QUOTE(ghastley @ Feb 13 2013, 10:44 AM)

All of the dungeon layouts are fixed, but they were generated by a random process by Bethsoft, and then baked-in. If you go back to a dungeon a second time, it will be the same layout as before, although the monsters and loot will have re-spawned, with new random selection. You'd probably not notice, as the huge number of dungeons swamps your memory of their layouts.
This is interesting! There is a game on PS2 called Champions of Norrath that randomly creates worlds and dungeons, too. CoN is a game I was rabidly playing (and replaying) back before I got OB because every time I started a new CoN game, its world was a little bit different.
QUOTE(Grits @ Feb 13 2013, 11:00 AM)

Saga, I had to go to the uesp to get Jensa out of Fallowstone Cave or she and Stenvar would still be in there. That was fun.

Fallowstone Cave is actually a surprisingly simple dungeon once the gamer figures it out! It's another in-and-out, really. The difference is there's all sorts of little niches and areas to get stuck on as we try to navigate "in and out". But once I figured it out, I was like OH...duh..! Took me over an hour (Earth time) to get back outside of Fallowstone to Skyrim, though.
QUOTE(flowerboom @ Feb 13 2013, 11:14 AM)

I dont find oblivions dungeons linear AT ALL , granted the loot is tedious but every ruin is differant and has interesting unique features.
You talkin' to me? I never said Oblivion's dungeons are linear...that's the point I was trying to make in the OP. They often are
not linear.
QUOTE
Yup im a harsh critic of skyrim , the game was a joke compared to the previous two titles , just my opinion .....
I disagree, but I'm tired of disagreeing with people lately, and then having to defend my point of view.
