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> (Idea) boats+havock
Screaming_Dude_In_Vegas
post Jun 4 2005, 07:31 PM
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(originaly posted on official ES forums by me)
[quote]Well Chances are they will have some sort of way, probably (or maby) through scripting, to put force in a direction (because of havock), as it would have numerouse applications in the game.

So Boats Float, right?

If you've played HL2, you see that certain things float, and move if force is aplied to one side, but in a more fluid, sliding motion than if they were on the ground (just like in real life).

So the whole idea is to simply script somthing so that it aplies force to part of a boat, and let havock do the rest. This would probably only work for small boats, nothing larger than a longboat.

Still, it's anough to give wannabe pirates like myself a hell of a time.[/quote]

OK, I might actualy do this one, I just gotta learn how to apply force in a game enviroment. I have one question:

Is it most likely to be s cript comand or somthing else? I probably will do it ifit's a script comand, and might get creative if it's somthing else (sheep powered water wheel anyone?) But I think I might just to this, as long as I use stock ship modles.

What do you guys think?


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9of9
post Jun 4 2005, 11:41 PM
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Well, once you figure out how to make it so that the player can make a self propelled, steerable ship that can swim in the water and - most importantly - how to get forces to act on it at will (propulsion, steering etc.) its only a matter of tweaking to get one to stay up in the air. Ideally, some sort of negative weight value would give us something floaty, but otherwise something could be figured out to make it fly (like maybe a script that changes the upthrust values in accordance with altitude... by placing some sort of upward force towards the top of the balloon and a self adjusting altitude script you could probably make the ballon bob up and down around the desired height).

The good thing about these ships would be that, unlike the Fishing Academy mod, you could also place items on them (and maybe people, if the whole frictionless thing is somehow resolved) without them sliding off when the object moves due to Havok (as well as having them be thrown overboard when a particularly large wave hits the ship!)

I want sea... with waves :shocked:


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Screaming_Dude_In_Vegas   (Idea) boats+havock   Jun 4 2005, 07:31 PM
Chumbaniya   Re: (Idea) boats+havock   Jun 4 2005, 07:52 PM
9of9   One possible problem relating to Havok (which sort...   Jun 4 2005, 07:54 PM
Screaming_Dude_In_Vegas   One possible problem relating to Havok (which sort...   Jun 4 2005, 08:15 PM
Screaming_Dude_In_Vegas   Well, once you figure out how to make it so that t...   Jun 5 2005, 03:37 AM
9of9   Nah, you don't need the scrib - as I said, the ite...   Jun 5 2005, 11:46 AM
Konradude   Best not to have an interior, just a small ishing ...   Jun 5 2005, 12:33 PM
Screaming_Dude_In_Vegas   I know, Thats what I was thinking originaly, n...   Jun 5 2005, 12:41 PM
9of9   We can start off with a small fishing boat or ...   Jun 5 2005, 01:04 PM
Screaming_Dude_In_Vegas   We can start off with a small fishing boat or ...   Jun 5 2005, 01:27 PM
9of9   Oh, it doesn't have to displace - I mean the inter...   Jun 5 2005, 02:34 PM
Screaming_Dude_In_Vegas   Well the problem with that is getting the thin...   Jun 5 2005, 03:19 PM
jonajosa   In the Video Interview he said that we could board...   Jun 5 2005, 08:33 PM
9of9   Well the problem with that is getting the thin...   Jun 5 2005, 08:41 PM
Screaming_Dude_In_Vegas   Well the problem with that is getting the thin...   Jun 5 2005, 08:48 PM
DoomedOne   I'll be the fiurst to create a joinable pirate cre...   Jun 6 2005, 01:57 AM
Screaming_Dude_In_Vegas   I'll be the fiurst to create a joinable pirate cre...   Jun 8 2005, 10:52 PM
Channler   In which case it would be just the airship that ...   Jun 23 2005, 09:52 PM
Konradude   What's wrong with Dwemer?   Jun 23 2005, 10:51 PM
Screaming_Dude_In_Vegas   In which case it would be just the airship that ...   Jun 25 2005, 07:25 PM
Channler   Yea, that would be pretty cool.. ;) I'd like ...   Jun 25 2005, 11:02 PM
Khaan   That would be cool. Once youd finished it you c...   Jun 26 2005, 03:13 PM
Screaming_Dude_In_Vegas   Yea, that would be pretty cool.. ;) I'd like ...   Jun 29 2005, 12:30 AM
Channler   I might take you up on your offer, in fact I'm pr...   Jun 29 2005, 04:42 AM
Screaming_Dude_In_Vegas   I might take you up on your offer, in fact I'm pr...   Jun 30 2005, 12:54 AM
Channler   Really... So far I've made an island with a Ma...   Jun 30 2005, 01:44 AM
Screaming_Dude_In_Vegas   Really... So far I've made an island with a Ma...   Jun 30 2005, 10:22 PM
Chumbaniya   Really... So far I've made an island with a Ma...   Jun 30 2005, 10:49 PM
Channler   Good start. Have you tryed giving them dialoug...   Jun 30 2005, 11:15 PM
Screaming_Dude_In_Vegas   [quote=Screaming_Dude_In_Vegas] Good start. Hav...   Jul 3 2005, 09:40 PM
Toidi.Loof   Character controlled boats wont be that usefull un...   Mar 28 2006, 07:43 PM
Lechuck   Dont know if you've considered this, but if yo...   Mar 29 2006, 10:48 AM
Marxist ßastard   The horse is actually the primary reason why I wou...   Mar 29 2006, 11:17 AM
dougaljb   What with wind now being a more 'real' par...   Mar 29 2006, 11:50 AM
B-rat   i think some kind of effect could be made like thi...   Mar 30 2006, 02:30 PM
Lechuck   Well, what I mean is: maybe it is possible to tak...   Apr 1 2006, 01:47 AM
B-rat   dude, you totally stole my idea :nono: with the s...   Apr 1 2006, 08:23 AM
Lechuck   hehe, I think its more a case of "Great minds...   Apr 3 2006, 02:13 AM
Hanz baby   dude i think they hav/will this mod on the offical...   Jun 10 2006, 04:31 AM
lev_the_devil   someone did make a working ship mod. it's a bi...   Jun 12 2006, 12:48 AM
hunter14   the ship sounds good to me. Ps u guys are really...   Jun 19 2006, 04:42 AM
Ibis   Dwemer were back in Vvardenfell.... I think if yo...   Jun 19 2006, 06:26 AM


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