Oh, I know. Made my Shepard on the assumption that they'd rebuilt his skull a few times. He now looks half-melted which was the plan, but he also has this scar on his mouth I didn't know about. His skin is fake dangit, he shouldn't have scars!
But Fallout 3 is definitely worse than that. The whole tutorial has these character-build bits scattered throughout but you won't get a feel for any of it till you're out of there. Also, you can't be a ghoul which makes me a sad puppy.
After that, my opinion is more neutral. What I saw of it was quite charming really, but the world felt constrained and samey when you go towards the old city center. I've also never been good at first person shooters and melee is definitely less capable than in Oblivion which put a bit of a damper on the fun. I never got too far I'm afraid. And my current laptop refuses to run beyond the main menu.
![kvleft.gif](style_emoticons/sinders/kvleft.gif)
Edit: I like Morrowind's tutorial the best since it exactly gives you the feel you should have. A prisoner dumped on Vvardenfell with no clue or goal beyond building a new life and if you want to make some money, could you deliver this package?
Oblivion's has the downside of heavily frontloading all the plot into it and the rats breaking through the walls bit never made sense to me.
Skyrim's is quite similar to Oblivion but just a tad better in my opinion. The cutscene is nice the first time around and Bethesda knew people would want to skip it the second time around so it autosaves for you (as a real save, not one labeled auto-save) the moment you pop off the wagon in front of captain tryhard and Hadvar. They again frontload the big bad, but at the time it feels more like a random rampage from Godzilla than a "the world is doomed but you go save it by doing these things. Also, I die now."
And finally, having an npc to yell the tutorial at you makes it more immersive than having a sudden pop-up of 'instead of stabbing this rat, try throwing a fireball at it!'
If anything, Skyrim's tutorial only falters in the overly linear castle-part and the lack of a remake option at the end. At least Riverwood is optional.
This post has been edited by jack cloudy: Feb 25 2013, 06:44 PM