QUOTE(mirocu @ Mar 19 2013, 11:36 AM)

QUOTE(McBadgere @ Apr 4 2012, 01:43 PM)

*Yawns*...

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Prefer my version...

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Me too

And in my version Cyrodiil lives on as it does in Lothran´s game. No wars, no gates, no trouble. Everyone just explore and raid caves

And thereby hangs Bethesda's problem. What the player does becomes canon, and the TES series is a success because they made it so open. So the lore has to constantly accommodate multiple incompatible situations, because even for one user, their characters leave the world in multiple states.
But they don't want to create a whole scenario, and new lore, for each game they bring out. Building on the existing makes it all richer, but increases the difficulty of incorporating the player's actions. Maybe they need to eliminate the player for TES:VI?