[quote=incongruousness]I would like to see these suggestions in OB:
6) Also some monsters that actually are smart and roam around, as in like a group of goblins that use strategies such as retreat and charging and have primitive weps that you can pick up. Also some monters that can actually take a few townsguard such as the "12)" ones.
7) Recent ruin... there aren't any ghost towns or burning houses or ruined forts in MW (cept frostmoth) but the dmg looked ridiculus it was like a pack of werewolves came in and fought with the guards and then for no reason at all, all the walls fell down.
18) Your form should progressively change as the level of your prowess in that class get greater, such as a bulkyer bigger form for warriors as they gain levels, slimer finer toned bodies for rogues, and beards and wiser looking faces for wizards.
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These are the ones i care to comment on right now.
6: I like that, yup. Enemes should be SMART. ^-^
I mean, i KNOW town guards would compassion themselves 90% of the time when faced with a Werewolf, but in Morrowind they still attacked me while the peasants ran. I mean, do YOU attack some beast you've likely never even heard of?
7: Its Cyrodil, i doubt any towns should be destroyed, its the capitol for pete's sate. Oh, and Werewolves = STRONG, they CAN tear top-qaulity armor to shreds, so a BUNXH of them ripping through a wall is possible.
18: I've never been a fan of changing appearances, i like my character staying the way he is, be he a warrior, or a wizard.
Its not like Wizards can't have muscles, or Warriors be scrawny wimps that rely solely on massive strength enhancing enchantments to win...