This is the current rendition:
Active Mod Files:
This load order was designed with three things in mind: building the most immersive and beautiful rendition of Cyrodiil possible (and I think I did a pretty good job here), putting back some the 'vanilla' game (all creatures and loot are vanilla once again), while continuing with ditching the level scaling (T.I.E.), and quest expansions that are unique and lore friendly (Lost Spires is gone, for instance).
Most recently added was
Artifacts and
Immersive Interiors. Artifacts was added because the new shop stocks plenty of robes (and my new mage likes his robes), a few new outfits (not many, but I got a nice riding outfit while visiting), and lots of new weapons and armor (bleh

). Immersive Interiors was added because, well... it's immersive, need I say more?
This post has been edited by Thomas Kaira: Oct 9 2011, 01:23 PM