QUOTE(Feralikazam @ Oct 28 2011, 03:50 PM)

I think closed cities..or holds I should say are alot more realistic. Mainly because closed gates keep unwanted visitors out. It's not that big a deal. Mod it out if it's really that bad.
I've had plenty of time to mull things over about the changes being made to Skyrim, and really, closed cities has dropped down to very low on my "must be addressed" list. The
only reason Bethesda is really doing that is because the consoles simply can't handle those cities being open, and I can understand working under severe hardware constraints.
I've made a lot of revisions on my stances for some of the changes being made, such as the new leveling system. I never really cared for the previous major/minor branches, and in fact completely obliterated the leveling system for both Morrowind and Oblivion in favor of something more in line with what Skyrim is doing (save for the 'got no class' approach). Every skill has a bearing on your level, major skills (specialized in Skyrim's case) increase your level faster, and the player never deals with attributes at any stage (the mod handles them automatically). I'm still not happy that Attributes got cut (mostly due to the 'missed opportunity' factor), but I do see why they were. The only key difference is that Skyrim is injecting a more level-based approach to the scheme, whereas the mods I refer to actually try to stop your level from really mattering that much (aside from scaling encounters and loot).
So, the new leveling system, after a more thorough analysis, gets my stamp of approval. I like.
