Oh, while I'm on, I might as well do a draft for the character sheet. It's mainly based around what you would have in the real game.
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Name:
Gender:
Class:(More info Below)
Gift:(once again, more info below)
Looks:
Armor:
Weapons of Choice:
Bio:
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Classes
Warrior - An all-rounder type class with an emphasis on melee combat.
Knight - The tank class. They are heavily armored and can wield the heaviest weapons. they also have fairly high faith, allowing them to use miracles.
Wanderer - the fastest melee combat class. Wanderers use nimble blades and light armor and can wield the most skill requiring weapons.
Hunter - A long-range class that mainly uses bows. They are OK in close range combat but cannot use magic. The most commonly used armor by hunters is leather, giving them a decent defense.
Thief - A "stealth" class which mainly consists of backstabbing and parrying. They use very light armor and only small blades. The shields they use are designed for parrying, not taking blows from claymores.
Bandit - Bandits are the opposite of knights. Instead of wearing heavy armor, they mainly wear armor consisting of hides with metal inlaid into them. They do however possess the highest attack skill, causing the most physical damage out of all the classes.
Sorcerer - One of the mage classes, the sorcerers mainly use sorceries (fitting, right?) to fight. They have the highest intelligence, but can only wear light armor and cannot wield large weapons.
Pyromancer - Swamp dwellers who use the magic of pyromancy (starting to see a pattern?). They also have decent attack, but their defense is not the greatest.
Cleric - The closest the game has to a healer. They use miracles, which mainly consist of healing and buffs designed to give surrounding players a boost. However, most of their other attributes are quite low...
I would rather there be only one of each class, but I don't mind that much.
Gifts
Divine blessing - a potion that will completely heal the drinker and remove all status ailments. (probably best for clerics or knights)
Black firebomb - bombs that explode into a blaze of fire. Extremely powerful. (a bandit/warriors choice)
Binoculars - what do you think they do? (maybe wanderer or hunter?)
Pendant - Nothing special about it, or is there? (wanderer or cleric is fitting)
Twin humanities - give the user two humanities, which can be used to become human, or kindle a bonfire. (not really class specific)
Master Key - allows access to many of the games locked doors, but not all. barred doors, doors that open from the other side, etc. won't be opened. (obvious thief choice)
Tiny being's ring - said to regenerate health by the game, but it instead gives a boost to max HP. (warrior, knight or bandit, perhaps)
Old witch's ring - Given to you by a witch. nothing SEEMS special about it... yet. (wanderer for roleplay value)
I would like to point out that this roleplay will probably change depending on what classes and gifts are picked. for example, if nobody chooses to have the pendant, it won't be the same as if somebody did pick it.
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