Being able to kill Delphine, and disband the Blades for good.
Boats that you can sail. Bethesda expects you to swim out to all those islands along the north coast of the province, like the one where Septimus Signus lives, in spite of it being the arctic. You ought to be able to hop on one of those little boats and sail it around instead. Other games have had things like that for years. Even Oblivion had mods for it.
Being able to kill Delphine.
Or at least a water walking spell again, that would lessen the need for boats. At least for magic-using characters.
Being able to kill Delphine.
Making the civil war mean something. As it is the only difference between doing the Imp or Cloak side is the uniforms of the guards in half the holds, whether Whiterun and Solitude get trashed - or Whiterun and Windhelm, and whether or not there are still Thalmor patrols through the province. Unless I have a character who happens to feel very strongly about one side or the other, I never do the civil war. It just seems tedious and feels ultimately pointless.
Being able to kill Delphine.
Or at least make people acknowledge that the civil war happened. You would never guess that it did from how people talk after you complete the CW questline(s).
Being able to kill Delphine.
I will let other people bring up spellmaking (oops, I guess I did!).
Being able to kill Delphine.
Spears.
Oh wait, the game engine is not capable of doing them.Being able to kill Delphine.
Guild questlines that take longer than an hour to finish.
Being able to kill Delphine.
That is just a few I can think of off the top of my head.
This post has been edited by SubRosa: Aug 25 2013, 03:32 PM