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I have a long list of things to add to the topic. ^^
-In the original Morrowind, the combat system was pretty choppy. Three attacks, preformed by moving the control stick a certain way. In Oblivion, apparently, the new combat system calls for combos, a reason to use different attacks, and blocking at your command. Personally, I think you should keep the button configuration for oblivion the same as Morrowind—but when you enter combat mode (X button) the L button will become block rather than jump, the R will become attack, and the B, A, and Y buttons would be used for combos. Even though not being able to do certain things in combat mode would become annoying, the ability to perform specific combos and such would be nice.
-More spell variation. In Morrowind, there was no reason what so ever to chose a fire spell over an ice spell or a poison spell, and when you apply that rule to other spells, you can come down to the conclusion that there were only four or five “real” spells. This time they really need to make a good cause to separate different spells, like fire spells lighting enemies and objects on fire, or ice spells freezing them. Which brings me to…
-The spell “Levitation” needs to be made less awful. Seriously, the way it made you levitate was just outright pathetic. It was no different than just being able to walk in the air, up, and down. Even if it meant we could no longer fight airborne enemies, I’d prefer they made it look like you were actually flying, just so I don’t feel quite as stupid using levitation.
-A city that’s actually worthy of being called big. When you look back on Morrowind Cities like Balmora, you can see that one can actually explore and mutilate the entire place in about thirty minutes. Take Balmora, multiply its size by about eight times, make it a more believably imperialistic theme, and you’re there. Oh, and I didn’t mention Vivec, because it wasn’t so much of a town as it was a big, floating…thing. I’d also like to see more towns rather than just bigger ones. Morrowind’s total town count was just under ten. I’d like to see, especially considering the map size, at least three times that.
-More weapons and armor than I can actually handle. After I beat the main quest, about fifty side quests, and wiping out a couple of towns, I literally had all the armor and weapon sets in the game. This time, Bethesda defiantly needs to put more in, even if it means I won’t get them all. I’d rather see too many options in a video game than too few. And the whole bit about the weapons and armor brings me to a very important point…
-In Oblivion, your character needs to be less powerful. In Morrowind, once you’ve leveled up and such a certain amount of times, you’re virtually a god. In Oblivion, I don’t object to being strong, but can we keep it believable? The ability to wipe out an entire city with one spell (yes, I did that in morrowind once) is just twisted, and once you got to a certain point with Morrowind, the game became pointless. Don’t get me wrong, though. I wouldn’t play it if I didn’t love it.
-A co-op system, like Splinter Cell’s or Doom 3’s. And yes, I know Splinter Cell and Doom 3 are nothing like Oblivion. I remember though, my friend Zack came over after school every day and we’d take turns playing Morrowind on our own name, longing for a co-op mode so my beloved Arika and his dear Daxter could fight side by side…or, occasionally, tear each other to hell. Either way, the ability to have multiple people playing the game on a single console would be great, as long as you didn’t make it go overboard. And by that, I mean no MMORPG, please.
-Potions need to play a bigger role, or be removed from the game. In Morrowind, every time I walked into a city I saw a potion seller nearby, but they never received service from me, because I’ve always found potions to be useless compared to magic. That has to change—if the potions are useless as I think they are, axe them, and replace them with that armor and weaponry I was talking about. Or maybe just make them less useless.
-The ability to use torches as a weapon. I always wished I could use my torch as a weapon in Morrowind, not only because it was there anyway, but...well, it’s a torch, you know? Anyway, there’s not much to say about a torch, but it would be an awesome addition to Oblivion.
-More armor to chose from, and more styles to fit your character. If you wanted your character to be a ninja in Morrowind, you were screwed, because the closest thing to a ninja suit in Morrowind was the Dark Brotherhood Armor, which didn’t even make it’s appearance until Oblivion. I also want to see more clothing choices in general, since I rarely wear my armor when randomly mingling with commoners.
-If you’re going to put horses in the game, do it right. Horses should be able to be killed, but strong enough to hold their own in time for you to defend them. And If your horse does die, it shouldn’t be one of those “oh no, my horse died, oh well, I’ll just go get another”. You should limit the number of horses in the game (maybe add some wild horses, that you can tame, even) so it’s more a big deal about keeping them alive. And last but not least—let us give them custom names.
-More cutscenes and dialogue. In the original Morrowind, there was a whopping zero cinematics. That needs to change. And more dialogue. I honestly don’t now why, but cutscenes and dialogue make people feel important. Really, they do.
-Shorter loading times. Morrowind’s loading times were long. In the time it took Morrowind to load, I could probably write this entire document. The game is completely worth the waiting times, but if they can be avoided—please.
-Lots and lots of downloadable content through Xbox Live. I know it’s already been confirmed that there will be downloads, but I want to see Bethesda abuse that feature. I don’t doubt for a second that the game itself will keep me busy, but new weapons, armor, quests, people, and locations never hurt anyone.
-Better hair and facial textures. In Morrowind, it was blatant to everyone, including Bethesda, that people would never, ever, ever chose certain hair/faces. In Oblivion, they all need to be decent. If you don’t think people will use them, don’t put them in the game.
-There needs to be a link between Morrowind and Oblivion. I know that all the Elder Scrolls games have their own independent storylines, but seriously, why not bring back good old Fargoth or that man who lived in Balmora and gave you your missions for the main quest? He said that he had some business in the capital city, so unless the game takes place thousands of years before/after Morrowind, why not throw him in and give him a little sidequest or something?
-Make hand-to-hand combat play a bigger role, since it’s fun. Not much else to say here.
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