Finding them everywhere can be a problem if your character has a habit of using "take all" on containers, and dumping the trash in another container later. Lockpicks get added to your collection, but because they're weightless, you tend to forget about them. (Which actually makes them one of the best value-for-weight items, but that's another topic).
One of the quests in my Bear Riders mod has the player try to break into the Legion offices in the IC Prison district, and when you fail (i.e run out of lockpicks), Claudia finds another way to get the key for you. When I first tested that part, my test character had 200+ lockpicks in inventory! It's a good thing you can take multiple copies of items away with the console in one command.
Most of my characters prefer to use Open spells, but I have tried "no magic" builds that didn't get that option. Those all went looking for Shady Sam a few times. And so did a few of the others, as there's always a point where the lock exceeds your Alteration level, and you have to resort to the mechanical, or give up.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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