QUOTE(Darkness Eternal @ Jul 26 2013, 07:39 AM)
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Guys, not lets get off topic here.
"Huh?"
*mALX scans the upper topics*
"Wait, hasn't this all been hashed through already? We can only repeat everything that has already been said in the previous pages...oh, okay; if you insist!"
IMHO, the developers aren't trying to represent good vs evil, but to encourage players to see and embrace the shades of gray in that world/realm and make choices on how much of the gray within themselves they are willing to get in touch with.
Example: Which would you be more willing to do, kill a person for this extreme weapon or just steal the weapon? How many of us end up with that weapon of choice at least once?
(or like Example: Tenpenny Towers in Fallout 3; another place where there is no right choice).
The whole roleplay of a lot of these games is that it immerses you into a universe where good and evil are no longer the issue, but what you are or aren't willing to do to find whatever success you desire to achieve is.
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This post has been edited by mALX: Jul 26 2013, 10:31 PM