QUOTE(Grits @ Feb 6 2013, 10:09 AM)

Seriously though, I am really looking forward to this. Dragonborn for my oldest dragonborn characters, and kids and houses all around. We have Dawnguard on the Xbox, and while it’s a very enjoyable addition I like being able to play characters without the changes it makes to the regular game. So no PS3 Dawnguard for me.
Dawnguard makes changes to the regular game?! Oh no!! I guess I'll have to make a guinea pig character on someone else's PS3 before I commit to it on my own.
QUOTE(SubRosa @ Feb 6 2013, 10:53 AM)

You mean to make sure that it
is filled with game-breaking bugs? This is Bethesda we are talking about. They do not
have a QA department. These are the same folks whose idea of a patch is something that makes dragons fly backwards!
I think the mountains of bad press that Bethesda has been getting - not just from disgruntled fans - but from game reviewers and publications, is what finally prompted them to get off their rears and release this stuff for the PS3. They could have done it a long time ago. They have just chosen not to.
Their previous claims of having issues porting it to the PS3 is just hogwash. Yes, the PS3 was purposely made to be difficult to program for. Yet every other game company in the world can release their products on it, and in a much more timely manner than this. Just look at all the games there are for the PS3! All it takes is the willingness to hire a couple of PS3 programmers for a month or two to port it over. Or subcontract the entire thing to another company that specializes in working on the PS3. In terms of project management, it is nothing insurmountable. In terms of technology, there is nothing new in any of the DLCs. Everything there is already in the vanilla game. Perk trees, a third person monster form, flying creatures, scripted events, it is all in the base game. The only things that are honestly new in the DLCs are some meshes, textures, and vocal tracks.
This. Bethesda displayed this same laziness toward the PS3 with
Oblivion (vampirism anyone?). The thing that ticked me off then (and now) is that, even knowing that the bug exists, they have never made any attempt to fix it.