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incongruousness
post Mar 22 2005, 12:49 AM
Post #1


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Joined: 22-March 05



I would like to see these suggestions in OB:

1) People run with fear of your reputation if you have a super high bounty instead of just not offering service to you. Like they would say something like "is that that murderer, OMG it is, RUN AHHHHHHH", also they shouldn't run like idiots into the woods or unsafe areas, they should run into there houses and lock there doors or into the nears fort or garrison. They would also return when they thought you have left.

2) More realistic stronghold control; I mean like have mercs to guard your stronghold against random level based attacks from other houses and other situations; in mw there were like the dwemer robots for the telvanni one, and guards for the other forts but nothing ever attacked, even if a monster followed you to the telvanni guards they wouldn't attack. Also have fast travel to and from your fort and perhaps discounts on potions and arrows and gear so that youll actually want to stop by your fort to pick up stuff, maybe also a loot bin for like storage.

3) Anonymity; as in since your almost wholly coverd by armor you shouldn't be imediately recognized by people untill you like talk to them or take off your helmet.

4) Active merchant caravans that travel from town to town to allow low level characters the job of protection while traveling to and from cities and to raid for money and items if you choose to.This would be okay i guess if they made the caravans leave at a specific time so that you couldn't just spam the run from the two closes towns to get UBER 1337.

5) A sort of system where after a while people in town who have moved on or died or are gone for any reason can be replaced in time.(This is basically for bad people who want to live the bad way and continually kill people for increase in wealth.) I dont mean that two npcs get together and make love and have kids... i mean like a random guy or merchant would start to live there and he would have like moved there from another province or something like that.

6) Also some monsters that actually are smart and roam around, as in like a group of goblins that use strategies such as retreat and charging and have primitive weps that you can pick up. Also some monters that can actually take a few townsguard such as the "12)" ones.

7) Recent ruin... there aren't any ghost towns or burning houses or ruined forts in MW (cept frostmoth) but the dmg looked ridiculus it was like a pack of werewolves came in and fought with the guards and then for no reason at all, all the walls fell down.

8) Melee weapons that are normal objects such as a chair or a bottle or lute (since you cant use the damn lute to play music)

9) Skills which make rogues, a character that you'd want to play (I am aware that the Dev's said they would make all classes balanced but here are just some suggestions), such as a skill like sneak where it was more like a stance except for this would be like "Deadly precision" so that it would either give short blade weapons a great damage bonus so that you would want to use them, or a resonable percent chance to kill instantly anyone within a certain level of you. Also stealth skills such as "Knock unconcious" or "8)"

10) A bettter way to heal at higher levels such as scrolls that heal you greatly, weigh basicly nothing and cost a lot

11) An areana like in MW except you can bet on fights and participate in fights with randomly created badasses (suited to your level and class) or a tournament for riches or rare items. Also heros from there respected towns so if you defeat them the people there will not like you as much and they would talk about there victories, just as we talk about sportstars.

12) A rare creature every once in a while, an analogy would be like you traveling through the mountains and a yeti attacks you, except in OB it could be like a Chimera or Griffin, or some other great mythical creature that you probably wont survive an incounter with, that town folk have been fearing and warning you about.

13) The return of the museum of artifacts except maybe more flexible and with people that actually come in aweinspired, also make it bigger and harder to steal your stuff back.

14) Beautiful scenes such as like an abandoned villa that is perched on a precipice and overlooks the entire province or waterfalls, or active volcanoes.

15) Demons that don't look like crap, as in no demon monkeys(Doh too late look in the screenshots of the supposed "troll") or demons that look like 10 animals put together, just demons that are horrible and terrible with sharp appendiges and ragged maws.

16) Another thing that subltly yet frequently comes up is the want to enter into a savage battle where there are multiple people fighting each other and we know you can do it! you did it in MW in that one Daedic shrine in the north east where you had to clear it out in the main quest and there were crazy people fighting a whole bunch of ordinators, all that needed was a better fighting system and some Norwegian Satanic Death Metal to put you in the mood; too bad it was out of the way and only happened once.

17) The Mighty Mega Battle Hammer of Asskickonomety should not be found specifically for the main quest, the most damaging weapon in the game should be in some challenging obscure quest or dungeon.

18) Your form should progressively change as the level of your prowess in that class get greater, such as a bulkyer bigger form for warriors as they gain levels, slimer finer toned bodies for rogues, and beards and wiser looking faces for wizards.

19) The option of trying to recruit people to follow you around and help you out as one of the conversation modifiers such as persuade, taunt, and intimidate. (some people would not help such as guards who have their duty and merchants who are not good at fighting, and others would require a large amount of persuading to help you out such as champions that adventure around.

20) Other NPCs that try to accomplish your tasks as well, but always fail, such as temple guards that venture into obvlion and are resting in like out of out the way rooms because of injuries. In morrowind there were a whole bunch of fresh dead adventurers but you would never see like a group resting outside a dungeon or outside a rival house's town/stronghold waiting for companions(okay maybe you saw this once in morrowind but that was once), or adventures that are already in battle with creatures in dungeons.

Opinions?
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Daikirai
post Jun 6 2005, 12:40 AM
Post #2


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I have a long list of things to add to the topic. ^^



-In the original Morrowind, the combat system was pretty choppy. Three attacks, preformed by moving the control stick a certain way. In Oblivion, apparently, the new combat system calls for combos, a reason to use different attacks, and blocking at your command. Personally, I think you should keep the button configuration for oblivion the same as Morrowind—but when you enter combat mode (X button) the L button will become block rather than jump, the R will become attack, and the B, A, and Y buttons would be used for combos. Even though not being able to do certain things in combat mode would become annoying, the ability to perform specific combos and such would be nice.

-More spell variation. In Morrowind, there was no reason what so ever to chose a fire spell over an ice spell or a poison spell, and when you apply that rule to other spells, you can come down to the conclusion that there were only four or five “real” spells. This time they really need to make a good cause to separate different spells, like fire spells lighting enemies and objects on fire, or ice spells freezing them. Which brings me to…

-The spell “Levitation” needs to be made less awful. Seriously, the way it made you levitate was just outright pathetic. It was no different than just being able to walk in the air, up, and down. Even if it meant we could no longer fight airborne enemies, I’d prefer they made it look like you were actually flying, just so I don’t feel quite as stupid using levitation.

-A city that’s actually worthy of being called big. When you look back on Morrowind Cities like Balmora, you can see that one can actually explore and mutilate the entire place in about thirty minutes. Take Balmora, multiply its size by about eight times, make it a more believably imperialistic theme, and you’re there. Oh, and I didn’t mention Vivec, because it wasn’t so much of a town as it was a big, floating…thing. I’d also like to see more towns rather than just bigger ones. Morrowind’s total town count was just under ten. I’d like to see, especially considering the map size, at least three times that.

-More weapons and armor than I can actually handle. After I beat the main quest, about fifty side quests, and wiping out a couple of towns, I literally had all the armor and weapon sets in the game. This time, Bethesda defiantly needs to put more in, even if it means I won’t get them all. I’d rather see too many options in a video game than too few. And the whole bit about the weapons and armor brings me to a very important point…

-In Oblivion, your character needs to be less powerful. In Morrowind, once you’ve leveled up and such a certain amount of times, you’re virtually a god. In Oblivion, I don’t object to being strong, but can we keep it believable? The ability to wipe out an entire city with one spell (yes, I did that in morrowind once) is just twisted, and once you got to a certain point with Morrowind, the game became pointless. Don’t get me wrong, though. I wouldn’t play it if I didn’t love it.

-A co-op system, like Splinter Cell’s or Doom 3’s. And yes, I know Splinter Cell and Doom 3 are nothing like Oblivion. I remember though, my friend Zack came over after school every day and we’d take turns playing Morrowind on our own name, longing for a co-op mode so my beloved Arika and his dear Daxter could fight side by side…or, occasionally, tear each other to hell. Either way, the ability to have multiple people playing the game on a single console would be great, as long as you didn’t make it go overboard. And by that, I mean no MMORPG, please.

-Potions need to play a bigger role, or be removed from the game. In Morrowind, every time I walked into a city I saw a potion seller nearby, but they never received service from me, because I’ve always found potions to be useless compared to magic. That has to change—if the potions are useless as I think they are, axe them, and replace them with that armor and weaponry I was talking about. Or maybe just make them less useless.

-The ability to use torches as a weapon. I always wished I could use my torch as a weapon in Morrowind, not only because it was there anyway, but...well, it’s a torch, you know? Anyway, there’s not much to say about a torch, but it would be an awesome addition to Oblivion.

-More armor to chose from, and more styles to fit your character. If you wanted your character to be a ninja in Morrowind, you were screwed, because the closest thing to a ninja suit in Morrowind was the Dark Brotherhood Armor, which didn’t even make it’s appearance until Oblivion. I also want to see more clothing choices in general, since I rarely wear my armor when randomly mingling with commoners.

-If you’re going to put horses in the game, do it right. Horses should be able to be killed, but strong enough to hold their own in time for you to defend them. And If your horse does die, it shouldn’t be one of those “oh no, my horse died, oh well, I’ll just go get another”. You should limit the number of horses in the game (maybe add some wild horses, that you can tame, even) so it’s more a big deal about keeping them alive. And last but not least—let us give them custom names.

-More cutscenes and dialogue. In the original Morrowind, there was a whopping zero cinematics. That needs to change. And more dialogue. I honestly don’t now why, but cutscenes and dialogue make people feel important. Really, they do.
-Shorter loading times. Morrowind’s loading times were long. In the time it took Morrowind to load, I could probably write this entire document. The game is completely worth the waiting times, but if they can be avoided—please.


-Lots and lots of downloadable content through Xbox Live. I know it’s already been confirmed that there will be downloads, but I want to see Bethesda abuse that feature. I don’t doubt for a second that the game itself will keep me busy, but new weapons, armor, quests, people, and locations never hurt anyone.

-Better hair and facial textures. In Morrowind, it was blatant to everyone, including Bethesda, that people would never, ever, ever chose certain hair/faces. In Oblivion, they all need to be decent. If you don’t think people will use them, don’t put them in the game.

-There needs to be a link between Morrowind and Oblivion. I know that all the Elder Scrolls games have their own independent storylines, but seriously, why not bring back good old Fargoth or that man who lived in Balmora and gave you your missions for the main quest? He said that he had some business in the capital city, so unless the game takes place thousands of years before/after Morrowind, why not throw him in and give him a little sidequest or something?

-Make hand-to-hand combat play a bigger role, since it’s fun. Not much else to say here.
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Posts in this topic
incongruousness   THE LIST   Mar 22 2005, 12:49 AM
Oozae   Re: THE LIST   Mar 22 2005, 01:14 AM
Soulseeker3.0   nice list. no offence but i kind-of disagree with...   Mar 22 2005, 05:15 AM
darkcootie   Re: THE LIST   Mar 22 2005, 12:27 PM
Channler   What can I say, I like them all   Mar 22 2005, 10:23 PM
Aki   Re: THE LIST   Mar 23 2005, 12:18 AM
darkcootie   Re: THE LIST   Mar 23 2005, 12:24 AM
Aki   Tattoos are good, those are ones i actually like....   Mar 23 2005, 11:05 PM
DoomedOne   I like them, though I have to say that I've sugges...   Apr 19 2005, 03:19 AM
Soulseeker3.0   Ok I don't know if this is the correct area for th...   Apr 19 2005, 03:38 AM
jonajosa   I'd also like to see this said bandit band that ...   Apr 30 2005, 05:11 PM
Channler   What are you talking about? I killed all bandits, ...   May 1 2005, 01:47 AM
Soulseeker3.0   ditto   May 15 2005, 12:15 AM
Warsgoth   I really hope there aren't guns in Oblivion. That ...   May 16 2005, 02:53 AM
IKICKSPOTTEDOWL   nice list! don't agree with 18, though   May 24 2005, 09:31 PM
Daikirai   I have a long list of things to add to the topic. ...   Jun 6 2005, 12:40 AM
9of9   I know almost nothing about XBox controls but ...   Jun 6 2005, 10:39 AM
Daikirai   Wait-- you actually saw a video with NPCs on fire?...   Jun 7 2005, 03:35 AM
9of9   Sorry, I didn't but there is one - IGN has uncut f...   Jun 7 2005, 09:42 AM
Faldwin   I heard that you can throw stuff around so maybe ...   Sep 16 2005, 06:37 PM
plagusthewise   you dont ask for much.   Oct 8 2005, 12:21 AM


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