An assassin who's able to teleport short distances, eh? 
Also, quick question: the character (or possibly characters) I'm going to be using for my protagonist(s) are in all likelihood only going to be used for this RP and not in the main Wobbly Goblet Playground; seeing as that's the case, should I post them up in this thread or stick them in the main one anyway?
Here's my antagonist character, by the way. I got Dishonoured on my brain from Liz, so yes, I will admit that my character is shamelessly derivative in a number of ways.
VILLAINOUS CUR
Name: Gangrayin, or, using his own grandiose title, “King Rat”
Race: Bosmer
Gender: Male
Age: 24
Sign: The Shadow
Home country: Bravil
Faction and Rank: No one faction, but has links to the Thieves Guild
Skills and talents: His primary skill is vermepathy (controlling and communicating with rats, spiders and other, similar creatures with his mind). He also has some ability in mind-reading, though it’s hard for him to keep such efforts concealed without great difficulty. He is relativey skilled in moving stealthily and quietly, and has some ability in petty thievery.
Physical Appearance: Even by bosmer standards, Gangrayin is small, wiry and thin. There is a vicious cast to his features, as if he spent too long sneering and could never quite fully shake the expression. His hair is short and brown, his eyes are a dark green and his skin is pale from time spent out of the sun and under the ground. He is almost invariably grubby, dishevelled and underfed.
Weapons of Preference: Usually, his minions; in the rare occasions where he’s forced to fight in person, he prefers daggers coated in poisons. When he has to fight, he is vicious, dishonourable and surprisingly strong for his size, determined to survive whatever the cost.
Clothing: Ragged brown sackcloth trousers and a ragged brown sackcloth shirt (he likes the colour brown). For ornamentation he wears necklaces made from rat skulls, beetle carapaces and pieces of pilfered jewellery.
Magical abilities or powers: Like all bosmer, Gangrayin was born with the ability to commune with and command wild animals, but with vermin such as spiders and rats he is able to take this a step further, able to effortlessly read their thoughts and command them. This most likely due to the fact that he is a natural-born telepath, and can read minds; due to the fact that he hasn’t much bothered to refine the skill when it comes to mortals, the reading of anything other than surface thoughts is often intrusive and easy to detect.
The spells he knows are:
Command Vermin: Using his telepathy, Gangrayin can order verminous creatures to do his bidding.
Summon Rat Swarm: A swarm of vicious, starving rats is conjured forth, overwhelming enemies in a tide of tiny bodies and biting teeth and condemning them to a painful death.
Summon Spider: A large spider, size of a man’s hand, crawls forth from Oblivion, willing to end whoever Gangrayin commands with the potent, ensorcelled venom dripping from its fangs.
Summon Insect Swarm: A swarm of flies, locusts and mosquitoes burst from Gangrayin’s outstretched palm, confusing and disrupting enemies with a blinding cloud of tiny bodies.
Awareness of the Rat: Gangrayin gains the ability to see in complete darkness, and his hearing and sense of smell are also greatly boosted.
Bolthole: Casting this spell means Gangrayin is able to squeeze through small spaces that no normal mortal should be able to get through, an immensely useful skill for getting out of danger.
Moonshadow: As he was born under the Shadow, he is able to turn invisible once per day.
Mental Profile/Personality: Gangrayin’s greatest talent is his ability to think that, whatever the situation and whatever he has done, he is always in the right. As a result, he is immensely self-centred and narcissistic, and suffers from a persecution complex, believing that anyone who might try and stop him or punish him is against him and has it in for him for no reason. As well as this, he is vicious, surly, petty and cruel, and will never let go of past grievances, no matter how small.
The one thing he cares for are his pets, the rats and spiders under his control, and anyone who threatens them or kills them are immediately marked as enemies.
Biography/life history: Raised as an orphan in Bravil, Gangrayin was an unpleasant child, cruel even when young who delighted in petty thievery and surprisingly vicious pranks. Beatings and other punishment were viewed, in his eyes, as unfair persecution, the proprietors of the orphanage singling him out for punishment over the others. In particular, he had a hatred for a Sister Kelrus, who tried to use tough love on him in order to straighten it out; most reasonable people would have seen the Sister’s efforts as fruitless but caring, but in Gangrayin’s eyes she was picking on him for no reason.
When he was ten, he decided that enough was enough and ran away, taking to Bravil’s streets. He was picked up by a member of the Thieves Guild, who took him in and trained him as a pickpocket, providing Gangrayin with food and shelter in return for the coin and valuables the boy could take. He was good at what he did, his burgeoning telepathic abilities meaning he could judge when a target was most distracted. When the guildsman found out that Gangrayin had been keeping a cut of the takings for himself, the man cuffed the young bosmer around his pointed ears and warned him that, while he would let this pass this time, if he did that again there would be more trouble. In response, Gangrayin ran away once again.
He left Bravil, wandering across Cyrodiil until, near Bruma, guided by chance, fate or Daedric design, he stumbled across the Shrine of Namira. There, the Prince asked for Gangrayin’s loyalty, and in return she would grant him the power to wreak revenge on all who had wronged him. The young wood elf agreed, Namira granting him the power to control vermin through his telepathic abilities.
He wreaked revenge immediately; the thief who had taken him in was devoured by a swarm of rats, and Sister Kelrus had a spider creep into her bed. His revenge wreaked, and fearful of retribution from others, Gangrayin left Bravil for the Imperial City, where he spent much of his time hidden away in the sewers. He expanded his own repertoire of powers as he did more tasks in service of Namira, as well as fighting the goblins, outlaws and vampires that infested the tunnels. Whether his title of King Rat was his own invention, or given to him by fearful denizens of the sewers, is unknown, but he revelled in the glory and infamy of the name, growing all the more vicious and powerful as time went on, the dangerous and megalomaniacal ruler of a petty underground kingdom.
This post has been edited by Colonel Mustard: Sep 9 2013, 07:16 AM