigns supreme. The Crisis took a part of the world with it to Oblivion, and the greedy hearts of men, elves and beasts had allowed for the Breaking of the Empire to occur. Each province has declared its independence and each has walked down the lesser path by following their heart's desire.

Morrowind and Argonia took the chance of the Empire being weakened to settle old feuds. The guerilla lizards have put up a decent fight, but the Dunmeri were unstoppable. Two Argonian cities have fallen, and many more will if there aren't any outside help. The Dark Elves seek the Roots of Svelkreen, a green gem supposedly able to stop time itself.


The restraint the Empire had on Hammerfell and Skyrim now gone, the two warrior race have entered full-blown war and the dead are piling up in mountains. The two race seek an artifact known as Kronos' Limb, a gem that could slow time itself. Set in a deadlock, only an outside influence can break the stalemate.


Burning hate between the Khajiit and the Wood Elves now exploded as the two enter the battlefield. For several months, it was a war that only inculded ambushes and raids. When the Khajiit learns of a gem called the Apple, a gem that could fast-forward time itself, they press the attack and the Bosmer are pushed back. It is clear that without any help, the Elves would lose.


The magickal provinces of High Rock and the Summerset Isles now tears at the very fabric of reality as they each search for the Garaviniel, a broken shard of a gem that could lend the wielder control of time itself. Daedra are summoned, the undead raised.. If one were to step foot into Breton soil or swim in the Altmeri see, one would be literally shocked at how the raw magick there are sizzling.



As chaos spreads throughout the Empire, the Imperial race stand in the middle, confused and impotent. The legions can't be used to stop the wars, as they are busy protecting the borders. The guilds are practically useless, even more so the Mages Guild.

To stop this chaos, only the likes of the Champion can. Adventurers. The Emperor Martin now recruits YOU, experienced adventurers and veteran mercs, to quell this anarchy and bring peace to Tamriel. You would be remembered in history as the ones who gathered the Shards of a Broken Empire.

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The Rules

1. I, to some extent, control important NPCs. Only NPCs that could forward the plot though.
2. You get to create as many characters as you want, assuming of course you can keep track of them.
3. Romance is allowed, to some extent. No blatant ... scenes, OK?
4. A balanced character is generally preferred, but Uber characters aren't.
5. Errr, have fun?
6. Character death is very much encouraged. Oh yes. I want your characters to die! Muahaha! Nah, I'm kidding, but my point still stands. Being wounded or outright killed can dramatize the plot and even help character growth! So be a sadist on your characters!

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The Character Sheet

Name:
Age:
Gender:
Race:

Appearance:
Weapons:
Armor:
Other Gear (Potions, Alchemy Apparatus etc):

History and Background:
Opinions (so we can now how she reacts accordingly when setting foot in the respective province):

-Summurset Isles:
-Valenwood:
-Morrowind:
Cyrodiil:
-High Rock:
-Hammerfell:
-Skyrim:
-Black Marsh
-Elsweyr:
-Orsinium:

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Any questions? Feel free to ask!

This post has been edited by Uleni Athram: Oct 1 2011, 04:44 PM


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TheTrueCaboose
post Oct 5 2011, 12:47 AM
Post #2


Evoker

Joined: 30-September 11
From: Highlands of Scotland



*edit:Don't worry this isn't a "super character" as he can be killed as easily as any other man. I am only saying this as a precaution, just in case there is any misinterpretation of what I have written.*

Name: Kelzar Ramoru
Age: 25 (Actual age 135 if you don't understand read the history)
Sex: Male
Race: Nord

Appearance: Kelzar stands at 6"2. His hair is long as it reaches down past his shoulders wavy, thick and dark brown. He has a ruggedly handsome face with stubble beard. He has a scar bearly consealed by his hair on the edge of his jaw. His physique is muscular.
Weapons: Firebreath (a katana like sword so sharp it can cut through a man like butter)
Laitharn (an ebony bow carved by Kelzar, keeps it more as a momento and hunting tool)
Armour: Leather Fur armour but carries Ancient Blades (Light Armour), does not use it often
Other Gear: A vile that he carries around his neck underneath his armour

History: As a young boy he lived in a village called Driftwood in Skyrim. He only had his father and his father was a farmer. As a young boy he had a fairly dissintresting life that was full of errands he ran for people around the village as he tried to earn some extra gold.

When he was 8 years old he was searching in the attic of his fathers and found a chest with the Septim symbol engraved on it. It however required a key and he became obsessed for several months when his father was not looking to find the key to the mysterious chest. Later he forgot about it and decided to stop trying to open the chest.

On his 13th birthday he and his father decided to go out in the woods that day to find an elm tree to make his first bow out of. Unfortunatly he cut the edge of his cheek in the process and it left a scar. His father laughed when he saw it and told Kelzar that it was a good look for him. When he and his father had finished wittling the bow into shape his father taught him a spell of which preserved equiptment until the end of its bearers days. This bow could stay with him the rest of his life and he named it Laitharn.

When he was at the age of 18 he was out hunting with Laitharn when he saw smoke rising from his village. He pondered his thoughts for a while thinking that it might be the bonfire that someone had made to get rid of unwanted items. As he got closer he realised that the smoke was far too dense to be a bonfire. He ran back to village and everywere was in flames. He then panicked and ran to his fathers farm. There he saw a pile of dead bandits surrounding his fathers mortally wounded body. His fathers last words to him were "I am sorry to have to do this to you I . . . love you . . . . . my . .son" He then forced a key into Kelzar's hand that bore the insignia of the septim family on it. Still in shock about his fathers death he lay beside the corpse for a minuite and then realising that his fathers dying with was that he get the chest from inside the burning house he rushed in and picked the chest out of the attic and then ran out.

6 years later when Kelzar had drunk most of his years away he mustered up the courage to open the chest. He had tried before but just couldn't get to it when finally presented with the opertunity. He opened up the chest and to his amazment found a set of blades armour a katana with Firebreath engraved on its ornate hilt, a note, a vile and a glowing stone. He quickly took the objects out of the chest and placed them on the bed of the inn room he was staying at. Then he read the note. It explained all about the equiptment but did not explain much about the vile and less about the stone. His father wrote that he had never fully learned how to use the stone but he knew that it would bring a person a gift. His father stated that the stone would reveal itself to the person when they were ready. The vile was special is some way but his father did not know why.

He went to the a high peak named Touching Heaven. There he spent a year in solatude and in wait. Then finally the stone started to glow brighter and brighter. Kelzar quickly took it outside of his tent in his hand and the stone flashed out a blinding light. Kelzar woke up lying in the snow next to his tent with the stone dissapeared. He went back inside dazed by what had happened.

10 years later he knew finally what the stone had done. Kelzar had stopped aging conpetely and was now permenatly at his best physical condition. He customarly wore leather fur armour as the blades armour was too suspicious to wear in public.

100 years have passed since then till present day and Kelzar has had many adventures some coming close to him dying but never quite. Kelzar has decided to help the empire as he has been recruited by Martin to quell the uprising along with others.

Opinions:
-Summurset Isles: It is a beutiful place but the snobbish arrogance of the Altmer is absobutely astounding. Especially if you are from Skyrim as they treat you like a savage. I would not like to visit their shores again for another 100 years till they get their priorities straight.

-Valenwood:Valenwood is a beutiful place and the Bosmer are generally open people in my experience you just have to understand them

-Morrowind:I have only been once and I think that it is a strange place. The only problem I have is with the number of deadra shrines they have over there and still even after the event of Oblivion. I however find the local race Dumners to be suspicious an untrustworthy in general and one nearly had sucess in killing me a while back and he was my guide through the swampland of Morrowind.

-Cyrodiil:It has a truly diverse landscape with swampland near blackmarsh and high mountains near my homeland. I have always respected the Imperial Legion even though they view us Nords as savages in general. You generally find that being a Nord you tend to get a good reception at the bar's around. Something that amuses me every time.

-High Rock:All I see over there are a bunch of Bretons trying to pretend they are as snobby as the Altmer. I do generally like Bretons but they seem to be developing a strange type of superiority complex that tends to fustrate me.

-Hammerfell:I have been to Hammerfell on several occasions. The Redgaurd are pleasant enough most of the time until you disshonour them and are dishonest. As I and everyone in Skyrim holds honour in the highest repect we can understand this.

-Skyrim:My homeland is one of the most dangerous regions in Tamriel and I am proud of it. Every Nord from Noble to common all share great values of respect and Honour. We are a light hearted race that boast the best drink in Tamriel(and we are right). Although most see us as barbarians for no good reason. We are some of the noblest people you can meet and will always be happy to meet new people.

-Black Marsh:I have never had a wish to go to blackmarsh but once had to as a friend once needed a hist tree based remedy to prevent them from dying a fatal disease. My time there was not pleasant and when an Argonian sees a Nord in their home province a lot of questions get asked. Most Argonians seem to be obsessed with the so called "Shadowscale". I had never heard the term before then and shortly after met one on an incident that I don't care to mention but it ended in Firebreath (my katana) having the final word.

-Elsweyr:Nothing to say about it except that it at the best of times is a terrible and at the worst a skooma filled hell.

-Orsinium:A wonderland of adventure away from largely populated areas. I have a fair few stories to tell from there.

This post has been edited by TheTrueCaboose: Oct 5 2011, 12:56 AM
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