Watching now.
Faction lock is in. (I sound like a broken record, but I really want that Argonian. The lock is going to make guildbuilding a bit harder to say the least)
Controls look good. Compass looks lifted from Skyrim which ain't too bad. (only flaw I have with Skyrim's is that icons already pop up when the location is still far far away.)
Talk about blocking and attacking sounds familiar, even if it isn't all that applicable to a bow. (Non full-power attacks with bows are a waste of time)
Guar is pronounced as Gore? Huh, I always thought it was Goe-war.
Skills level by use. Good.
They're also linked to guilds now? I wonder how much the guilds actually do. Are they actual organizations with bases and quests or just a name on a skilltree. That said, it sounds more morrowindish. Morrowind's skill-based rank-unlocking was a bit awkward, but I liked how you actually had to be good at your supposed job. In Oblivion and Skyrim you can pretty much become Arch-mage barbarian who can't count to two or the conjuring Fighter's guildmaster who can't lift a paperweight.
Fast travel results in a horse animation? Nice but if they really want to impress, make it a Guar. The vid is supposed to be in Morrowind. (extraneous detail, but dangit, they're cuter than horses.)
It looks like weapons can be hotkeyed. That's nice.
Classes aren't limited in their choice of weapon or armour or skills it seems. Good to hear, but why have classes then in the first place?
Exploring gives xp. In other words, you can level (poorly) by being a tourist!
This post has been edited by jack cloudy: Aug 2 2013, 09:51 PM