The Elder Scrolls series have never failed me before. And it takes a few things to catch my attention. The free-roaming, immersion, etc is what kept me hooked, as well as the medieval/fantasy style the series had and the uniqueness of each game.
I'm sure ES online won't dissapoint me.
I'm just know I will make many new enemies in the Fighters Guild. So if you join the Fighter's Guild, I'll be out there!
QUOTE
Bradford: Ok, what about the Dark Anchors? Is there going to an incentive to complete these tasks?
NK: Yea, absolutely. Theres a skill line specific to the Fighters Guild, and the story of the Fighters Guild is that they have taken the contract to deal with this Daedric threat. One of the ways to do that is any Dark Anchor you see trying to pull our world into ColdHarbour, go ahead and knock that out. And every time you do that, youre going to advance your Fighters Guild skill. The Fighters Guild Skills are pretty strong, youll want them. They help specifically with dealing with Daedra and the undead, with sort of the supernatural, and can really help you in a variety of situations such as dungeons, dealing with Dark Anchors, tombs and generally hard things. They will also help you against players who have chosen to become vampires and werewolves, you can use those skills in a PVP scenario. Fighters Guild abilities are pretty good, so advancing in the Fighters Guild is good and Dark Anchors allow you to do that.
Nice! Faction wars begin!
And yet I am, and live—like vapours tossed.
I long for scenes where man hath never trod
A place where woman never smiled or wept
There to abide with my Creator, God,
And sleep as I in childhood sweetly slept,
Untroubling and untroubled where I lie
The grass below—above the vaulted sky.”