Throughout the long months leading up to this game I have tried to maintain a wait and see approach to what Bethesda decided to do with Skyrim. Very often that philosophy saw me adopt the role of Bethesda apologist in threads made railing against their philosophy toward the future of the franchise. Well I have waited, Skyrim is here, and I have seen. I apologize to Helena, TK, Black Hand, or anyone else whose views toward the franchise I have lined up against. I can no longer defend what has become Bethesda’s arrogance. Telling me that I have the freedom to play the game any way I want to . . . as long as I play it the way they want me to is a positively Orwellian concept! The argument that it’s okay for you to be forced into being a werewolf because you never have to actually use the power (well, except for that one time) is a hollow one. So is the argument that it’s okay to be forced to join the Mages Guild as an axe swinging Orc in order to get a certain shout word. These are not errors of omission or flaws in game design (though they too do exist). These are deliberate systems of control in a game that sells itself on the freedom to play the game the way YOU want to play!
I whole-heartedly agree with mALX and trey that all the faction quests feel rushed and half-hearted. As I said via PM to mALX just the other day, it is almost like Bethesda is saying to us: ‘What are you doing this crap for?! Don’t you know there are DRAGONS out there?!’
It feels like they jumped the gun at E3 with the release announcement, only to find 11-11-11 bearing down like a freight train (believe me when I say I know what that’s like). So they decided to perfect the dragons (and they are pretty damn cool, I have to admit) and the environmental details (which, again, are very well done) at the expense of the depth given to the faction quests. They also decided to shelve what was for me the best part of the Elder Scrolls franchise . . . interesting NPCs. Even M’aiq comes across as a zombie in this game! So, while Skyrim is indeed beautiful, it is ultimately soulless. I don't think it's a coincidence that Ken Rolston, a former employee of Bethesda and one of the lead designers of the two games, recently compared Morrowind to Moby D*** while comparing Oblivion to the movie Titanic in the latest issue of gameinformer. His point was to illustrate how 'tragically inaccessible' Morrowind was for the larger audience Bethesda was even then courting. I wonder then if that makes Skyrim Transformers?
I, for one, would have gladly dealt with moving the game back to 12-12-12 if it meant that I could have more thought out faction quests or met characters like Uncle Crassius, Divayth Fyr, Nibani Maesa, Mazoga the Orc, Savlian Matius, or Lucien LaChance.
Okay, that’s my rant. Next!
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