Alright, my character is here. I'm a little unsure about the age, as I couldn't really get a clear-cut description of elf ages, but the rest of it should be good.
P.S. Loving the bounty hunter siblings, Darkness Eternal.
Name: Alvara Hattaano
Race: Dunmer
Gender: Female
Age: 37
Home Country: Morrowind
Faction and Rank: None
Faction Description: None
Profession: Hearth Healer
Profession Description: Focussed mainly towards healing and alchemy, Hearth Healers traditionally travel across civilised lands, offering their skills in dealing with minor ailments in return for coin or bed and board.
Skills: Restoration magic, alchemy, horse riding, able to negotiate a decent bargain, limited skill in Destruction magic, limited skill in using a quarterstaff
Appearance: Somewhat hardy and weathered by a great deal of travelling, Alvara still possesses relatively youthful features and the typical high cheekbones and thin facial features of her people. Her hair grows a little over her shoulders and is grey-white in colour, usually tied back in a ponytail to keep it out of the way. She sports a tattoo of a curling line snaking from beneath her right earlobe and spiralling on that cheek, a traditional Ashlander design, in dark red ink.
Eyes: Red, like that of all Dunmer
Build: While she hardly possesses a jaw-dropping hourglass figure, Alvara is of a medium build and in decent shape thanks to her many hours of travelling.
Personality: Generally rather stoic and slightly cynical in regards to most things, Alvara less inclined to be distrustful of non-Dumner as some of her other people are, mainly because she has spent a great deal of her life interacting with them. However, she is still a proud and at times stubborn individual, but those who get to know her find an incredibly loyal individual with a streak of soft, quiet wit to her.
Weapons: A heavy staff of hardened oak, able to snap bones or put a hefty dent armour when needed
Clothing: Hardy travelling clothes, including a pair of sturdy leather boots and an oilskin cloak to keep off the worst of any weather.
Miscellaneous: Her ingredients and equipment satchel, notebook (waterproofed with an enchantment to stop it getting ruined by adverse weather), spyglass
Magic: Skilled in healing spells, able to knit together wounds on herself and others. Also able to throw out a decent fireball or ice spell when needed, though they're not as powerful as those of a dedicated battlemage; generally, she uses these to deal with bandits from a distance or frighten away wild animals.
Spell list:
- Fireball (Destruction, exactly what it says on the tin)
- Ice Blast (Destruction, a cloud of sharp ice shards to freeze and cut an opponent)
- Knit Wounds (Restoration, closes wounds, mends broken bones and stops bleeding, both internal and external. Magicka consumption varies according to severity of the injury)
- Ease Pain (Restoration, effectively functions as a local anaesthetic, numbing the targeted area)
- Cleanse (Restoration, can remove infections and ease swelling in injured or wounded areas. Magicka consumption varies according to severity of the injury)
- Sleep (Restoration, can put the target, if they are calm, into a deep, restful slumber. If they are excited or panicked, then this does not usually work, but it can succeed in calming/slowing them down)
History: Born in Ald'Ruhn to an Ashlander mother and a father in service to House Redoran, Alvara and her family fled Vvardenfel when Red Mountain erupted for mainland Morrowind, and from there moved to Cheyindal. She was given some training in traditional Ashlander medicine-making from her mother, and initially hoped to become apprenticed to the town's local healer. He turned her down, saying he had no need of an assistant, and instead Alvara decided to take up travelling in the hopes that she could find somewhere else to settle and apply her expertise.
As a result, Alvara has gone across a good swathe of what was formerly Cyrodiil before the Aldmeri Dominion conquered it. She moves from village to village, places which are too small to have a dedicated healer, dealing with minor ailments that crop up in them in exchange for coin or a bed; she has pulled teeth, treated arthritic joints or cured non-lethal, irritating diseases like Crimson Foot, Bletchy Tongue, Amezce or the Damp Squibs. Usually she stays for two or three days, treating any who come to her with complaints and then moving on once there is no more business for her.
This post has been edited by Colonel Mustard: Jun 3 2012, 09:59 AM