QUOTE(treydog @ Dec 17 2011, 11:31 AM)

Wanted to be specific on a couple of points- one gameplay and the other preferences.
I ran into this "show-stopper" with my first character, who was pre-1.2 patch. I did the first few Companions quests, including the one where the player character discovers the secret (helping one of the others- who becomes a werewolf to beat the Silver Hand hunters).
So then got the- "Come with me to the hidden locale under the Skyforge" invite. Did that- saw Aela in wolf form and was asked to joing the Circle. Said- "No thanks" and left. But- at that point I also had to effectively abandon the faction, because I could see NO other way to advance.
And that leads me to the "preference" note. I tend to RP all of my characters. There are things they will not do- or will only do under extreme duress. That includes becoming a werewolf. The idea that there is no "back-path" to solving the Companions' "curse" just strikes me as being rushed and lazy game design. That is ESPECIALLY true since they limited the number of joinable factions in the game AND since my character is pretty darned unsure about joining either the Legion OR the Stormcloaks.
Moral ambiguity can be a GOOD thing in a story or a game- but it is only good if you are given choices. And that is where this seems to break down. It would not matter so much to me if I did not find MUCH about the game to love.
End rant
I didn't want anyone to think I was putting down the game, just irritated to have choices taken from me. The only guilds the player can join (that I have found) have been ones I did not want my character to associate with - at least not at this stage of the game.
(other than the College of Winterhold, which I found unsatisfyingly short and over before it started).
Like you, I have also wanted to stay neutral with the Civil War issues.
Also, there is a feeling of being rushed through these factions. In joining the College, the second quest they are pinpointing you for greatness, there is no working up to it and proving yourself. I became Arch Mage in like four quests - and certainly didn't see how I was pegged for greatness that quickly or feel I earned the position of Arch Mage.
In the Companions - the first quest you are let in on their secrets, by the second one you are forced to become a werewolf.
The feeling of being rushed through anything that doesn't involve the dragons/main questline is tangible in these other factions.
I don't know if the Dark Brotherhood or Thieves Guild are the same way or not, but I noticed you have to join both to follow the main questline.
Where are the player's choices in this game? My only choice so far has been pushing off the main questline so I could enjoy the game and get to know Skyrim first.
I'm not trying to insult the game, but I do see flaws in the set-up when you have no choice but to join factions your character wouldn't want to join, when the ones you do want to join are rushed through.
To me, it is a bit of a roleplay killer to be forced to make choices against my will, or not be allowed the time to find immersion in a faction before completely beating the whole questline and becoming master of the faction.
When I was just exploring the game, doing my own thing and getting to know the land and the people/enemies - it was an awesome experience. As soon as I began testing out any questlines (not radiant quests, I like them a lot) - suddenly all my choices were gone and I was being rushed into the game's choices and feeling like all my choices were made for me. Do it this way or don't play this questline.
I don't think it is coincidence that the most powerful and desired shouts were hidden away in the Dark Brotherhood and Thieves Guild factions.