Acadian: I am getting practice at shooting around those big hulking dremora. I don't put nearly as many arrows in their backs as I did with the scamps when I started playing Artemisia! She was about 10th or 11th level when I started Kvatch. She leveled up too quickly to be honest, and I had to change around her majors to slow it down some more. I went into Kvatch unprepared - with no magic items that is - and it really made things difficult. She did indeed upgrade to that Dwarven bow. I was hoping for a damage effect on the sigil stone, but got a shield and damage armor instead. Since most of the daedra don't seem to wear armor, Artemisia used the sigil on her armor instead.
King Coin: You cannot delete the old shaders? Or copy over the new ones? That would sound like some sort of file corruption going on. Maybe you should just download it all over again and try from scratch?
Artemisia's Undine healing works when she is in water, but only when she is under it, or treading water. Unfortunately it won't work if she is only standing in say knee-deep water. It is because of how the ISSwimming function works. It also works in the rain, and when it is snowing. I got the entire idea from the Grummite water healing, and ran with it.
liliandra nadiar: The horde in the city is even worse. They are all packed together, and of course there are the city guard and legionaries to get in the way and ruin any chance of sneaking. I am holding off on reducing the cost of Restoration. I want to try it the way the game made it at first, and see how that works out. It should be a lot cheaper as Artemisia gets her skill up. She also added a sigil to fortify her magicka after Kvatch that helped a great deal.
Grits: I love pushing the daedra over the edge in those towers! It was so great when they did it all on their own this time. The first one that fell actually shot up a frost bolt at the one following it too! Before he went splat that is! You are right about Artemisia being impatient with the Imps. They are human, and speaking with them is just so demeaning for a Altmer like herself. The worst part of her exile is being forced into the company of such primitives.
The Rain Regeneration is part of her birthsign, that I created. The Undine gives water breathing, and heals her when she is the rain, snow, or water. It is part of a bunch of new birthsigns I created a few months ago, after I got a burst of inspiration.
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Artemisia helps retake Kvatch - part 1This post has been edited by SubRosa: Nov 4 2011, 09:40 PM