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> Someone else is CoC, Incorporating Kvatch Rebuilt (partly).
ghastley
post Mar 29 2013, 06:48 PM
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Councilor
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Joined: 13-December 10



What it says on the can.

I have a need to test multiple post-MQ quests, but don't want to spend time creating testing characters that do the whole MQ. So I need a mod I can install that has another character be the CoC, and in my case, I'd like them to have been rewarded by making them Count of Kvatch.

This thread is intended for discussion of features that would make my mod - I need to build one anyway for my own use - into one that others could use.

I'd expect to use it by creating a character, doing a few quests such as MG up to University entry, SI past the Gatekeeper, to establish character access to everywhere. The character would not visit Kvatch and thus not even start that part of the MQ.

Adding in the mod would allow console SetStage to position the MQ and Kvatch events as I need them. I.e.
  • Move Martin to CRT.
  • Open city gates. ( I often need to let the player recruit Prizna for Gweden at this stage )
  • Close city gates.
  • Lock Imperial City while the CoC battles Dagon, and the Temple gets altered.
  • Start rebuild - Lock Kvatch
  • Complete rebuild - Open Kvatch rebuilt with an Imperial CoC as new Count.
I'd imagine that Oblivion Gates near cities would be demolished and the area "restored" during the Kvatch rebuilding stages. The Siege crawler at the site of the Battle for Bruma would remain as monument. A few remote Oblivion Gates would remain (but no burning ones).

I also need something similar for MG/FG/DB questlines. I may build in optional stages in this, or make them separate mods. The latter may be required by game mechanics anyway.

Suggestions? Requests?

Edit: A few requirements I can think of:
  • The player does not get addressed as CoC
  • All other post-MQ dialog is enabled
  • Temple district has Dragon statue
  • Temple District roads may be repaved at Kvatch rebuild stage


This post has been edited by ghastley: Mar 29 2013, 07:01 PM


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Acadian
post Mar 30 2013, 12:57 AM
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Paladin
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Joined: 14-March 10
From: Las Vegas



I've worked out ad hoc solutions to most things, but have really enjoyed the idea that the crisis happens around the primary character but she is not the heroine or champion.

Once that is achieved, there is already a mod that makes sure the player does not get addressed as CoC or HoK. MQ No Champion Conversations

That mod, Kvatch Rebuilt and Temple District Repaired (patches things up but leaves the dragon) pretty much ensure an ongoing post crisis world that supports the player not being a hero.

I supported a small number of dead gates left over after the crisis by simply limiting the number that could spawn during the crisis (command console). Just enough to remind of the crisis but not detract from Cyrodiil's beauty.

My game is all set and stable now, but maybe some of these ideas could factor in - I see you mentioned several of them.

Good luck with this noble endeavor!


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