There are so many choices this game forces you to make its not even funny.
"Be who you want to be?" Riiiight.... I think Destri summed that up pretty well.
Anyways, I am so utterly offended by the lack of roleplaying options in this "roleplaying game" for even the most basic decisions you could make... that I am going to be putting them back once the CK comes along.
I have decided to call the project "Skyrim Derailed," in reference to the term of forcing the player through a scenario where he should be presented a choice being called 'railroading.' So far, I have placed these items on the agenda:
1. All Words of Power will be accessible without needing to join any Guilds. Each Guild has a single Word that can only be obtained by joining them, which means that roleplayers will be stuck with some incomplete Shouts because they chose not to join a specific Guild. Denying full Shouts for not joining a Guild is fine, but only allowing partial completion is not.
2. Will allow for the Main Quest to be reasonably completed without needing to join the College of Winterhold. The idea is that the moment you walk through those gates, you are considered a member. So I'm going to do as Oblivion did and move the guy you need to speak to outside the gates for the duration of the needed quest so non-members can talk with him without being forced into aGuild membership they might not desire.
3. Will allow for full completion of the Companions questline without needing to become a Werewolf. This thread already covers pretty well why to do this.
4. A few transparent decisions (the Paarthurnax dilemma, for instance) will be given some weight. Instead of stalling things out by taking the opposite side that Bethesda intended, the quest will be completed and you will have to live with the consequences of your decision.
5. An obvious attempt to pad out the length of the Thieves Guild questline will be addressed. When you complete a special job for a particular hold, your quest-givers will stop assigning jobs in that hold until you have finished the Restoration project.
6. You have to partially complete the Main Quest (you must complete Dragon Rising) in order to complete the quest Message to Whiterun for the Civil War questline. This will get stopped for anyone who wishes to do only the civil war without needing to worry about dragons.
Those are the biggest offenders at this point. I am sure I will continue to get reports of pre-made choices Skyrim makes for you along the way.
Word to the wise Bethesda: without meaningful choices, you do not get to call your game an RPG. And they don't need to be of the Mass Effect moral dilemmas, either. Just letting the player be who he wants is what The Elder Scrolls does. Skyrim throws wrenches into that philosophy all over the place with several questlines depending on other questlines and even more pre-made choices where the only option is in what manner you wish to say yes.
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Rarely is the question asked, is our children learning?
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