Wanted to be specific on a couple of points- one gameplay and the other preferences.
I ran into this "show-stopper" with my first character, who was pre-1.2 patch. I did the first few Companions quests, including the one where the player character discovers the secret (helping one of the others- who becomes a werewolf to beat the Silver Hand hunters).
So then got the- "Come with me to the hidden locale under the Skyforge" invite. Did that- saw Aela in wolf form and was asked to joing the Circle. Said- "No thanks" and left. But- at that point I also had to effectively abandon the faction, because I could see NO other way to advance.
And that leads me to the "preference" note. I tend to RP all of my characters. There are things they will not do- or will only do under extreme duress. That includes becoming a werewolf. The idea that there is no "back-path" to solving the Companions' "curse" just strikes me as being rushed and lazy game design. That is ESPECIALLY true since they limited the number of joinable factions in the game AND since my character is pretty darned unsure about joining either the Legion OR the Stormcloaks.
Moral ambiguity can be a GOOD thing in a story or a game- but it is only good if you are given choices. And that is where this seems to break down. It would not matter so much to me if I did not find MUCH about the game to love.
End rant
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The dreams down here aren't broken, nah, they're walkin' with a limp...
The best-dressed newt in Mournhold.
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