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Help for faster roleplays, Ideas to reduce waiting times |
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jack cloudy |
Mar 14 2012, 09:26 PM
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Master

Joined: 11-February 06
From: In a cold place.

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Ok, I've been busy lately. Anyway, I'm still working on my character, aiming for a little more of a combat focus this time. As fun as it was, I learned that old drunks, cripples and fishermen aren't exactly all that useful when the rps tend to roll from fight to fight.
I'm still working out the details on my character. Skills are a bit of a problem point for me. Given his background, he'd probably be pretty good at Conjuration and Alteration, maybe some Mysticism. There is also Restoration, but it is limited to short-term fortification spells. But other than spells, I'm not sure what's there. I'm also a bit confused on the timeline. I really want him to join the loyal at birth for maximum indoctrination but if there hasn't been enough time between the rp and Oblivion, I'll have to make him younger.
So anyway, here's my guy. I think I have everything now.
Name: Kogobal Race: Altmer Gender: Male Age: 172 Home Country: Vvardenfell Faction and Rank: The Loyal of ALMSIVI, expelled Faction Description: The Loyal of ALMSIVI, often abbreviated as ‘the loyal’ and usually not even mentioned at all, is a cult that still holds to a warped version of the old Tribunal faith. They claim that the Nerevarine is another aspect of Dagoth Ur, whose treachery imprisoned the rightful gods of Morrowind. As true believers, they see it as their task to find the Tribunal’s prison, free them and restore Tribunal rule and faith to Morrowind and beyond.
Class: Magicks Researcher Class Description: Developers of new spells and applications of the magical arts, researchers usually focus their expertise on a singular school. Skills: Various spells, literate in multiple languages (though hearing and speaking is limited to Cyrodiilic and a few random words). Magic: Levitation, several forms of mark and recall, waterwalking, conjuration of a Scamp for menial tasks and a Frost Atronach for battle, Telekinesis and a few short-term fortification spells focused on increasing strength and speed of the recipient.
Appearance: Tall like all Altmer, Kogobal’s face is weathered and cracked from long years spent in the harsh environment of Red Mountain and the rest of Tamriel. Eyes: Bloodshot with dark brown irises. Personality: Kogobal is a bit of the odd one out. He doesn’t trust people easily and while he does make attempts at being polite, he still sees everyone as an ignorant heathen at best. He is also easily distracted by potential clues for his research.
Weapons: A wooden staff. The staff has been hollowed and contains a scroll of Vivec’s sermons (dating back from the Morrowind era). The top is capped with a small orb of facetted glass. Supposedly the orb lights up when Kogobal ventures close to a Tribunal god and by extension their prison. He’s never seen it happen though. Clothing: Brown vest, ditto pants and shoes, a shawl for when it is cold or raining. Kogobal is not someone who values bright colours. Miscellaneous: A backpack filled with various items including a journal (written in code), the usual camping tools, and some money. Also on him he carries an amulet that responds to the presence of other enchanted objects by continuously becoming hot and cold.
History: Kogobal’s parents were formerly wealthy and influential members of House Hlaalu. Repeated disasters however, such as the eruption of Red Mountain, the fall of Vivec’s moon and several invasions left nothing of both their wealth and their influence. It is possibly because of this that Kogobal’s parents developed an obsession for the good old days and joined the loyal cult. Having grown up among the cultists, Kogobal himself developed an interest in the metaphysical prison where his gods were believed to reside.
He studied all forms of interplanar movement he could find, whether it was the fictional conjecture of a poem or the very real school of conjuration. He pored over tomes on the ancient arts of anchors and the accompanying spells of intervention. He studied the Oblivion crisis and the remains of the gates spawned during that period. He searched the land for the Staff of Chaos, which had imprisoned Uriel Septim for ten years in a place between time and space. At one point he theorized that perhaps the Tribunal had not been imprisoned in another realm, but were merely very far away. Perhaps on the other side of Nirn, or on the moons. This idea led to his research on more mundane methods of transportation such as levitation, passwall, waterwalking and simply boosting one’s own body to superhuman levels of speed and agility.
Ultimately however, that idea was declared heretical by the cultleaders. Kogobal was sentenced to cleansing by being hurled into Red Mountain’s fiery depths. The Altmer used trickery to make the cult believe he had indeed perished. In midfall, he relocated himself to the metaphysical anchor he’d placed in his room, then sent back his cloth-rack to take his place at Red Mountain. Acting swiftly and taking advantage of the fact that every member of the cult had gone to see the execution, he gathered his belongings and left. Though the cult and indeed his own family would no longer acknowledge him or his ideas and would attempt to kill him on sight, he vowed to continue the search.
This post has been edited by jack cloudy: Mar 15 2012, 10:34 PM
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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He is meant to be hated.
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