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what u think of fallout 3?, What do you guys think of fallout 3? |
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Kiln |
Feb 24 2013, 07:46 AM
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Forum Bard

Joined: 22-June 05
From: Balmora, Eight Plates

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I go to the nearest town after the tutorial of most RPGs because I overload myself with supplies that I need to sell during said tutorial.
Basically it is both because I need to unload supplies and also because I like to see the world.
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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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SubRosa |
Feb 24 2013, 06:27 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(Kiln @ Feb 24 2013, 01:46 AM)  I go to the nearest town after the tutorial of most RPGs because I overload myself with supplies that I need to sell during said tutorial.
Basically it is both because I need to unload supplies and also because I like to see the world.
Most of my characters are the same way. After finishing the Oblivion and Skyrim tutorials my characters are typically hauling around a truck load of loot. If they go wandering around they cannot pick up anything else they find. The FO3 tutorial does not usually result in my picking up too much stuff, so it varies there. It just depends on how much of a greedy packrat whatever character I am playing is. The FONV tutorial OTOH, got my characters almost no carry able loot. So they felt more free to wander. My most recent character used up all of her laser ammo in the tutorial though, so she had to go back to town to buy more. This post has been edited by SubRosa: Feb 24 2013, 06:27 PM
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Kiln |
Feb 25 2013, 07:03 AM
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Forum Bard

Joined: 22-June 05
From: Balmora, Eight Plates

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QUOTE(SubRosa @ Feb 24 2013, 05:27 PM)  QUOTE(Kiln @ Feb 24 2013, 01:46 AM)  I go to the nearest town after the tutorial of most RPGs because I overload myself with supplies that I need to sell during said tutorial.
Basically it is both because I need to unload supplies and also because I like to see the world.
Most of my characters are the same way. After finishing the Oblivion and Skyrim tutorials my characters are typically hauling around a truck load of loot. If they go wandering around they cannot pick up anything else they find. The FO3 tutorial does not usually result in my picking up too much stuff, so it varies there. It just depends on how much of a greedy packrat whatever character I am playing is. The FONV tutorial OTOH, got my characters almost no carry able loot. So they felt more free to wander. My most recent character used up all of her laser ammo in the tutorial though, so she had to go back to town to buy more. I actually enjoyed that the NV tutorial was so brief. For one it allows you to start new games without having to run back through a massive dungeon or sit through a 4 minute cutscene that can't be skipped.
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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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SubRosa |
Feb 25 2013, 06:22 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(Kiln @ Feb 25 2013, 01:03 AM)  QUOTE(SubRosa @ Feb 24 2013, 05:27 PM)  QUOTE(Kiln @ Feb 24 2013, 01:46 AM)  I go to the nearest town after the tutorial of most RPGs because I overload myself with supplies that I need to sell during said tutorial.
Basically it is both because I need to unload supplies and also because I like to see the world.
Most of my characters are the same way. After finishing the Oblivion and Skyrim tutorials my characters are typically hauling around a truck load of loot. If they go wandering around they cannot pick up anything else they find. The FO3 tutorial does not usually result in my picking up too much stuff, so it varies there. It just depends on how much of a greedy packrat whatever character I am playing is. The FONV tutorial OTOH, got my characters almost no carry able loot. So they felt more free to wander. My most recent character used up all of her laser ammo in the tutorial though, so she had to go back to town to buy more. I actually enjoyed that the NV tutorial was so brief. For one it allows you to start new games without having to run back through a massive dungeon or sit through a 4 minute cutscene that can't be skipped. I hate those 4 minute cutscenes at the beginning of a game that cannot be skipped!  Mass Effect 1's drove me insane, because once you created your character it instantly threw you into that long, dragged out scene, and you could not see what your character really looked like until it was over. That is when I would realize I did not like something, and had to start the game all over again, and again, and again, until I finally got a character whose appearance I liked. On one hand I enjoyed FONV's brief tutorial as well. As you said, it did not waste your time, and quickly turned you loose into the wild west. You even had the option to skip out on it at any point if you wanted. But OTOH, I do love the tutorial dungeons in FO3, Oblivion, and Skyrim. For me they are an opportunity to get to know my character better, before they are let out into the world. So to me they are kind of like a meet and greet between my and my character. The loot they pick up is just secondary (but who can resist picking up all that cash waiting to be spent?). This post has been edited by SubRosa: Feb 25 2013, 06:24 PM
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Colonel Mustard |
Feb 25 2013, 06:29 PM
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Master

Joined: 3-July 08
From: The darkest pit of your soul. Hi there!

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QUOTE(SubRosa @ Feb 25 2013, 05:22 PM)  On one hand I enjoyed FONV's brief tutorial as well. As you said, it did not waste your time, and quickly turned you loose into the wild west. You even had the option to skip out on it at any point if you wanted. But OTOH, I do love the tutorial dungeons in FO3, Oblivion, and Skyrim. For me they are an opportunity to get to know my character better, before they are let out into the world. So to me they are kind of like a meet and greet between my and my character. The loot they pick up is just secondary (but who can resist picking up all that cash waiting to be spent?). To be honest, the brevity of FONV and Morrowind's tutorials is what makes them, in my opinion, the best I've evern played (with the notable exception of God of War II's tutorial, which was absolutely awesome); you're given the controls, you're given something to do and then you're booted out into the wider world and told; 'It's your adventure, go have fun in the big playground you have.' Skyrim, Fallout 3 and Oblivion's tutorials were very good for the first run, but after that they quickly got boring. I was pleased that Oblivion and Fallout 3 had the option to rejig your character right at the exit, so you could start a new game and go straight into the world from then on, and I was surprised and maybe a little disappointed that Skyrim didn't give you that option.
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Posts in this topic
Badda-Tish what u think of fallout 3? Dec 30 2008, 06:32 PM BSD-IES Sorry mate, but I've edited your post. If you... Dec 30 2008, 06:39 PM Badda-Tish sorry, didnīt think of that. Dec 30 2008, 09:25 PM BSD-IES
sorry, didnīt think of that.
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Game gotta game, you know?
Game gotta g4m3... Aug 12 2022, 07:19 PM
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