I have noticed something, comparing Cyrodiil to Skyrim. In TES: IV, we can see clear across the province, however the vanilla game will not draw ruins, forts, and other structures, unless you're maybe a couple hundred feet away from them. Only White Gold Tower/Imperial City can be seen from anywhere.
Well in Skyrim, it seems as if we can see across the entire province, but the draw distance is actually rather limited. If I get on top of a mountain near Riften for instance, it seems as if I can see all the way to Markath, but looking carefully, the draw distance doesn't go that far. It goes maybe as far as the Throat of the World/Ivarstead area, the rest of the world from there is usually fogged out. However, there is a lot more detail within this limited draw area. Bleak Falls Barrow can be seen from multiple places, for instance. It can be seen from a mile away, I am guessing. If Bleak Falls Barrow appeared in Cyrodiil, we'd only be able to see it once we were actually nearing it.
It's the game engine, right? It's because the two worlds are using different engines. Gamebryo vs. Creation.
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