Welcome Guest ( Log In | Register )

> Someone else is CoC, Incorporating Kvatch Rebuilt (partly).
ghastley
post Mar 29 2013, 06:48 PM
Post #1


Councilor
Group Icon
Joined: 13-December 10



What it says on the can.

I have a need to test multiple post-MQ quests, but don't want to spend time creating testing characters that do the whole MQ. So I need a mod I can install that has another character be the CoC, and in my case, I'd like them to have been rewarded by making them Count of Kvatch.

This thread is intended for discussion of features that would make my mod - I need to build one anyway for my own use - into one that others could use.

I'd expect to use it by creating a character, doing a few quests such as MG up to University entry, SI past the Gatekeeper, to establish character access to everywhere. The character would not visit Kvatch and thus not even start that part of the MQ.

Adding in the mod would allow console SetStage to position the MQ and Kvatch events as I need them. I.e.
  • Move Martin to CRT.
  • Open city gates. ( I often need to let the player recruit Prizna for Gweden at this stage )
  • Close city gates.
  • Lock Imperial City while the CoC battles Dagon, and the Temple gets altered.
  • Start rebuild - Lock Kvatch
  • Complete rebuild - Open Kvatch rebuilt with an Imperial CoC as new Count.
I'd imagine that Oblivion Gates near cities would be demolished and the area "restored" during the Kvatch rebuilding stages. The Siege crawler at the site of the Battle for Bruma would remain as monument. A few remote Oblivion Gates would remain (but no burning ones).

I also need something similar for MG/FG/DB questlines. I may build in optional stages in this, or make them separate mods. The latter may be required by game mechanics anyway.

Suggestions? Requests?

Edit: A few requirements I can think of:
  • The player does not get addressed as CoC
  • All other post-MQ dialog is enabled
  • Temple district has Dragon statue
  • Temple District roads may be repaved at Kvatch rebuild stage


This post has been edited by ghastley: Mar 29 2013, 07:01 PM


--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
ghastley
post Apr 2 2013, 08:36 PM
Post #2


Councilor
Group Icon
Joined: 13-December 10



I checked out the MQ No Champion Conversations mod, and after my first conversation with Ocato, he thanked me for helping Martin. I haven't found any other problems with it, though.

I have all the "thanks for closing the city's oblivion gate" greetings suppressed by mine, so I'm not certain if it hits those. It mostly deletes dialog topics, which is not my preferred style. I'd rather make the conditions fail, so in a lot of cases having the stage of MQ16 be 101 or 102 instead of 100 will cause enough mis-match.

I'd stopped MS48 (Breaking the Siege of Kvatch) but Hirtel managed to re-start it, so I have a bogus entry in the current character's journal.

I'm now moving on the harder part of conditionally handling Kvatch Rebuilt, without making it a master. Or I may just do a second esp that does depend directly.

I just hope the effort pays me back in simplifying testing of the original Gweden and Rumple mods' new quests.




--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 24th August 2025 - 01:31 AM