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> Am I The Only One Who Wonders If They Are Playing Fallout 3?
SubRosa
post Jan 31 2012, 03:46 AM
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I have been playing Skyrim for two days now, and I keep seeing so many things from Fallout 3. I keep wondering if a Brotherhood of Steel Paladin is going to step around the corner toting a gatling laser.

The drumroll and screen text for quests is a straight copy, with nothing at all changed in the slightest.

The whole system of Perks is clearly FO3 inspired (I just wish they had an Animal Friend perk, to keep those Spriggans from attacking)

Eating food heals damage (though thankfully none of it is radioactive in Skyrim).

The lockpicking mini-game is exactly the same, just different graphics. They removed the option to force it open though.

The Thalmor/Dark Brotherhood/Thugs attacking you at random, and you find a contract on them for your murder, is a straight copy of the Talon Company.

On top of these obvious things, there has been a less direct feeling I have been getting as I play that again takes me back to the Capital Wasteland. It is not something I can directly point to. It might be the voice acting (I have not checked, but some sound the same), it might be the artwork of the NPCs faces.

I think a lot of is to do with the general mood and atmosphere the game generates. I think there is a grittiness that Skyrim shares with FO3, which Oblivion lacks. I know that when I go through bandit and vampire lairs, I am getting strong flashes of FO3's raider bases. The Skyrim baddies just seem much eviler then the Oblivion ones.

So is it just me, or do other people get this feeling too?

This post has been edited by SubRosa: Jan 31 2012, 02:52 PM


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mALX
post Jan 31 2012, 04:27 AM
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QUOTE(SubRosa @ Jan 30 2012, 09:46 PM) *

I have been playing Skyrim for two days now, and I keep seeing so many things from Fallout 3. I keep wondering if a Brotherhood of Steel Paladin is going to step around the corner toting a gatling laser.

The drumroll and screen text for quests is a straight copy, with nothing at all changed in the slightest.

The whole system of Perks is clearly FO3 inspired (I just wish they had an Animal Friend perk, to keep those Spriggans from attacking)

Eating food heals damage (though thankfully none of it is radioactive in Skyrim).

The lockpicking mini-game is exactly the same, just different graphics.

The Thalmor/Dark Brotherhood/Thugs attacking you at random, and you find a contract on them for your murder, is a straight copy of the Talon Company.

On top of these obvious things, there has been a less direct feeling I have been getting as I play that again takes me back to the Capital Wasteland. It is not something I can directly point to. It might be the voice acting (I have not checked, but some sound the same), it might be the artwork of the NPCs faces.

I think a lot of is to do with the general mood and atmosphere the game generates. I think there is a grittiness that Skyrim shares with FO3, which Oblivion lacks. I know that when I go through bandit and vampire lairs, I am getting strong flashes of FO3's raider bases. The Skyrim baddies just seem much eviler then the Oblivion ones.

So is it just me, or do other people get this feeling too?



There is actually a huge diff between Fallout 3 and Skyrim. In Fallout 3, everything worked like it was supposed to. (perks, quests, etc. )

This post has been edited by mALX: Jan 31 2012, 04:32 AM


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King Coin
post Jan 31 2012, 04:34 AM
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QUOTE(mALX @ Jan 30 2012, 09:27 PM) *

There is actually a huge diff between Fallout 3 and Skyrim. In Fallout 3, everything worked like it was supposed to. (perks, quests, etc. )

I don't remember FO3 having as many issues as Skyrim does. New Vegas on the other hand...


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mALX
post Jan 31 2012, 04:44 AM
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QUOTE(King Coin @ Jan 30 2012, 10:34 PM) *

QUOTE(mALX @ Jan 30 2012, 09:27 PM) *

There is actually a huge diff between Fallout 3 and Skyrim. In Fallout 3, everything worked like it was supposed to. (perks, quests, etc. )

I don't remember FO3 having as many issues as Skyrim does. New Vegas on the other hand...



Agreed, but the perks in New Vegas worked properly. So far numerous perks in Skyrim have actually been found to work exactly the opposite of their intended purpose, and they end up being a detriment to the player's game and a waste of a used perk. There are so many examples of this that I've been afraid to take any perk.

Add in the miscalculations in sneak, where the higher your sneak stats/the easier you are detected (30 sneak is less detected than 100 sneak)

Add in that any potion meant to increase pickpocketing chances ends up increasing chance of getting caught instead.

Someone on the team miscalculated a LOT of things in Skyrim. I doubt very much it was our known beloved devs, maybe they have hired in someone that messed all these things up.

This post has been edited by mALX: Jan 31 2012, 04:45 AM


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